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What game are you wasting time on?

Joined
Jan 7, 2012
Messages
15,445
I can't even do any of that. I'm trying to take a level 8 IG gate and there's so many guardsmen that they just kill my archon and HG and then rush my base before I can get anything up and running. The AI already has like 6 squads up which my shitty HG can't handle and it seems the archon can't do shit against lots of units. Amazing against buildings, not against hoardes of infantry.
It's just not a good faction to play, you need to be able to use an absurd amount of micro and I just can't.

Oh, and tau shit on dark eldar too because for some reason the race that's supposed to excel at subterfuge and raiding doesn't have fucking detection. Because that's not shit design at all.

The only time DE are good if its just one base because you can rush it. If there's two bases or the enemy rushes you first you can't do shit because the AI just vomits out so many units that you can't keep up and can't defend because DE sucks at defense.

For infantry spam you're probably best off trying to activate the morale draining power, it requires only a few extra souls and can sink them pretty hard. Even better if your leader has the anti morale mask.

Just finished up the SM stronghold and the game crashed. 45 mins down the drain. Not sure if I have the will to continue, just had GS, Tau and Necro to do though. Its amazing how much easier the strongholds are compared to level 10 skirmishes. I can do level 6-8s pretty well thanks to a wych honor guard (first one I've found that can actually fight), but level 10s still require perfection and luck.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,205
Location
Djibouti
I can't even do any of that. I'm trying to take a level 8 IG gate and there's so many guardsmen that they just kill my archon and HG and then rush my base before I can get anything up and running. The AI already has like 6 squads up which my shitty HG can't handle and it seems the archon can't do shit against lots of units. Amazing against buildings, not against hoardes of infantry.
It's just not a good faction to play, you need to be able to use an absurd amount of micro and I just can't.

Oh, and tau shit on dark eldar too because for some reason the race that's supposed to excel at subterfuge and raiding doesn't have fucking detection. Because that's not shit design at all.

The only time DE are good if its just one base because you can rush it. If there's two bases or the enemy rushes you first you can't do shit because the AI just vomits out so many units that you can't keep up and can't defend because DE sucks at defense.

Well, tbh, your second biggest mistake after playing Dark Eldar is playing the singleplayer campaign of Soulstorm in the first place.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,753
Location
On the internet, writing shit posts.
Playing Baldur's Gate EE now.
I don't think I like it, I'm finding the encounter design and leveling system to be absolute shit.
8 hours in and I'm still level 1 and I can't get past Nimbul without getting one shot. In most competently made games completing the first couple of main quests give you a level, but not here.
Companions aren't great too. For some silly reason if you try to dismiss one you lose another, so you go from 6 party members to 4. Which makes trying to find a decent party comp early game a lot more annoying than it should be.

I managed to beat Nimbul by cheesing him with the garrison and using Minor Drain to interrupt his spells.
 
Last edited:

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,205
Location
Djibouti
Finished the Price of Loyalty campaign in HoMM2. Last part of the final mission was... :hmmm: :hmmm: :hmmm:

You start as wizard with a ridiculously powerful artifact and Town Portal, so you can pretty much faceroll the enemy scrublords the moment you see them. After facerolling the scrublords you have to find a red tent to open a red gate and teleport to the last island, populated by negros.

The negros actually have a stationary hero protecting the red tent, but you can dimension door behind him, because haha, who'd waste time and units to bash his lots of black dragons and lots of titans, amirite? It's probably just the last hurdle before you can win, so might as well win with style!

I go to the negro isle with 60 titans, 35 firebirds, 120 grand elves, 80 archmages and 150 steel golems in a level 20 or something hero with full artifact gallery and all stats 15+. "Haha, I wonder what he can do against that", I think to myself.

Immediately on the other side there's a necro castle with like 60 bonerdagons, 100 vamps etc. etc. etc. I figure okay, he had the entire game to stack them, so that makes sense. Anyway, clever use of spells lets me win that with 0 casualties. Yeah, come at me faggots.

I end turn... and the enemy attacks me with a hero with a stack of 250 bonerdagons :hmmm:

Spell cheese with slow etc. doesn't quite work anymore because he casts antimagic :hmmm:

I defeat him with some losses... another one appears with a stack of 370 bonerdagons :hmmm: :hmmm: :hmmm:

This time I lose.

