Finished
Der Langrisser for SNES
Easily one of the best japtacticool games evar. Different system than in things like FFT, Front Mission, Fire Emblem, etc: based on commanders + units, instead of individual characters, but same (higher?) level of tactical fun.
Good:
- Fantastic "simple yet complex" combat system:
a) commanders can use different types of units, working in rock-paper-scissors way (cavalry is strong against infantry, but weak against pikemen, etc),
b) commanders have their "area of control" around them, which gives stat bonuses to nearby units; this way, you have to think about movement and positioning of entire squads, not individual characters as in most japtactical games,
c) plenty other variables must be taken into consideration during gameplay (bonuses / penalties depending on unit type): range, terrain, special attributes (angels are immune to magic for example),
- Fantastic balance and clever mission design:
a) no imba characters (hitters can get 1-2 useful spells, and that's it, same with casters - they get mostly weaker units and can use lower number of them),
b) no imba units (except maybe angles): archers can attack from distance, but have low attack and defense, ballistas have biggest range but even lower attack and defense than archers, cavalry has great range outdoors, but very low indoors, aquatic units rock in water, but are very slow outside of it, etc. etc.
d) everyone can die from 1-2 hits if you are not careful, especially commanders (enemy AI targets them first),
e) terrain really matters (storming castles is royal pain in the ass due to defense bonuses for enemies and reduced movement),
f) due to clever EXP system, you have to play in certain way: there are no random encounters, only set number of missions; if you kill enemy commander, he and all his units die, but you only get EXP for killing the commander, not his units - killing the entire unit first and the commander last is advised (and ofc. much harder)
- There's some strategy involved when it comes to your commanders' progression: if you don't promote them to new classes (due to low EXP - see above) or choose some shitty progression path, you'll end up with shitty units and stats. Unfortunately, some metagaming is required here (see below).
- You have control over comander's classes even for commanders joining you late in the game. When they join, they just start "leveling up" from Lv0, so you can shape them any way you want, but they become useful right away. No retarded "level up all fags from level 0, grinding for 10 years" bullshit, as found in FFT for example.
- Summons are great idea: each caster can summon one powerful unit at a time, which can do fine combat-wise even outside their commander's area of control, cast some spells on their own and rape almost everything when in their commander's AOC ("best" summons have stats almost as good as the strongest commanders). Awesome.
- Non-linearity: four different paths through campaign, with different missions, commanders, and units. Those depend on dialogue choices, answers you gave during main character's creation and your actions in combat (which enemies you killed / spared during missions). Pure fucking awesome.
- Huge mission variety: kill everyone, survive X turns, protect fag X, etc.
- Magic is very important, despite low number of spells and can really change the outcome of the battle. Spells like "Quick" (doubles movement range), "Again" (unit gets second turn) or "Teleport" (p. obv.) can be fucking game-changers. Esp. since some of them affect not the area, but entire targeted unit. So, if your caster can't target some unit, just move one fag from such unit into caster's range, and voila. Shit can be abused AF OFC.
- Difficulty varies from decent to brutal (DAT two missions on the ship, without main healer!). Plus different campaign paths have different difficulty (light = easy mode, chaos = real men).
- Great replayability due to different campaign paths and commanders' progression paths.
- Remember the last time when you had an urge to restart a game right after you've completed it? Me neither...
Ugly:
- WAY too much unit banter for my taste. Mostly nicely written, but you can't skip it, so if you decide to restart a mission (and you often will), you'll have to click through it again.
- AI takes its sweet time to move units. Better have this "turbo" button ready.
- AI for allied units does mostly shit. Either give me full control over these fucks or GTFO. At least they don't charge into enemy, like in some games.
- Enemy AI isn't aggressive enough IMO. For example, when AI faces units it can't easily kill, instead of concentrating efforts on killing just one soldier, creating a breach and raping your commander / weaker unit form second row (as you do very often), it just sits on its ass, doing nothing.
- *Edit after finishing Imperial path: other paths are indeed more difficult, with less commanders, weaker units and much more aggressive AI (most of the time 3/4 units rushes at you right away).
- Strategic layer in commander progression is nice, but without knowing who's gonna join / leave and when, and most importantly, which classes will be available for each commander in the future, you can outcuck yourself with ease (at some point I was left without cavalry, because my only commander who was able to use horsies, suddenly decided to fucking go away...)
- Some spells are super-useful, but some of them are useless (charm, sleep – very low success rate = no real point of using them).
- Only a couple of weapons/accessories. It emphasizes the importance of good tactics, but still - you're done with the "equipment" menu around midgame...
Bad:
- Fucking reinforcements from hell, arriving in the middle of the mission, screwing up your entire plan. Most of the time, the only way of dealing with these is to restart a mission with different unit setup. For example, if you don't have pikemen unit on the map, dealing with 2-3 heavy cavalry units can be impossible, esp. if they target your commanders. Which they will...
Verdict: one of the best japtactical games I've ever played, highly recommended to every fan of the genre.
Already restarted the game, aiming for either imperial or neutral path this time.