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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,344
Resumed my Dungeon Keeper 2 walkthrough.
I'm at 16th mission out of 20, so far only 2-3 mission were difficulty (others too because no better traps/units), since they gave me Black Knights things are smooth.
Just need that Workshop to lure Bilies and make door so I can lock up these cretinous goblins from their runs to the death.
Mission where they give you button to spawn Horny was surprisingly underwhelming, to put it mildly. Little gold (there was one mission with this but was doable and fun), little space (same as above, even with enemy keepers against me) and constant harrasing from Heroes Gates.
I have read guides on that one and each of them say "these guys on the east will not bother you, just don't dig east".
Guess what - they dig west and break into my base, every single time.
Still managed to beat that mission and if there is any play for another playthrough I rather use cheats to skip that level.

My favourite is the one where we build dungeon in the castle. Did not turn into complete mess at first, until that moment when goblins captured Guards Posts placed on each corner of the boss room.
See - these Posts are behind the wall, in the boss room, and there is no passage inside. How did they get in and captured them is beyond me...
 
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Joined
Jan 12, 2012
Messages
4,077
Went full graphic whore to play something shinny an didn't remove ASS:O from inventory. The game is pretty, but other than that is as unispired and bland as any other ubishit game.

Shit was sitting in my computer for 6 months.
:negative:
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,833
Location
Mosqueow
I'm in a middle of another Silent Storm playthrough. Stole some soviet panzerkleins before the factory blew up. I know that people hate sci-fi part of the game and panzerkleins, and i somewhat agree, but damn its fun to go full Tony Stark on nazis using panzerklein squad. Destruction in this game is amazing.
 
Joined
Jan 7, 2012
Messages
15,217
So, finishing up Dark Souls 2 and I have more to say because the game deserves it. Or rather Dark Souls 1 deserves it to show why it's a good game and DS1 is a mediocre imitation made by far less competent folks. Just for reference I've completed 3 playthroughs. 1st with a pure longsword no shield build. 2nd as a mage, playing with the Champions Covenant (essentially Hard Mode), first to do DLCs for which I respecced into a rapier/mage build. 3rd as a strength/shield build which I used Cheat Engine to start on NG+, which populates areas with new dark phantoms (great change that keeps things fresh, they tend to be placed with some care to not screw balance too hard but keep you on your toes). Altogether I think I've pretty much experienced the extent of possible builds so I can speak with authority on several of the game's failings.

A big indication of the source the these problems appears almost immediately after starting the game. The very first character you meet essentially breaks the 4th wall to tell you "you'll die again and again and lose all your souls, lol (actually laughing out loud at the player along with the rest of the room)". In other words DS2 was designed to be a hard game. This is different from DS1, which was a hard game, but not at all designed to be a hard game. DS1 was designed to be a fair game in a hard world. This is an important distinction. To compare, it would be like the difference between a fair but brutal Warhammer 40k game playing a guardsman and making Kaizo Mario. DS1 is difficult because it's a horrendous world doomed to slowly die with gods walking the earth devouring souls to stay alive. DS2 is hard because the devs decided that DS1 was hard and therefore they needed DS2 to be hard as well. Just to be clear, it's not that they tried too hard to make DS2 a difficult game. It's that they were overly concerned with the overall game difficulty rather than the overall game quality. If anything the hard parts of DS1 are harder than the hard parts of DS2, because DS1 was a game where some parts happened to be hard. DS2 is as much an over-balanced game rather than just an overly-hard game, remember this for later.

Didn't mention it in my last post but there's very clear level-spacing problems in DS2. All levels in DS1 were interconnected properly, as if it was a real world that you could theoretically have fully-loaded in game and see all the details from Blightown looking down from Firelink Shrine. In DS2 there's none of these, areas would clearly overlap if loaded at the same time and there's huge discrepancies between levels where things that should be seen are not (e.g., take an elevator up from a tower in a level that clearly has open sky only to arrive at a castle sitting entirely in lava). Very clearly the DS2 devs didn't pay any attention to the world they were making, they just created a bunch of individual levels that looked cool and stapled them together with elevators. Might as well be playing Doom.

