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Fallout Tactics![]()
Two questions:
# Have you played Fallout Tactics before?
# Have you reached the St. Louis mission?
Because what you described... shit son, you ain't seen nuthin' yet.
Fallout Tactics![]()
Yes. Yes, I have. The mutants never got a chance to fire a single shot in that mission so... I dunno? :DFallout Tactics![]()
Two questions:
# Have you played Fallout Tactics before?
# Have you reached the St. Louis mission?
Because what you described... shit son, you ain't seen nuthin' yet.
The Burst Fire Bug, yes. They fire at you at max Browning range (45) and rely on the bug to hit everyone else in the vicinity when they miss you.But are you familiar with the crit bug on the Browning M2?
You think missing thrice in a row with 95% at point blank is something - wait 'till you get one-shotted at extreme ranges by a burst attack in your general direction.
It makes that bunker assault in St. Louis extra tense... as pretty much every mission against Super Mutants in general.
Oh, and enjoy the Kansas mission. Easily the highpoint of the game.
Small Guns got the Gauss Rifle, and that was about it. I do brute force knocked out robots with Jackhammers using normal ammo, but that is about it. EMP shells are too rare to use all the time.The problem with the robots is that they destroy a core aspect of Fallout Tactics: Versatility.
The game copy/pastes the SPECIAL skill-system from Fallout 1 & 2, yet the game itself is almost 100% devoted to the combat aspect of the game - meaning that far too many skill are 100% useless. But that's not the main gripe.
The SPECIAL system allows for 6 different schools of combat: Small Guns, Big Guns, Energy Weapons, Melee Weapons, Thrown Weapons and Unarmed, and provides plenty of means for the player to develop and refine those skills so that a character can be kick-ass in one of those. FT does its bit in this regard, so all's good... until you get to the robots.
I can't remember exactly how it was trying to use Melee Weapons against Robots, but try using an Unarmed build-character against them. You might as well throw tomatoes for all it's gonna do. In a quest to create a "new" enemy/challenge for the player AND have the entire game a pre-determined order of escalating fights, the devs screwed the pooch big time. At least two schools of combat are invalidated in the endgame, rendered utterly useless. This isn't like the tough uphill battle with the big pay-off that Big Guns and Energy Weapons have to deal with, this is just absolute shut-down. All that work building up a character to be harder than Bruce Lee, and he's rendered useless at the drop of a hat. Meanwhile Small Guns users are "compensated" by being granted access to all kinds of robot-slaying gear, and the oldest robot-slaying weapon of them all is a grenade.
So yeah. :/
It's all downhill from here. Good luck.Bros, I'm having a hard time keeping interested in Soul Reaver 2. I was having a blast with the Kain games, finishing Blood Omen and Soul Reaver 1 the past week, but Soul Reaver 2 (which I had never played before, by the way) seems to be a lot less engaging. The gameworld is very linear, puzzles seem lamer, it just doesn't have the same atmosphere as previous games. I guess I'll keep playing for the story, which is interesting since you get to visit characters and locations from Blood Omen before the events of the first game, but I'm not feeling it.
Is the camera just one of many issues or what?I liekd soul reaver 2 a lot. Yeah, the linearity is a bummer, but I think everything else about it is solid.
But since we are already at this topic, I will repeat myself with what I say each time it pops up - once you finish SR2, do not, I repeat, DO NOT play Defiance. Watch the cutscenes on youtube if you want to see the story close, but by God, AVOID the game itself because it's a huge pile of shit.
You think missing thrice in a row with 95% at point blank is something - wait 'till you get one-shotted at extreme ranges by a burst attack in your general direction.
Is the camera just one of many issues or what?
But red? To see aliens?
Still not sure what the different visions modes are (the manual doesn't say). Green seems to be regular night vision, blue thermal vision to see humans. But red? To see aliens?
I liekd soul reaver 2 a lot. Yeah, the linearity is a bummer, but I think everything else about it is solid.
But since we are already at this topic, I will repeat myself with what I say each time it pops up - once you finish SR2, do not, I repeat, DO NOT play Defiance. Watch the cutscenes on youtube if you want to see the story close, but by God, AVOID the game itself because it's a huge pile of shit.
octavius said:I gave up on playing the Marine during lvl 2, what with no ammo and constantly spawning aliens.
octavius said:less nerve wracking than playing a lone marine against a horde of aliens
Do you use the stick or the cross?One small problem is that there is something off in some diagonal jumps, I thinkg the devs need to tune a bit when the jump registers as diagonal or left/right/upwards. Other than that, which one can get used to it, the controls are tight.
Do you use the stick or the cross?One small problem is that there is something off in some diagonal jumps, I thinkg the devs need to tune a bit when the jump registers as diagonal or left/right/upwards. Other than that, which one can get used to it, the controls are tight.
IIRC it had the first real mirror in the history of 3D games, right?Those aliens would have been a lot scarier if they didn't sound like an elephant when charging.
Also, I'm not too impressed with the level design of AvP so far.
IIRC it had the first real mirror in the history of 3D games, right?Those aliens would have been a lot scarier if they didn't sound like an elephant when charging.
Also, I'm not too impressed with the level design of AvP so far.