Hoooooo boy this will take some careful strateging.

He actually has like three or four more such heroes with nothing but single bonerdagon doomstacks that number 300+, and I think 4 castles with garrisons of shit like 400 vamp lords. You can do two tricks here:

1. Keep popamole capping the castles and running away with dimension door/town portal to make him recap and leave a part of the bonerdagon horde in the garrison.
2. Abuse mirror image to make the AI always target the cloned unit and get rekt by your shooters.

2 is much faster and less insane, so I went with that. In the end it turned out that he had one more actual mega-hero with 300 power liches, 800 vamp lords, 150 bonerdagons and whatever else, but that one was surprisingly easy because there the AI was confused by mass slow and didn't cast antimagic on anything. So you just nuke the liches on turn 1, then meticulously strip away the rest.

My level 20 hero skyrocketed to level 30 over the course of some 4 days. Hesu Cristo.
 

calidore

Novice
Joined
Jul 30, 2022
Messages
2
Few days ago GOG had a giveaway of The Dark Eye: Chains of Satinav. I installed it immediately! Remembering the most recommended and prestigious cRPG on this board based in the same world, I thought "this will be a good intro to TDE world". Being the end of the year i wanted to play some easy and cozy point and click game, this adventure game totally hit the spot!

I enjoyed it so much i bought The Dark Eye Universe bundle which includes, the sequel Memoria and Blackguards with DLC. The sequel is aparently needed to get the complete story of Chains of Satinav.
 

Whipping Post

Educated
Joined
Feb 16, 2016
Messages
65
bREDf6r.jpeg

Been indulging in a little WWIII hex and counter autism with Flashpoint Campaigns: Southern Storm. Think WiTE but lower level in scope, smaller in scale, and with 80s equipment, tactical nukes, chemical weapons, EM warfare, etc. Still have no idea what I'm doing.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,605
Playing Baldur's Gate EE now.
I don't think I like it, I'm finding the encounter design and leveling system to be absolute shit.
5 hours in and I'm still level 1 and I can't get past Nimbul without getting one shot. In most competently made games completing the first couple of main quests give you a level, but not here.
Companions aren't great too. For some silly reason if you try to dismiss one you lose another, so you go from 6 party members to 4. Which makes trying to find a decent party comp early game a lot more annoying than it should be.

I managed to beat Nimbul by cheesing him with the garrison and using Minor Drain to interrupt his spells.
Turn his ass into a pin cushion with arrows. Archery is really good in the first game, though it loses potential in the sequel.
He casts Horror (which a simple Resist Fear can handle) and some other spells.
I don't see how he can pose a problem to you.
Last time I played it my party was myself (Fighter with Two Handed Sword and Longbow specialization), Minsc (mostly bow and arrow), Dynaheir (those awesome fireballs and webs), Coran (excellent archer with 20 Dex), Imoen (thief dual classed into mage - enchanter to be more specific) and Branwen (healing and buffs mostly).
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,753
Location
On the internet, writing shit posts.
He one shot any party member with Magic Missile, that's the problem.
I don't know why most of my party was still level 1 after the mines, but they were.
I understand Greywolf being stupidly strong because he's optional and is there to punish you for being greedy, but Nimbul cannot be avoided.

Maybe its an EE thing because apparently there are a lot of mechanical changes in that version.

Also how do you order your mages to stay put? They keep trying to get into melee and there doesn't seem to be a command that orders them to stay still.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,605
He one shot any party member with Magic Missile, that's the problem.
I don't know why most of my party was still level 1 after the mines, but they were.
I understand Greywolf being stupidly strong because he's optional and is there to punish you for being greedy, but Nimbul cannot be avoided.

Maybe its an EE thing because apparently there are a lot of mechanical changes in that version.

Also how do you order your mages to stay put? They keep trying to get into melee and there doesn't seem to be a command that orders them to stay still.
Ah, level 1 for the Nashkel mines?
That's what's causing you problems.
Question is how are you and your party still level 1?
I'm usually level 4-5 when I go to the Nashkel mines.