Back to the difficulty. There's too many enemies in lots of areas, and 90% of the time this means the player plays entirely the same way: inch forward, aggro as few things as possible (either by bow or by crossing the magic MMO-esque aggro circle around them) and back off immediately to fight in relative safety. This is the ideal strategy in DS1 as well, of course, but in DS1 playing in a more gung-ho style only meant fighting 2, maybe 3 enemies max. In DS2 it's effectively enforced constantly by making other methods suicidal. It's very clear that this intended because the levels specifically allow the player to retreat away and de-aggro enemies in every encounter I can think but barring one (Iron King DLC, dropping down the trap door into a half dozen enemies). The Shrine of Amana is a particular offender, the player is heavily encouraged to fire a single arrow at melee enemies then run 300 feet through water to find cover behind which the aggroed melee enemies can be fought, because ranged casters with homing soul arrow are firing roughly once every 5 seconds. Both the melee and the ranged attacks will take off roughly 1/2 your health in a hit so good luck charging in water. It's a cool area, great concept, but a horrible slog designed to kill you unless you fight through it using the lamest, slowest method possible. Areas like these consistently feel like an artificial puzzle with the object being to figure out how to aggro as little as possible. DS1 areas were a puzzle, yes, but DS1 was always about exploring and dealing with the environment + the enemies. In DS2 puzzles are about figuring out where the arbitrary "please rape me with 5 enemies at deal half my health in damage if I don't immediately start running backwards when I cross this line" points are.

There's also a lot of areas that are clearly unfinished/underfinished and just involved planting a dozens of enemies in the center of relatively open areas to attack the player when they enter. Heide's Tower of Flame, Iron Keep, Belfry Sol, Shaded Woods, Memory of the Old Iron King (by far the most egregious example). As mentioned previously, Dark Souls thrives on facing both the enemy and the environment simultaneously, fighting the same enemies over and over in wide open rooms just get tedious. DS1 certainly had it's own underfinished areas (most notably Lost Izalith), but DS2 has far, far more. The lead up to the Sir Alonne in particular is one of the worst, most obviously unfinished area I've seen in a long time. It would deserve a 1/5 star rating if submitted as a amateur's first Doom wad.

I can't believe I didn't notice this until tackling the DLCs in my 2nd game, but DS2 has a huge problem with healing item resource management. That is, there is none. You can buy 99 lifestones from the starting merchants. This is so insanely dumb it boggles the mind. Even the dullest of the dull, namely video game journalists, managed to understand that it was a good thing when Dark Souls 1 removed buyable healing items and limited players fairly strictly to estus (humanity existed but wasn't spammable). This is a clear sign that the DS2 devs simply didn't care about overall difficulty as it pertains to surviving from one bonfire to the next, only about the difficulty of individual fights. It's a lot like how recent RPGs just auto-heal players after all fights, that's what lifegems do. It means the area designers aren't interested in tricky areas or encounters that only injure players, every fight is designed to be do-or-die. I ended up resorting to this in the DLCs, which are universally monster-infested and bonfire-sparse to the point of it being a rather tedious grind to get through and backtrack through areas.

Let's also take a detour to talk about some basic game mechanics that were screwed up for no reason. Armor is good in DS1. You can read how it works here (http://www.teamliquid.net/blogs/396507-dark-souls-stats-i-damage-formula-and-analysis). But the TL;DR is, armor in DS1 has both flat damage reduction and percentile damage reduction properties. In other words it worked like armor in Fallout 1/2 work, and armor in FO1/2 is awesome. Dark Souls 1 is slightly less awesome in terms of letting you be immune to everything but crits to the eyes, but just as awesome in always feeling effective whether you're taking lots of small hits or a few big hits. Dark Souls 2 decided to screw this up for reasons I can't understand. Physical armor is now purely a flat damage reduction (like Damage Threshold from FONV), and it sucks ass. It's .1 DT per armor rating, and with the max armor at around 1500 your flat 150 damage reduction does jack shit to shrug off common enemies dealing 800 damage by the mid game. Why? I dunno, I guess they wanted to make the game harder by nerfing all of the tank builds? On the other hand, DS2 decides to make Elemental resistance fully percentile. You start at 10% and every 100 elemental armor adds 10% more. 900 fire resistance? Take 0 damage from all fire attacks. Period. Thanks to this Vitality (increases max equipment load, yes I can't remember which is which between this and Vigor/Endurance either) is a useless investment. ~45 levels of Vitality to *maybe* take 3 hits instead of 2 or 4 hits instead of 3 is a joke, and the game is laughing at you as you still have a shitty roll. 30 points of vigor will give you 600 HP and give you 15 to spare somewhere else. Robes that protect against elemental attacks weigh virtually nothing and half the endgame enemies have some combination of normal damage and elemental damage on their standard attacks anyway, so sometimes you're being protected more by robes than armor when impaled by a frozen spear or what have you. TL;DR #2 almost all the armor in DS2 is useless, the only sensible options are to wear robes (elemental resist), nothing (slightly faster rolls/stamina regen) or +souls gained armor (kill the armor merchant in the starting area for it, you're not buying anything from him are you?). Dodge or block everything, don't rely on armor to do anything unless it's a dragon breathing fire.

