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What game are you wasting time on?

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,193
Cosmic star heroine,attempt to copy 16 bit jrpgs.
The year is 2017 and you have:
-No loading option except to quit to the main menu and load there
-No way to rebind controls,whatsoever
-Missing audio for some spells and techniques
-More linearity then chrono trigger.Some dungeons even have less then 5 enemy encounters.
-No item management whatsoever.Items are one time use per battle abilities that are shared by party members.
-A pathetic amount of dual techniques
-Every single character having some for of buff/status alignment/heal which makes characters boring.
-Every skill can only be used once and then you have to recharge it during combat
-No resource management whatsoever(no mp)
-Boring dialogue and story that is trying to be funny and failing hard
-I haven't died once in 9 hours
-Instead of dying your characters gets one extra chance where he can heal himself which is piss easy
-After battle you gets your hp healed up automatically
-Not even 12 hours of content

I really wouldn't mind linear jrpg if the combat was harder and more complex.Having abilities being one time use and auto healing lends itself that the battles can be smaller in frequency but much more tougher since you don't have to worry about player healing afterward.Here this is not the case.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
Wasteland 2 - and it's better after 20 hours than it's first impression. I like variety of skills and some dialogues. As a fan of first part, I like how close to WL1 is this game in world building aspect. And battles are nice - not JA2 level TBH, but still much better that PoE clusterfuck.

I haven't get pass Arizona part yet and heard that later game gets worse and worse, so we will see.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,545
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Wasteland 2 - and it's better after 20 hours than it's first impression. I like variety of skills and some dialogues. As a fan of first part, I like how close to WL1 is this game in world building aspect. And battles are nice - not JA2 level TBH, but still much better that PoE clusterfuck.

I haven't get pass Arizona part yet and heard that later game gets worse and worse, so we will see.

In terms of atmosphere and setting, the 'second half' of the game is on equal footing, despite the change of scenery. You'll be humming a tune about hammers and books before long.

But the combat... oh man, does that drop down into the dumpster and threaten to take the entire game with it.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,545
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
IIRC, there are two things that made the combat tedious: HP bloat and weapon escalation.

You may think you have good guns by the time you wrap up Arizona, but yet, for some strange reasons, they're about as useful as pea shooters when you get to LA.

Most of the enemies in LA are just variations upon the ones you've encountered in Arizona, only with bucketloads of HP. Combat isn't tougher, it's just more tedious. I only recall one tough fight in the LA section, while a couple of fights in Arizona were certainly memorable due to their challenge.

The real kicker is gonna be in the skills. You'll see what I mean soon enough...
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
Well, I tried to focus on few skills - 2 AR guys (8-9 in skills there) with granades as secondarys, able to hit with burst in the head with high percentage, two snipers (that apache girl and my specialist with high int), Ralphy with SMG's just for toaster repairs and bursting all that comes too close, Pizepi with energy weapons (I wish I knew abourt her earlier, I would not waste some points in perception for 1 of my AR guys) and support/medic with medium skill in AR.

I almost totally left speech skills (Angela was ok for kick ass, but I dumped her while ago, Pizepi is great with Smart Ass, one of my AR guys has 3 points in kiss ass and free perk and a book to get +3 points if needed), electronics and repair (and I am bit angry that I am not able to repair some well in prison. Will try later, I guess). Rest is in high 6-8's and I still have plenty of skill points in reserve, cos' I am not sure which of skills will be more helpful in the future.

Anyway, with leadership chance to headshoot is quite good for all my staff members, APs are enough to shoot twice even with those more heavy ARs, snipers are decent too. I can say I feel quite confident, but we will see. I've just passed prison area.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,545
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Useful tidbit: I found Demolitions and Lockpicking 10 to be insufficient while about half-way through LA, yet it is the maximum attainable skill level. The game don't play fair.