A slight breeze is enough to kill a level 1 party member (especially a mage).
Get some levels under your belt asap.

Press the default A key to turn on/off the Party AI so that your mages and other characters don't auto attack and try to chase enemies.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,753
Location
On the internet, writing shit posts.
He one shot any party member with Magic Missile, that's the problem.
I don't know why most of my party was still level 1 after the mines, but they were.
I understand Greywolf being stupidly strong because he's optional and is there to punish you for being greedy, but Nimbul cannot be avoided.

Maybe its an EE thing because apparently there are a lot of mechanical changes in that version.

Also how do you order your mages to stay put? They keep trying to get into melee and there doesn't seem to be a command that orders them to stay still.
Ah, level 1 for the Nashkel mines?
That's what's causing you problems.
Question is how are you and your party still level 1?
I'm usually level 4-5 when I go to the Nashkel mines.

A slight breeze is enough to kill a party member (especially a mage).
Get some levels under your belt asap.
I have no idea. I completed every quest I could find up to there.
It's honestly really shocking to me too that my party was still level 1, because at that point I completed several side quests, foiled a few assassinations, killed a bunch of bandits and cleared the mines.
It was only after like 8 hours in the game and killing Nimbul and a few more Bandits that my MC finally got to level 2.

I have no idea why its like that, I don't remember it taking that long to level up in Planescape or Arcanum.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,605
He one shot any party member with Magic Missile, that's the problem.
I don't know why most of my party was still level 1 after the mines, but they were.
I understand Greywolf being stupidly strong because he's optional and is there to punish you for being greedy, but Nimbul cannot be avoided.

Maybe its an EE thing because apparently there are a lot of mechanical changes in that version.

Also how do you order your mages to stay put? They keep trying to get into melee and there doesn't seem to be a command that orders them to stay still.
Ah, level 1 for the Nashkel mines?
That's what's causing you problems.
Question is how are you and your party still level 1?
I'm usually level 4-5 when I go to the Nashkel mines.

A slight breeze is enough to kill a party member (especially a mage).
Get some levels under your belt asap.
I have no idea. I completed every quest I could find up to there.
It's honestly really shocking to me too that my party was still level 1, because at that point I completed several side quests, foiled a few assassinations, killed a bunch of bandits and cleared the mines.
It was only after like 8 hours in the game and killing Nimbul and a few more Bandits that my MC finally got to level 2.

I have no idea why its like that, I don't remember it taking that long to level up in Planescape or Arcanum.
Mages level up slower due to them being more powerful and having access to Arcane spells.
Mages, Rangers and Paladins need more experience to level up as opposed to Thieves, Bards, Fighters and Clerics.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
370
Location
The Void
I have no idea. I completed every quest I could find up to there.
It's honestly really shocking to me too that my party was still level 1, because at that point I completed several side quests, foiled a few assassinations, killed a bunch of bandits and cleared the mines.
It was only after like 8 hours in the game and killing Nimbul and a few more Bandits that my MC finally got to level 2.

I have no idea why its like that, I don't remember it taking that long to level up in Planescape or Arcanum.
You're supposed to just kinda wander out into the woods and slaughter everything to level up, in addition to doing the quests and assassin encounters. BG doesn't get fun until chapter 3.

Is the max level 20 like in Pathfinder, or is it much lower?
There's an XP cap, not a level cap, 161k per character, so it'll be different for each class but in general leveling stops at about lv. 8-9.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,753
Location
On the internet, writing shit posts.
One thing I really do like about BG1 is that alignment and party comp matters. In a lot of RPGs everyone gets along just fine (see: Owlcat games), but in BG you have to be careful about who you have in your party, and I appreciate that.
Having to wander huge maps to farm a pittance of XP is pretty bad though. I hope BG2EE doesn't have that design mistake.

Apparently you don't get the originals in GOG automatically, you have to contact support because you get them from bonus keys in the more section and they always seem to be about. So that sucks.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,117
Playing Witcher 2, the first boss (the kayran) is a level of bullshit I can't explain.
maxresdefault.jpg

First you need to take down the tentacles, but to do that you need to trap one tentacle at a time using the yrden sign or a trap (which of course I forgot to craft), then you need to slash it with your sword until a cutscene triggers. The problem is that each time the tentacle slams the ground, it hits you at the same time and almost removes the entire health bar. So the strategy is to cast quen and then yrden, normally you lose your quen each time the tentacle hits you which allows sign regeneration, because quen forbids sign regen.

