flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,193
Cosmic star heroine,attempt to copy 16 bit jrpgs.
The year is 2017 and you have:
-No loading option except to quit to the main menu and load there
-No way to rebind controls,whatsoever
-Missing audio for some spells and techniques
-More linearity then chrono trigger.Some dungeons even have less then 5 enemy encounters.
-No item management whatsoever.Items are one time use per battle abilities that are shared by party members.
-A pathetic amount of dual techniques
-Every single character having some for of buff/status alignment/heal which makes characters boring.
-Every skill can only be used once and then you have to recharge it during combat
-No resource management whatsoever(no mp)
-Boring dialogue and story that is trying to be funny and failing hard
-I haven't died once in 9 hours
-Instead of dying your characters gets one extra chance where he can heal himself which is piss easy
-After battle you gets your hp healed up automatically
-Not even 12 hours of content
I really wouldn't mind linear jrpg if the combat was harder and more complex.Having abilities being one time use and auto healing lends itself that the battles can be smaller in frequency but much more tougher since you don't have to worry about player healing afterward.Here this is not the case.
The year is 2017 and you have:
-No loading option except to quit to the main menu and load there
-No way to rebind controls,whatsoever
-Missing audio for some spells and techniques
-More linearity then chrono trigger.Some dungeons even have less then 5 enemy encounters.
-No item management whatsoever.Items are one time use per battle abilities that are shared by party members.
-A pathetic amount of dual techniques
-Every single character having some for of buff/status alignment/heal which makes characters boring.
-Every skill can only be used once and then you have to recharge it during combat
-No resource management whatsoever(no mp)
-Boring dialogue and story that is trying to be funny and failing hard
-I haven't died once in 9 hours
-Instead of dying your characters gets one extra chance where he can heal himself which is piss easy
-After battle you gets your hp healed up automatically
-Not even 12 hours of content
I really wouldn't mind linear jrpg if the combat was harder and more complex.Having abilities being one time use and auto healing lends itself that the battles can be smaller in frequency but much more tougher since you don't have to worry about player healing afterward.Here this is not the case.