Poise (the other part of armor) and poise damage (the thing strength weapons are for) also kind of sucks. It's not actually broken for the player or really changed in any way I can tell from DS1, it's just not suited for DS2's PvE. Poise is entirely about being a tie-breaker in 1v1 combat. You and your opponent swing together, you both hit, they stagger because they suck and you combo their ass to death. It keeps you swinging through 1, maybe 2 hits at most. But because DS2 is all about groups of enemies everywhere trying to just bully your way through with a strength weapon is suicidal. You take one hit, you stagger your attacked target and in return his buddies all get their hit in to stun you and then lol now you're stunned while in the middle of 3-4 enemies ready to rape you. GG no re. Additionally almost every boss is nigh immune to poise damage as far as I can tell, so those big strength weapons dealing 700-800 damage are literally useless jokes compared to dex weapons hitting 3x as quickly for 500-600. This is a real bummer, in DS1 almost every boss could be stunned by a good two-handed strength weapon (even lowly maces and clubs), leading to a lot of free time to get hits in. I did manage to stun a few bosses with the high-level pyromancy Fire Whip (in particular Mytha can be stunlocked to death with it) but I'm pretty sure that's so far above the level of poise damage that strength weapons deal out that there's no point bothering. There's also a ring that gives +poise damage, faster weapons end up as good or better than strength weapons with it on when fighting the things that can be reasonably stunned. Everything still kind of works and feels balanced for PvP, it's just the PvE environment that poise is messed up in.

Magic is also rather trash as mentioned in my previous post. Because you're constantly fighting groups and overall magic damage is rather weak outside of uber spells, you're always ending up in melee range before you can kill them all. Once you're there, do you want to spend 2s casting a spell (3s for any of the better spells) unable to dodge or .75s stabbing for the same damage? Bosses also have the same problem, since all of them have very clear gap-closing moves designed to punish a player who tries to back off and cast a slow spell from a medium distance. If you're going to end up in melee with them and dodging just the same as a melee character would, why cast a spell rather than attack with a much higher DPS melee weapon? There's simply no reasonably difficult boss fight in which magic is anywhere near as good as melee, and relatively few areas in which it excels. Again, nerfed because DS2 devs decided that there was a right way to play (quick, active melee) and a wrong way to play (virtually everything else)? I hear magic used to be more like DS1 and was nerfed because it made the game too easy, I guess that answers that. Game needed to be made harder, so make something good suck.

Anyway, lets talk about bosses. I'm just going to list a few categories of sins and the relevant bosses that commit it.

- Generic humanoid melee bosses.
So many bosses. Shit, let me pull up a list. Pursuer, Dragonrider, Old Dragonslayer, Flexile Sentry, Ruin Sentinels, Lost Sinner, Smelter Demon, Looking Glass Knight, The Rotten, Velstadt, Throne Defender/Watcher, Fume Knight, Sir Alonne, Burnt Iron King.

Now these aren't neccesarily all bad bosses. The problem is that there are too many and they are often too indistinguishable in how their moveset works. Most of them are visually great and all but as soon as you start fighting them it takes 5s to figure out what they are about and 20s to learn their specific timings. They run up to you, do a 3 hit combo (almost always coming from the left, so if you roll to the left through them you'll easily avoid the rest by strafing), and you punish. Then there are the gimmicks. The gimmicks are consistently really bad, basically a fatal weakness of the boss. Pursuer? He stops and spends 10s firing dark magic in front of him, you circle behind him and spend 10s smacking his shithole. Velstadt's gimmick is literally the same. Looking Glass Knight does the same except to spawn an enemy. Other gimmicks just don't matter. Smelter Demon does a very small amount of damage to you while you are close to him. Fume Knight changes to a slower sword halfway through the fight (becoming arguably easier). Flexile Sentry sometimes switches to a weapon that does more poise damage. The rest generally don't even half a gimmick and would be indistinguishable if not for the different 3d model.