The only deviation in my party setup from what can be considered "standard RPG fare" was my Leader, who focused all his energy into the speech skills, being Credit to Team and trying to stand in the right place during combat instead of shooting stuff. He only ever used pistols and Revolvers, and it wasn't until the very end game that he himself starting doing some damage with those. Also, I ignored Big Guns and only invested slightly in Energy Weapons. That allowed me to concentrate on maxing out important skills.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
Yup, investing in just 1 offensive skill per character seems a way to go. 10 is not enough? That's shit, man! They should have let us to get 15 skill levels then, as there are not enough skills to invest if you focus.

That really sounds shitty... Like save-scumming is part of the system :/ .
 

Big Wrangle

Guest
Neo Scavenger is a pretty neat survival roguelike with some good soundtrack, thought I will say repeating the "get your initial equipment together" phase at the start kind of gets old. I also wish the random encounters were a bit more frequent. The game doesn't look impressive, but the CYOA-like segments are done well enough to keep me engrossed.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,613
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Decided to try and get back into habit of playing 90's FPS games.

Started with Star Wars: Dark Forces because I've only played the demo previously.
I've re-learned controls fast enough, but I'm kinda out of practice on navigating those old school levels.
 
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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,613
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I still enjoyed Shadowrun Returns. Especially the first time I played it. The story wasn't bad for one of the first successful Kickstarter projects. It did lead to a better game but you gotta show some love for that first attempt.
I'm not saying it's a bad game. It's still good. Dragonfall is just on a whole different level.
I've always thought Dead Man's Switch as an example for what that editor could do, not as fully fleshed out game in itself.
Which reminds me; what are the good user made adventures to play on SR (any version)?
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
Started playing Wizardry 8. I really enjoyed building my party (I don't think I've had this much fun creating a party from scratch) but for some reason, I find the game to be really boring. I've played through the monastery and it felt really empty and level design was completely nonsensical. There was barely anything to discover and battles were boring as fuck. I don't know if I'll go back to that game. I'm craving for a sense of discovery and adventure and it just seems like there's no game to scratch that itch. I might go back to Dark Souls 2 but I'm not ecstatic about it. I've downloaded a PS2 emulator and I might try to get into King's Field IV but it looks so clunky.

So I guess I'll just lurk online and search for things that don't exist.

Yeah it's a weird game, the last and massive farewell roar of its kind. Lamentably I could not get into the game after I completed the Arnika road. The fight walk fight was too much for me who likes exploring and stopping a lot, and the athmosphere was also somewhat depressing. It's still a great huge game and maybe we will all replay and complete it at some point, near the end of our lives.
 

Mustawd

Guest
Just beat Ys I. It's shit. Bumper car combat. subpar jrpg story. Unfun grinding. The only good parts of it are the art (3rd remake I mean) and the music. The former is really nice and the latter is fantastic. Otherwise, it's shit. I'd recommend skipping Ys I and II. The later versions loiok p. cool tho.

Started playing Hotline Miami. Man, a ton of fun so far. I can see a lot fo replayability in it. Trying to beat levels in different and more reckless ways. It's basically a RT puzzle game with great music.
 

Big Wrangle

Guest
Yeah Hotline Miami is a pretty fun ride thanks to the presentation and controls, an acid trip but in a good way. I am yet to play the 2nd however, tho I heard they completely botched the level design for that one.
 

---

Arcane
Joined
Dec 19, 2015
Messages
1,730
Location
Italy
The second Hotline Miami has a lot of problems. It's a shame, because the graphics is nicer, the story - even if it's less creepy than the first one's - is more complex and intriguing, and the music is, as usual, very cool.
It's biggest issue is by far the level design. In both Hotline Miamis enemies can hear and see you from miles away. In the first chapter, this isn't a big problem, though, since the spaces are small and well organized, and you are always able to create an effective strategy. In the second chapter... my god: they chose to design the levels with open - and often coverless - spaces, such as big courtyards, lounges, etc. So enemies are almost always able to see you... but you can't! They kill you even before you realize that there was actually an enemy, beyond the sceen border (!!!). I really can't understand why they opted for this retarded choice.

It's not the only problem of Hotline Miami 2, but it's a game breaking one, so the other ones pale in comparison.
 

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