Recently I've finished
Iconoclasts.
Good:
- A game developed by one person in 10 years time.
- Well-done mix of metroidvania and puzzle game.
- Very competent mechanics-vise, which is crucial for an "arcade" game. Controls, jumping, shooting - everything is tight.
- Charming visuals and sound.
- Very well-written story and characters.
- Great animations, which is rare in indie games.
- Quite difficult in both aspects (puzzles and boss battles).
- No HP bloat. HP can't be increased during the course of the game (you can only use up to three "shields" to minimize damage). Massive incline after most Metroid and Castlevania games.
- Dialogue choices (slightly) influence the course of the game.
- Weird sense of humor.
Ugly:
- Upgrade system isn't that interesting: most upgrades are only slightly useful.
- Exploration (secret areas, chests, schematics) is bound to the upgrade system. The only things to find are either upgrade schematics or components. And since upgrades aren't that great, hunting for chests is more about getting the 100% of map, than actually finding something good. Lame, but there's similar problem in Metroidz (yay, another +5 missiles!) and Castlevaniaz (yay, another useless +1 damage weapon!).
- No hand-holding when explaining mechanics (good), but it can lead to getting stuck due to not knowing that some action is even possible (bad).
- Not a regular 'vania (exploration uber alles, you're constantly getting new shit), which can irritate some people. Puzzle aspect is very strong here.
- Story, writing and humor can be too bizarre for some tastes.
- I would take hand-painted graphics over pixel-art any day...
Bad:
- Final part of the game (~1/4) isn't as good as the rest. Especially irritating are two sections where you have to slowly traverse long corridors due to "script" reasons. It looks like the internal storyfag inside the developer won with the mechanicsfag here. :/ Too much combat there as well.
- Some boss battles are decline boring popamole (Elro's one).
Verdict:
and a half + special
to the author.