This list needs to be condensed and there needs to be more distinctiveness. The part that differentiates a boss from the rest should be obvious and powerful. DS1's Artorias was the insanely aggressive boss that was agile and leaping all over the place like a giant rabbit on crack. Manus was the boss with really killer dark magic and short/mid ranged melee attacks, able to threaten you at any range. Ornstein and Smough were the tag team with completely different archetypes that made for the most difficult fight in DS1. Four Kings was the boss rush, go DPS or go home. Gwyn was the "fair" fight, almost like a powered-up player. Priscilla was arguably the weakest gimmick with invisibilty, but it works and at least it isn't a gimmick that ends up a fatal weakness like DS2's bosses. Stray Demon and Taurus Demon are the gimmick-less ones, basically there to help train the player. They appropriately come early in the game rather than at the end or in post-endgame DLC areas like several DS1 bosses. DS2 bosses needed to be distinctive like this.

- Overly simplistic bosses.
This is unfortunatenly a good portion of the rest. Last Giant. Covetous Demon. Old Iron King. Demon of Song. Giant Lord. Nashandra. Ancient Dragon.

These bosses are all woefully underdesigned. They have glaring weaknesses and painfully easy to recognize and dodge moves. Now this isn't unusual for the series, Dark Souls and Demons Souls have a number of dud bosses. The unfortunate part is that these bosses are quite unique and it's a shame for them to suck or lack truly threatening abilities. Was development time lacking, or was the team too inexperienced to be able to come up with a unique boss that was threatening without charging into melee with their 3-hit combo?

- Bosses that were clearly meant to be harder.
Skeleton Lords. Royal Rat Authority. Prowling Magus & Congregation. Duke's Dear Freja. Looking Glass Knight. Throne Defender/Watcher. Darklurker.
A curious part of DS2 is that there are a number of bosses that should be incredibly difficult but ended up being a joke. My guess is that they were more difficult in development, but then playtesters complained and they were unceremoniously nerfed into the ground, because as I mentioned at the start DS2 is a game overly concerned with difficulty rather than just letting an overly difficult boss exist. The sad thing is that this includes most of the fights in the game that would be very good. They are also all multi-enemy fights.

What happens in these? Well, the AI is very clearly neutered and will flat out not pursue you in order to let you get free hits in. This is most obvious in Skeleton Lords, where being in a room with 30 skeletons should be insanely difficult. Instead the skeletons are almost passive, only slowly coming after you and rarely mobbing you up. Royal Rat Authority? The rats fucking WALK. You can just run back and forth between them without a problem. Freja's the same but has a rather annoying and bloated HP bar just to annoy you with. Prowling Magus and Congregation flat out have no HP. Darklurker doesn't clone until half HP and by then he's a few taps away from death. Throne Defender/Watcher will decide to take a break once in a while and back off to let you wail on the other. Looking Glass Knight barely comes after you while you are dueling whatever he summoned.

This really breaks the realism of DS2 and makes the game instead feel akin an over-balanced boring mess. Want a good fucking fight? Ornstein and Smough are a good fucking fight. They are deadly, they are powerful, and they are 100% relentless in aggressively getting in the player's face to fuck them up. Gargoyles are a similarly good fight, hence DS2 had to copy it in order to get the only good multi-enemy fight next to Ruin Sentinels. Enemies that are clearly pulling their punches have no place in a Dark Souls game, period. It's absolutely disgusting and makes DS2 feel like Fisher Price presents Dark Souls whenever you realize a fight is just completely trivial.

- Just to be fair, let's list the good bosses of DS2
Pursuer is a good introductory boss, his surprises throughout the rest of the game are enjoyable, the throne room 2v1 is great. Pity that the 2v1 requires you to beat the game first, but it's the closest the game has to Ornstein & Smough. Gargoyles and Ruin Sentinels have already been mentioned as good. Chariot is unique, I can dig it. Mytha is mobile with some hard-to-read attacks, some quick spells, a decent room gimmick. I didn't list her under generic humanoid melee bosses because she's unique enough to stand out. Najka is almost a copy of Quelaag but gets credit nonetheless. Elana is tricky if you don't cheese the fight by leaving just 1 skeleton alive, basically a Darklurker/Nashandra done right. Sinh is a good dragon fight. The adventuring trio is fun even if it isn't terribly boss-like. Aava is an example of a high-aggression melee boss that manages to not suck. The dual pet boss is insane and would be awesome if it didn't take forever to get to.

