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What game are you wasting time on?

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,947
Lords of the Fallen – I loaded up and tried this game again for like the 4th time.. It still just does not click with me. It’s not sparking any Souls feels for some reason. Just feels unusually off, and I can’t pinpoint why. The wise thing would be for me to pick up Dark Souls 1 Remastered, as it's the one Souls game I have yet to try.
Be glad you still have good taste. LotF is a pure garbage.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,122
Been playing Duke Nukem: Time to Kill. Definitely a hidden gem in the shadow of Duke Nukem 3D. Marries best parts of Tomb Raider with Duke Nukem, and I think I even prefer it to 3D as it has a better sense of exploration in the levels. Plus I've always enjoyed the tanky control system of that era which Tomb Raider established, as it gives a better sense of physicality to traversal (vs 3D's floatiness typical of the shooters of that time). Time travel theme is an extra nice thing to boot.

The sequel (Land of the Babes) is also equally competent. The best console Duke Nukem however is Duke Nukem: Zero Hour. Don't miss it. The N64 is a shitty console overall but has a few gems like this worth grabbing an emulator for.

Nothing beats Duke Nukem 3D though, hail to the king bitch!
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,122
Wasn't that universally trashed? So much so that I've played every Duke Nukem game (even OG 1 & 2, Duke Nukem Advance, and Duke Nukem: Forever) except for Manhattan Project. I would love for that to not be the case so I can get me some more alien slaying and babe saving.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,338
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Being disgusted by the time lost in Exist Archive, I uninstalled it for now. Instead, I installed Final Fantasy VII: Rebirth. It has nice graphics, acceptable remeastering of the soundtrack, and fun combat. Other changes, I could probably do without.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
865
Steve gets a Kidney but I don't even get a tag.
Wasn't that universally trashed? So much so that I've played every Duke Nukem game (even OG 1 & 2, Duke Nukem Advance, and Duke Nukem: Forever) except for Manhattan Project. I would love for that to not be the case so I can get me some more alien slaying and babe saving.
I remember some reviews that read more or less "it's good, but it's not Duke Nukem Forever, and side scrollers are passe, so 6.5/10 I guess". It's a good game. Not some groundbreaking achievement, but it's fun and just plays well, at least the PC version.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,752
Location
On the internet, writing shit posts.
Finished up a playthrough and a half of Soulstorm. Did Sisters of Battle on normal, they're ok but they seem to do poorly against heavy infantry.

Then I tried Dark Eldar on hard and they are shit. Like, really bad. I have no idea what they were thinking when they designed them, but they are nearly unplayable. They have no health, they barely deal any damage and their economy is shit. If you don't rush down an enemy base within the first 5 minutes you'll lose, and if there are two bases you're fucked.
They don't even have any detection units outside of a Haemonculus and a soul power, and that's just rubbish.

The only good thing about them is Tariel or whatever that knife-ear's name is, and he can't be everywhere.
I dropped them afterwards because they are so fucking boring.

Oh, and fuck the Chaos Stronghold. Even with Sisters that mission is cancer.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,193
Location
Potatoland aka Prussia
Ok, Abu Antar , you made me do this!

I installed 93 DB so I can once again watch Van Basten or Effenberg

9jYBhOE.png


Shevchenko is like 17 years old and is a goal machine (cheat tactic do it's job here, but I'm just playing to have some fun, not to simulate anything)!

NjIHFRz.png


Situation in the late-mid of my 3rd season:

x4nqauM.png
 
Joined
Jan 7, 2012
Messages
15,443
Finished up a playthrough and a half of Soulstorm. Did Sisters of Battle on normal, they're ok but they seem to do poorly against heavy infantry.

Then I tried Dark Eldar on hard and they are shit. Like, really bad. I have no idea what they were thinking when they designed them, but they are nearly unplayable. They have no health, they barely deal any damage and their economy is shit. If you don't rush down an enemy base within the first 5 minutes you'll lose, and if there are two bases you're fucked.
They don't even have any detection units outside of a Haemonculus and a soul power, and that's just rubbish.

The only good thing about them is Tariel or whatever that knife-ear's name is, and he can't be everywhere.
I dropped them afterwards because they are so fucking boring.

Oh, and fuck the Chaos Stronghold. Even with Sisters that mission is cancer.
Man I was just playing Dark Eldar and yeah its amazing how bad they are. Additionally they don't get turrets for some reason which makes defending from constant waves while attacking pretty much impossible. For maps with two bases you basically need to tie down and slowly kill one base while your honor guard hopefully can camp next to an upgraded strategic point turret that acts as a choke point and stop enemies from building up too big a force to crush you with. And your honor guard is irreplacable on the battle map so if you start losing those units its gg no re.

Their strategic faction advantage is useless, capturing webways provides nothing and opens you up to more attackers and if you wanted to go to another planet it only saves you 1 or 2 battles. You're incentivized to go after chaos first which is probably the worst stronghold fight for them due to how it forces you to split your army to defend against attacks from the center while doing other things.

