CyberWhale
Arcane
PC and emulation (both Wii and PSP), bros. Switch could have been such a perfect device for playing games like this if Nintendo weren't a rare combination of incompetent retards and greedy fucks.
That's the go-to combination for every game-publishing company that's AAA.CyberWhale said:weren't a rare combination of incompetent retards and greedy fucks.
I played a demo in a game fair. The combat feel is quite different, like in Devil May Cry with weightless weapons and flying around animu style.Has anyone played god eater? How does it compare to monster hunter?
Word of warning: I've played Muramasa ages ago, and it's a shit game: shallow, badly translated (Wii version at least) and generally very inferior to PS2 Odin Sphere, which was further improved when re-released as Leifthrasir AFAIK.Drog said:Also, speaking of good 2D action games. If you haven't played Muramasa yet, you're a huge faggot.
It's not a metroidvania in any way, shape or form. Enemies do respawn and some areas are blocked initially. That's p. much it. No interesting exploration, no enemy progession, no special skills leading to new areas, etc. It's just a brawler, like Final Fight or Streets of Rage.Yeah, but the exploration parts are a bit standard. The real fun comes with the combat.Seems pretty cool.
It's a sort of metroidvania?
Has anyone played god eater? How does it compare to monster hunter?
I did a bit of research and the differences between the two versions are essentially an improved translation, and extra content in the form of DLC (and later a version with the DLC included), as well as some control changes due to the nature of the changed platform. Personally, I think the boss fights were very interesting, as-is the enemy patterns. While there is little exploration in Muramasa, I think the challenge areas that you find, as well as all the items and currency give it a bit of incentive to at least look around a bit. The combat itself is also incredibly fun, much more fluid than the likes of Final Fight, with a lot of variety of what you can do, and when. While the enemy variety is a bit on the short side, as well as the encounters, it was one of those things that never got old.Word of warning: I've played Muramasa ages ago, and it's a shit game: shallow, badly translated (Wii version at least) and generally very inferior to PS2 Odin Sphere, which was further improved when re-released as Leifthrasir AFAIK.Drog said:Also, speaking of good 2D action games. If you haven't played Muramasa yet, you're a huge faggot.
Muramasa is just a mindless vertical brawler, similar to Final Fight, but without interesting enemies or bosses. You just run around from left to right corner of the map, killing everything in your way. Great 2D art, not much else.
Has anyone played god eater? How does it compare to monster hunter?
It is garbage. If you want something MH esque only Toukiden is worth it but imo still like 2-4 levels below even previous mh games.
# You're an Amstrad nut.
In Norway only dorks had Amstrads. I guess it was different on Iceland?
http://www.starwarsknights.com/influence.phpI'm playing through KotOR 1&2 for the first time! Finished the first and am a bit into the second (done w/Telos), will post thoughts after I'm done with both.
I need to ask though, in KotOR2, which companions should I bring to each planet (to trigger quests and such)? I believe I missed out on over half of the companion quests in KotOR1 because I brought the wrong people to the wrong planets (ffs only Bastila and Zaalbar have hints where to bring them), would really appreciate it if I could get some directions so that it doesn't happen again.
This style of combat isn't intently bad, just depends on how it's implemented.Secondly, the combat. Roll, roll, click, roll, click, roll, click
MotherMachinae so you don't believe roll and attack combat can be good? Never played a dark souls, bloodborne, NiOh or monster hunter?
Ninja Gaiden and DMC are hack and slash while the souls and MH are not. Ninja Gaiden has blocking and dodging and truthfully you will want to dodge a lot.MotherMachinae so you don't believe roll and attack combat can be good? Never played a dark souls, bloodborne, NiOh or monster hunter?
If there are no other ways to avoid attacks than rolling (or they are limited/harder to use than just roll, especially for chara with no shields) then yes, combat is borked and badly designed tbh.
Played MH and DS where I tried to limit rolling to minimum (possible, just like rat diplomacy in F1) didn't played other titles because they're on bigger consoles (I'm PC+handhelds). Don't remember rolling in Ninja Gaidens or DMC so there is some flaws in ur argument mang..
Rolling is just another decline feature tbh.