Schattenlauf: Drachenuntergang
I never played a Shadowrun game before, but I've read this was the best of the new campaigns. At first I was put off by the lack of control over my team, and some other UI inconveniences, but the game grew on me quickly.
Since the difficulty settings won't tell me what they actually change, I looked it up before I started. Basically, every setting below Very Hard manipulates hit-chances in your favor and against the AI's. That didn't sound fair to me, so I saw myself forced to play this on Very Hard. No manual saves, as usual. Mage archetype. The first few missions were quite challenging, I even needed a few BuMoNA kits. But once I got used to the system, understood how flanking works, and realized that my other runners regenerate their items after each mission (what a bonus!), everything went pretty smoothly. Had to reload once due to a missclick.
I enjoyed the dragon conspiracy plot, and the ending was satisfying as well. It's just a shame it's put on hold for the majority of the game while you are doing side quests. All you get is another DVD crumb to watch/read every now and then. The missions are at least varied, usually with some interesting twists, unique encounters, and also lots of skillchecks in conversations. Though I'm not sure if it was a good idea to show those options even when you lack the necessary skill. Sure, I understand, the game likes to brag. Look at all my skillchecks! But some of them contain info that could spoil parts of the conversation.
I'm putting this game back on my list for a replay, with a different char, and see which choices actually matter.
+ TB combat with less bs than XCOM
+ ... sometimes in matrix and meat-space simultaneously
+ dragons and shit
+ character portraits
- scheiss inventory management
Von meinem PDA gesendet