I did manage chaos stronghold with a few reloads and then did the SoB base which was pretty easy (and SoB arguably have the best strategic power since it directly saves you several minutes of build up time in tactical). If you don't get that bonus before the AI has built up all their territories to 10 strength on hard difficulty the game would seem to be basically impossible to progress in. Especially with the AI spawning in vehicles that you literally have no answer to until teching up.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,752
Location
On the internet, writing shit posts.
I can't even get to the Sister stronghold because IG hold the gate and even fucking Imperial guard can outshoot warriors and outmelee mandrakes. And this is with using Tariel and HG to kill one of their bases.
Soulstorm just isn't that well designed compared to Dark Crusade.
I remember DC's stronghold missions being a lot better overall, the campaign AI can actually take territory instead of somehow losing with a full HG to level 2 AI territory and you can actually kill the AI HG without them instantly buying them back.
There's no shitty factions like the DE too, the new additions there, Tau and Necron are pretty decent.

Tau have the same lack of static defenses the DE have, except their units are actually, you know, good. They aren't tough and are notoriously bad in melee (well, except for Kroot) but they have silly long range and high damage to compensate, and they get a stupidly tough melee unit in the form of the Krootox.
Compared to the DE with have expensive, short ranged units which on paper should deal decent damage but in practice do nothing because they die before you can actually do anything with them.
 
Joined
Jan 7, 2012
Messages
15,443
If you're stuck fighting 10/10 strength garrisons without either a ton of honor guard or the SoB power to deploy buildings then I think the only solution is to hope another AI takes the territory and wipes out the garrison.

It's really irritating how flimsy the honor guard are with their 3 man units rather than 6+, not even having the commanders who carry better weapons and have more health. Anything aggroed on them rather than your leader or a turret means they get wiped out in seconds. And the game calls these units elite.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,338
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ok, Abu Antar , you made me do this!

I installed 93 DB so I can once again watch Van Basten or Effenberg

9jYBhOE.png


Shevchenko is like 17 years old and is a goal machine (cheat tactic do it's job here, but I'm just playing to have some fun, not to simulate anything)!

NjIHFRz.png


Situation in the late-mid of my 3rd season:

x4nqauM.png
I made a save file with Leverkusen (3.68DB), and they're as good as the best teams around. Played 4-3-1-2. França and Neuville having great percentage of goal distributions (F - 36-9), (N - 25-15).

Edit: Also, that's a penis.
 
Joined
Jan 21, 2023
Messages
3,876
Wasn't that universally trashed? So much so that I've played every Duke Nukem game (even OG 1 & 2, Duke Nukem Advance, and Duke Nukem: Forever) except for Manhattan Project. I would love for that to not be the case so I can get me some more alien slaying and babe saving.
It wasn't trashed, but I remember people being confused about it. Nobody really knew Duke was a platformer at first.
 
Joined
Jan 7, 2012
Messages
15,443
I couldn't even take a garrison 6 necron gate. Literally nothing I had could take down warriors, and the AI had like 4 squads of them by the time I took down one of the HQs. That was when I concluded the DE are, in fact, shit.
They are shit, but here's a few tips:

- Your goal is really to exhaust the enemy of resources. They can't be allowed to hold more than a handful of points. If you can maintain this while also maintaining a constant low level of aggression, picking off their units before they amass a huge army in any one place, you can win.
- Reaver Jetbikes as honor guard can uncap points and really screw with the AI early on. Just run straight at them and kill their workers/point cappers and decap everything you can. If something that can hurt them shows up just run away, the AI doesn't really pursue your vehicles with anti-vehicle units, it just uses whatever is nearby.
- Your archon does do a lot of damage in melee with wargear. He's your only real anti-building/vehicle unit for a long time. Don't waste your money on more troops for his unit early on, they'll just die constantly and you need to put everything you can into your economy and rush up the tech tree.
- The best way to force the enemy to throw units at you constantly is to quickly take a strat point right outside their base and build your turret on it. Possibly doing it on a point inside their base. Much like you the AI usually can't deal with vehicles or armor well early on and a fortified point can tank a lot for your ranged while chewing up the enemy income as soon as its produced.
- If you can get to heavy vehicles you tend to win, they are the one thing besides your archon that can tank. Full scourges in the backline can shred anything if they aren't shredded first.

I do wonder why you're fighting necrons though if you haven't beaten SoB and gotten their bonus. Unless their gate is level 10, that'd suck. Possibly this is a point where the dark eldar's ability to skip over gates is actually useful, go straight to SoB and beat them immediately.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,205
Location
Djibouti
Your mistake is playing Dark Eldar like any other faction. The race is half-baked, but it's actually completely broken in some ways, and while it has a bunch of obvious weaknesses, the AI is way too dumb to exploit them.

I can't imagine standard multiplayer cheese not working on the AI, so instead of opening with rax + warriors, go vehicle rax + hellions, then rush the enemy base/cappers/builders with the hellions because there's virtually nothing except commanders (and I think banshees) that can survive against hellions in t1, and given that in SP you start with your own commander + honour guard, enemy commanders shouldn't be a bother. After that you get homo lab and start shitting out reaver jetbikes, go to T2, get wych cult arena + rax and start spamming the fuck out of wyches. Wyches are by far the strongest T2 infantry unit in the game, and they murder all the other dedicated T2 melees including zerks and grey knights, and just two squads can infinitely chain combat droogs. Just remember to get poison blades because it's also a broken upgrade that gives them a DPS increase of something like 50% even though it doesn't look like it. Wyches are also detectors. If somehow the AI starts fielding vehicles, you get scourges with dark lances and zap them from afar while the wyches tank - wyches can also break through vehicles pretty well if you cast corrosion on them.