Second, to kill the boss, you need to reach the head and triggers another cutscene to kill it. To do that, it is necessary to : pass the QTE and dodge the tentacles but in this game there is no i-frame and the movement is slow, awkward and clunky.

And finally, the reward is some lame ass loot with worse equipment in every regard than what I already wear. It's the shittiest God of war knock-off boss I've ever seen.
 

Whipping Post

Educated
Joined
Feb 16, 2016
Messages
65
Having to wander huge maps to farm a pittance of XP is pretty bad though. I hope BG2EE doesn't have that design mistake.
You don't have to do that. Farming trash mobs in BG is a waste of time, and the minor quests you stumble across usually aren't very rewarding either. Just explore for fun and let the game take its course and you'll progress without any need for deliberate grinding, albeit slowly because that's how the game is.

I guess the exception here are a few types of enemies like basilisks that you can farm for easy xp. but the real reward for exploring the forest maps early game is more in items you find than xp.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,888
Location
California
I've been playing the new Indiana Jones game and I'm enjoying it, it's a pretty light game which I'm okay with right now. It's like it wants to desperately be a immersive sim but doesn't go far enough.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
867
Location
Lost Continent of Mu
Having to wander huge maps to farm a pittance of XP is pretty bad though.
the real reward for exploring the forest maps early game is more in items you find than xp.
Yes, you will find items that will give an edge early game. Also, for me personally, it's enjoyable enough just to explore the areas of Baldur's Gate (even though I've done it so many times I remember where everything is).
 

Spukrian

Savant
Joined
May 28, 2016
Messages
867
Location
Lost Continent of Mu
I've been playing the new Indiana Jones game and I'm enjoying it, it's a pretty light game which I'm okay with right now. It's like it wants to desperately be a immersive sim but doesn't go far enough.
I've read about there being a lot of invisible walls and instakill zones keeping you from sequence breaking which makes me not want to play it, despite all the good things I hear about it.
 
Joined
Jan 21, 2023
Messages
3,879
Playing Witcher 2, the first boss (the kayran) is a level of bullshit I can't explain.
maxresdefault.jpg

First you need to take down the tentacles, but to do that you need to trap one tentacle at a time using the yrden sign or a trap (which of course I forgot to craft), then you need to slash it with your sword until a cutscene triggers. The problem is that each time the tentacle slams the ground, it hits you at the same time and almost removes the entire health bar. So the strategy is to cast quen and then yrden, normally you lose your quen each time the tentacle hits you which allows sign regeneration, because quen forbids sign regen.

Second, to kill the boss, you need to reach the head and triggers another cutscene to kill it. To do that, it is necessary to : pass the QTE and dodge the tentacles but in this game there is no i-frame and the movement is slow, awkward and clunky.

And finally, the reward is some lame ass loot with worse equipment in every regard than what I already wear. It's the shittiest God of war knock-off boss I've ever seen.
On top of that, I'd advise you to keep like 20 or so saves at any given time and delete the others. The game doesn't like it when you have too many of them.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,842
Location
Merida, again
One thing I really do like about BG1 is that alignment and party comp matters. In a lot of RPGs everyone gets along just fine (see: Owlcat games), but in BG you have to be careful about who you have in your party, and I appreciate that.
Having to wander huge maps to farm a pittance of XP is pretty bad though. I hope BG2EE doesn't have that design mistake.

Apparently you don't get the originals in GOG automatically, you have to contact support because you get them from bonus keys in the more section and they always seem to be about. So that sucks.

You have no need to farm XP in the BG games. The main quests alone provide enough XP for even a 4-6 member party to get close to the level cap. If you go on a completionist run and optimize XP rewards you can easily hit the level cap with single class characters, and at that point you would probably want to remove the level cap.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,193
Location
Eastern block
CS 1.6 Zombie mode

This game is so simple, yet the gameplay is amazing. Why don't we get games like this nowadays? Why can't no one create good gameplay anymore?
 

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