Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
Making progress in Soul Reaver (just killed Zephon, the arachnid vampire). It has been almost 20 years since the last time I've completed this game, so naturally I remember almost nothing. The puzzles are pretty good and there's no handholding at all. It's quite repetitive and a little tedious at times, though - and the combat is pretty shit with respawning enemies. However, the script is great, voice acting is superb and just the entire story arc is something on a different level than the vast majority of games. Worth replaying for sure.
Also, as a side note, this is probably one of the most technically impressive games on the PS1. That they've managed to do what they did with zero load times is nothing short of incredible, especially considering the hardware. Great atmosphere and soundtrack, too. I choose to play this particular game through the Beetle HW core in Retroarch, as when I originally played it was on the Dreamcast and it looked much better (also ran better). With this core, I can have perspective-correct textures, a higher resolution and no polygon wobble. Can't increase the very limited draw distance, unfortunately.
This is a decent middle ground between ok graphics, a passable framerate (overclocking the PSX core through emulation is a must in this game, otherwise you're going to spend half your time at 12fps) and perfect sound. I'm including some screenshots of the game running in the software Beetle core at the end.
Software (dithering, wobbly polygons and all):
Thankfully, the PC version of Soul Reaver 2 is pretty much perfect (as far as I know) and I won't have to resort to emulation. Looking forward to it.
Also, as a side note, this is probably one of the most technically impressive games on the PS1. That they've managed to do what they did with zero load times is nothing short of incredible, especially considering the hardware. Great atmosphere and soundtrack, too. I choose to play this particular game through the Beetle HW core in Retroarch, as when I originally played it was on the Dreamcast and it looked much better (also ran better). With this core, I can have perspective-correct textures, a higher resolution and no polygon wobble. Can't increase the very limited draw distance, unfortunately.
This is a decent middle ground between ok graphics, a passable framerate (overclocking the PSX core through emulation is a must in this game, otherwise you're going to spend half your time at 12fps) and perfect sound. I'm including some screenshots of the game running in the software Beetle core at the end.
Software (dithering, wobbly polygons and all):
Thankfully, the PC version of Soul Reaver 2 is pretty much perfect (as far as I know) and I won't have to resort to emulation. Looking forward to it.