In T3 you murder everything with warp beasts. You can also get taloses which are crazy strong but unreliable due to terrible pathfinding. After shitting out warp beasts, if you somehow haven't won yet, you progress to T4 and get double ravagers + the relic pimp boat. You're welcome.

DE are a stupid faction but if there's one thing that can't be said about them is that they're underpowered.
 
Joined
Jan 7, 2012
Messages
15,443
I can't imagine standard multiplayer cheese not working on the AI
Keep in mind AI is starting with around 1k worth of buildings built in two separate bases, turrets, and a smattering of high tier units. On hard the AI also cheats on resources and has higher unit stats. Until the SoB bonus your only advantage (aside from honor guard which are mostly only good for capping points) is your pimped out faction leader, who does thankfully shred the fuck out of any counterpart he runs across.

I've tried Hellions but they kind of just... die. Wyches do better but in general the meta for SP is ranged because you have to maintain a broken K:D ratio and lose almost no squads or you can't hold back the AI. Melee is impossible to rotate to the back of your army and keep them contributing like you can with ranged units (scourge especially who just jump away constantly like SC2 stalkers). Heavy vehicles are the exception and can tank because the AI doesn't really make a lot of anti-vehicle units and you can quickly repair them up after each battle. AI also doesn't seem to have any firing priorities other than units shooting the first thing they see so vehicles going in first easily wins.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,752
Location
On the internet, writing shit posts.
Your mistake is playing Dark Eldar like any other faction. The race is half-baked, but it's actually completely broken in some ways, and while it has a bunch of obvious weaknesses, the AI is way too dumb to exploit them.

I can't imagine standard multiplayer cheese not working on the AI, so instead of opening with rax + warriors, go vehicle rax + hellions, then rush the enemy base/cappers/builders with the hellions because there's virtually nothing except commanders (and I think banshees) that can survive against hellions in t1, and given that in SP you start with your own commander + honour guard, enemy commanders shouldn't be a bother. After that you get homo lab and start shitting out reaver jetbikes, go to T2, get wych cult arena + rax and start spamming the fuck out of wyches. Wyches are by far the strongest T2 infantry unit in the game, and they murder all the other dedicated T2 melees including zerks and grey knights, and just two squads can infinitely chain combat droogs. Just remember to get poison blades because it's also a broken upgrade that gives them a DPS increase of something like 50% even though it doesn't look like it. Wyches are also detectors. If somehow the AI starts fielding vehicles, you get scourges with dark lances and zap them from afar while the wyches tank - wyches can also break through vehicles pretty well if you cast corrosion on them.

In T3 you murder everything with warp beasts. You can also get taloses which are crazy strong but unreliable due to terrible pathfinding. After shitting out warp beasts, if you somehow haven't won yet, you progress to T4 and get double ravagers + the relic pimp boat. You're welcome.

DE are a stupid faction but if there's one thing that can't be said about them is that they're underpowered.
I can't even do any of that. I'm trying to take a level 8 IG gate and there's so many guardsmen that they just kill my archon and HG and then rush my base before I can get anything up and running. The AI already has like 6 squads up which my shitty HG can't handle and it seems the archon can't do shit against lots of units. Amazing against buildings, not against hoardes of infantry.
It's just not a good faction to play, you need to be able to use an absurd amount of micro and I just can't.

Oh, and tau shit on dark eldar too because for some reason the race that's supposed to excel at subterfuge and raiding doesn't have fucking detection. Because that's not shit design at all.

The only time DE are good if its just one base because you can rush it. If there's two bases or the enemy rushes you first you can't do shit because the AI just vomits out so many units that you can't keep up and can't defend because DE sucks at defense.
 
Last edited:

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,825
5ScE6uc.jpg

Feels good.
In normal RPGs i would quickly get bored after reaching this point but here it's usually only happens near the end of a run and only if you picked the right upgrades.
Had my fill of Deep Rock Galactic: Survivor for now despite not yet unlocking all guns and sub-classes. Will come back to this some time later after it leaves early access, probably.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,590
I've been playing some Blood: Death Wish and holy crap it's awesome!
One great level after another, though maybe the transition levels could've used some more work, as they are mostly slightly altered versions of their original counterparts.
Episode 1 has my favorite level of the mod - "Spooky World" (Secret Level), also contains the awesome "The Abyss", "What Lies Beneath" (based on The Thing movie) and Jigsaw (three guesses which movie this one is based on).

Episode 2 also has other heavyweights like "Mothership" (Ridley Scott's Alien says HELLO!), "Grapes of Wrath" and the monstrous "The Black Tower".

Episode 3 is yet more fantastic shit.


THIS is what Blood 2 should've been.
 

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