Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,937
Well, I finally got around to playing the new Director's Cut of Jazzpunk and the DLC for it.
Honestly, Jazzpunk is not that far removed from a walking simulator. You walk around, *interact* with the world and get a response, most often in the form of pop culture-reference esque humor. Occasionally you're made to play a minigame of sorts, like scraping food off a man's face, hitting moving targets or some simple "Use-item-from-inventory-on-stuff"-esque puzzles, but there's no such thing as a fail-state or even dying for that matter. So there's really not a lot of gameplay here, but the game makes up for that with an awesome mix of style, humor and frankly bizarre circumstances. Basically if you're born between 1975 and 1985 this game is targeting you with its content, so give it a go if you're in that age bracket and haven't played Jazzpunk before... though I'd pick the game (and DLC) up at a sale, because even after exploring every nook and cranny we're only talking about a 4-hour game here. And unfortunately it doesn't hold well up to replays either.
As for the new content, it's mostly in the second mission, the oriental one where you're supposed to grab a guy's augmented kidney. There's an extra section of Chinatown, complete with a cyberspace sequence. Other levels either only changed superficially or not at all. Meanwhile the Flavor Nexus DLC has the flattest premise I've ever seen: Go out to the local supermarket and grab some smelling salts. That's it. The only interruption from this is a potential monster truck race in the parking lot, but otherwise it's all just browsing for things to interact with and seeing what happens, though there's enough here to occupy people for about an hour at the most, if you enjoy standing around watching feeding instructions for your phone, or attending the watermelon graduation ceremony (no those aren't euphamisms for anything, these things are really in the game).
tl;dr If you haven't played Jazzpunk and have a few dorra to spend, give it a go.
Honestly, Jazzpunk is not that far removed from a walking simulator. You walk around, *interact* with the world and get a response, most often in the form of pop culture-reference esque humor. Occasionally you're made to play a minigame of sorts, like scraping food off a man's face, hitting moving targets or some simple "Use-item-from-inventory-on-stuff"-esque puzzles, but there's no such thing as a fail-state or even dying for that matter. So there's really not a lot of gameplay here, but the game makes up for that with an awesome mix of style, humor and frankly bizarre circumstances. Basically if you're born between 1975 and 1985 this game is targeting you with its content, so give it a go if you're in that age bracket and haven't played Jazzpunk before... though I'd pick the game (and DLC) up at a sale, because even after exploring every nook and cranny we're only talking about a 4-hour game here. And unfortunately it doesn't hold well up to replays either.
As for the new content, it's mostly in the second mission, the oriental one where you're supposed to grab a guy's augmented kidney. There's an extra section of Chinatown, complete with a cyberspace sequence. Other levels either only changed superficially or not at all. Meanwhile the Flavor Nexus DLC has the flattest premise I've ever seen: Go out to the local supermarket and grab some smelling salts. That's it. The only interruption from this is a potential monster truck race in the parking lot, but otherwise it's all just browsing for things to interact with and seeing what happens, though there's enough here to occupy people for about an hour at the most, if you enjoy standing around watching feeding instructions for your phone, or attending the watermelon graduation ceremony (no those aren't euphamisms for anything, these things are really in the game).
tl;dr If you haven't played Jazzpunk and have a few dorra to spend, give it a go.