Stavrophore
Most trustworthy slavic man
Wartile, fun little game, but would be better off on IOS.
It's not true. Every monster has a different set of moves and reactions, and has one or two ways to deal with them effortlessly (either by dodging mid their combo and attacking from the side, or blocking, or just waiting for that big frame window in between their combos). If you don't read their moveset right, they will dodge or block you likewise. Reading enemies in Risen is really easy and getting hit is always entirely the player's fault who either didn't learn patterns or failed at crowd control.However, these rules are routinely bypassed and ignored by AI monsters and fighters whenever it's convenient for them. Automatic dodging and blocking, pulling off physically impossible feats to get out of a jam.
I'm replaying the game unmodded. Gun sounds are a bit weak but it's a minor issue. It's not only as amazing now as when it was released - it's in fact much better in retrospect given how bad the state of games is now. If anyone is replaying this, make sure to grab the latest OpenAL from here: http://kcat.strangesoft.net/openal.html, and move the 32 bit soft_oal.dll into the /bin Stalker folder, then rename it to OpenAL32.dll - this will restore the game's excellent surround sound support. People who play Thief should be familiar with this procedure.
To be on the safe side, also transfer and rename the 32 bit DLL into the SysWOW64 folder (if you're using a 64 bit version of Windows) and move the 64 bit DLL into the System32 folder. It should work.
Having lots of fun with Baldur's Gate. Time flies so quickly
This might actually convince someone who didn't play the game. But then you do play it, and get stuff like two enemies attacking you at once, one clipping through the other and hitting you. Or you die 20 times in a row in your first ashbeast encounter, because you only see the leaf textures. Also the teleport dodges of many enemies were irritating as fuck and there is no way in hell you could foresee/avoid that, horrible design. Did it also have this stupid shit that Risen 2 and 3 had, that when you clicked to attack and the animation already started if the enemy decided to attack as well they were always quicker and would get a free hit on you no matter how skilled you were? I don't remember.It's not true. Every monster has a different set of moves and reactions, and has one or two ways to deal with them effortlessly (either by dodging mid their combo and attacking from the side, or blocking, or just waiting for that big frame window in between their combos). If you don't read their moveset right, they will dodge or block you likewise. Reading enemies in Risen is really easy and getting hit is always entirely the player's fault who either didn't learn patterns or failed at crowd control.However, these rules are routinely bypassed and ignored by AI monsters and fighters whenever it's convenient for them. Automatic dodging and blocking, pulling off physically impossible feats to get out of a jam.
Rules are exactly the same, but available movesets differ.
If you are enjoying the game i would recommend your next play through be with the community patch:Bought Borderlands 2 GOTY and having a blast going through it for the first time in years (erhm..). Any bro wants to form a mini party and level up together? The game is seriously addictive, and light hearted. We could play the D&D DLC, Tiny Tina's Assault on Dragon Keep, it's simply majestic, everyone would need to be around lvl 30. Or maybe we could start new characters at lvl 1.
Steam name is Renegen.