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CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,758
Location
On the internet, writing shit posts.
Shar-Teel is a solid choice. Either go dual wielding long swords (I prefer long sword and dagger) or sword and board to jack up her AC even more.
I need a thief though. I guess I could drop dorn and use Duel Class sharteel or Tiax. How good is Shar-teel at shooting? I used to use Imoen, but I'm trying to give her mage levels to cover Edwins weaknesses (that is to say, Divination school). Which is going to take a while because I started her off at level 6.
Apparently Safana is a good Thief/Mage too.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,883
Location
Merida, again
Shar-Teel is a solid choice. Either go dual wielding long swords (I prefer long sword and dagger) or sword and board to jack up her AC even more.
I need a thief though. I guess I could drop dorn and use Duel Class sharteel or Tiax. How good is Shar-teel at shooting? I used to use Imoen, but I'm trying to give her mage levels to cover Edwins weaknesses (that is to say, Divination school). Which is going to take a while because I started her off at level 6.
Apparently Safana is a good Thief/Mage too.
She can arguably be the best thief in the game. Get her early so you can dual her as soon as possible or by lvl 3. She does great as a backstabber or ranged.
Safana can be dualed, but she needs a tome. You need to plan ahead. I would just keep her as a single class thief if you take her.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,758
Location
On the internet, writing shit posts.
Shar-Teel is a solid choice. Either go dual wielding long swords (I prefer long sword and dagger) or sword and board to jack up her AC even more.
I need a thief though. I guess I could drop dorn and use Duel Class sharteel or Tiax. How good is Shar-teel at shooting? I used to use Imoen, but I'm trying to give her mage levels to cover Edwins weaknesses (that is to say, Divination school). Which is going to take a while because I started her off at level 6.
Apparently Safana is a good Thief/Mage too.
She can arguably be the best thief in the game. Get her early so you can dual her as soon as possible or by lvl 3. She does great as a backstabber or ranged.
Safana can be dualed, but she needs a tome. You need to plan ahead. I would just keep her as a single class thief if you take her.
Thanks. One of the good things about EE is that characters that join your party for the first time get a huge xp boost so they can catch up with everyone else, so I'll see how that goes.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,758
Location
On the internet, writing shit posts.
So turns out in EE if you level up a companion you just recruited you don't get complete control over their levels. I got Shar Teel and the game dumped all 4 of her levels into fighter, instead of letting me put one into fighter and the rest into thief.
Oh, and if you do dual class you lose ALL of the exp you stored up.
So that EE mechanic is shit.
I guess I have to go Tiax after all.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,708
I'm playing some Star Trek: Elite Force 2.
Such a great game, one of the very last to use the Id Tech Engine 3, pushing it to its limits, but also features improvements, especially facial animations and character models which look very good in contrast to today's uncanny valley graphics.
The Taravar 7 Attrexian colony followed by the Ancient Idryll planet missions are my favorite missions.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,749
Location
Dutchland
I'm playing some Star Trek: Elite Force 2.
Such a great game, one of the very last to use the Id Tech Engine 3, pushing it to its limits, but also features improvements, especially facial animations and character models which look very good in contrast to today's uncanny valley graphics.
The Taravar 7 Attrexian colony followed by the Ancient Idryll planet missions are my favorite missions.
I played a lot of Elite Force 1 back in the day. I remember the facial animations on that one just being... not very good. I do have 2 on GOG, so I might give it a try later.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,708
I'm playing some Star Trek: Elite Force 2.
Such a great game, one of the very last to use the Id Tech Engine 3, pushing it to its limits, but also features improvements, especially facial animations and character models which look very good in contrast to today's uncanny valley graphics.
The Taravar 7 Attrexian colony followed by the Ancient Idryll planet missions are my favorite missions.
I played a lot of Elite Force 1 back in the day. I remember the facial animations on that one just being... not very good. I do have 2 on GOG, so I might give it a try later.
I like Elite Force 2 better than the first game, but Virtual Voyager mode is SO MUCH FUN. Not that the first game isn't good, mind you, but Elite Force 2 is just better.
Shame Elite Force 2 does not have a Virtual Enterprise mode, I think some modders thought about doing it, but abandoned it due to legal issues or something...
Going to pester Picard in his ready room, going to the holodeck, the shuttle bay, make some sweet love to Kleeya, things like that. That would've been cool.
You can interact with the crew in between missions and see various areas - Shuttle Bay, Sick Bay, Armory, Hazard Ops, Library, and, of course, the Bridge. But a Virtual Enterprise mode could've allowed more interactivity and exploration.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,214
Location
Djibouti
The only thing I remember about Elite Force 2 is that it was a total letdown compared to EF1, and I only played it like 10 years after its release.
 

man_at_arms

Novice
Joined
Oct 8, 2023
Messages
39
It seems that NecroLord likes the fact that EF2 includes the Enterprise and some TNG cast, rather than the exclusively Voyager focus of EF1. I don't blame him, since Voyager is the worst of the Rick Berman shows (yes, even Enterprise is better).

However, Raven Software were in top form for Elite Force 1, whereas Ritual Entertainment is not in the same league when it comes to level design. EF2 has way too many of those generic bug enemies, and is also less Trekkian - likely a side effect of including the Movie Picard canon. There's a mission where the objective is essentially to get to Picard so you can give him a gun! By contrast, in EF1, there's a mission that ends with peaceful first contact with a new alien species, a much more Trekkian outcome.

When I played through EF2, directly after playing EF1, I found it either painfully dull or laughably bad. Throwing a gun to Picard was one laugh out loud moment; having a timed sequence in Engineering that ends with solving a fucking pipe puzzle was another.

On my end - I'm playing through Witcher 1 as part of a backlog delve. First Witcher I've ever played. I find their usage of the Aurora Engine interesting, since it is from the perspective of Polish Gothic fans rather than from BioWare or Obsidian. I can picture their struggles, trying to get the Aurora Engine to do action combat, with it ending up being a kludgy rhythm game.
 

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