To conclude, a mini-review of the DLCs:

Crown of the Old Iron King is decent. The main area is, in total opposition to the base game's simplistic corridors, almost overdesigned and too complex. There's really just not enough to distinguish the different levels within the tower and help players get their bearings, it could use more variety. Bosses are all mediocre, falling in the generic humanoid category. Also significantly HP-bloated which makes them take much longer than most base game bosses. Enemy abundance is truly ridiculous in some parts, some of the worst examples of stuffing a bunch of crap into a small area to annoy players. Needing to run back and forth to the ashen idols is a bad way to artificially extend gameplay.
Crown of the Sunken King is well designed all-around. Great area gimmicks, great bosses. Really no complaints, only positive impressions all around. A bit of enemy number bloat but more subdued than the other DLCs. Also the trio is a bit anti-climactic, they should have come before Sinh.
Crown of the Ivory King is pretty good. Areas are a bit too long with a bit too much time between bonfires. Definitely necessitates lifegem spamming here. Also way too many enemies in general much like Iron King. Bosses are good except for the Ivory King himself, another generic humanoid melee boss, but he's still alright on account of just how badass his entire fight goes. Forcing players to retread through so much crap is, again, a poor way to artificially extend gameplay.

Anyway, I've definitely said enough by now. Crooked Bee wanted a review of Dark Souls 2 a few years back, guess I can deliver something of the sort now. Dark Souls 2 did manage to hit that specific point of making me mad about something I want to like such that I had to type all this out.
 
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Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,559
Finished Charlie Murder, a mediocre beat'em up with some light rpg elements thrown in,nothing to write home about.If you are really hungry for a beat'em up you could buy it in a sale.
 

Dedup

Augur
Joined
Jan 1, 2013
Messages
146
Finished the SNES version of Dragon Quest V. It was interesting how it follows the main character over a long span of time, starting as child traveling with your father and ending as and adult adventuring with your own children.

They also add a monster collecting aspect in this game with monsters you defeat sometimes asking to join you after the fight. This helps you flesh out your party in the early to mid game portions where you only have a few regular party members. In the latter part of the game, you can get more regular party members so I mostly stopped using the monster ones at that point.

I was a little surprised that I was able to beat the final boss on the first try. His pattern wasn't too difficult to exploit with the ability to freely swap characters into and out of the fight and the use of the Sage Stone which does a good bit of healing to characters that are both currently in combat and resting on the sidelines.

So I think I'm going to take a break from JRPGs for a bit and continue with Secret of the Silver Blades and Hero-U: Rogue to Redemption as well as some occasional Fighting EX Layer to break things up.
 

zaper

Yes.
Developer
Joined
Nov 7, 2015
Messages
404
Been playing Slay the Spire for the last few days. Quite comfy and entertaining, fast-paced turn combat with lots of possibilities for deckbuilding strategy.

The most fun I had out of it was using the Steam Link app to play the game on my phone. Works really well, will definetly buy it when it comes out for Android.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,193
Playing some older games:
I am gonna list the emulator i used:

Apple 2:Applewin
Best apple 2 emulator by far.You can emulate/mouse/sound card,everything with a nice gui an high compatibility.Also it reads your numpad unlike some emulators.
Link:https://github.com/AppleWin/AppleWin/releases

1976:
Tanktics-Strategy-Apple 2
Old strategy game trying to emulate panzer boardgames.
Good:
-Positioning that matters in a 1976 game is impressive.
-Multiple scenarios(4)
-Searching for your enemy instead of everything being visible.
-Lovely manual with the entire hex map.
Bad:
-Needs a manual for everything.No in game map,unit,terrain information,etc
Everything requires a manual,and the map is way too low res to be readable.
-Pure text
-Line of sight is entirely broken.You can easily find a enemy tank and still miss and vice versa making it quite boring for a strategy game.

Verdict:Avoid,there are better strategy games that came out only in a couple of years.

Manual:https://archive.org/details/Tanktics_1981_Avalon_Hill
Screenshots:
489342-tanktics-apple-ii-screenshot-my-b-tank-is-in-a-shell-crater.png

BookReaderImages.php


Microchess-Simulation/chess-Apple2
One of the first popular homebrew chess programs.

Good:
-Excelent ui.
-Simple commands that make sense
-8 levels of difficulty
Bad:
-Better chess player will get bored soon because the difficulty is not too high.

Verdict:It is a old chess game and it does it's job well,nothing more to say.Not much point in playing today.Also it sold a million copies,which is amazing.

Screenshots:
466050-microchess-apple-ii-screenshot-setting-the-intelligence-of.png

Manual:http://users.telenet.be/kim1-6502/microchess/microchess.html
 
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Ocelot

Learned
Joined
Feb 21, 2018
Messages
363
Enter the Gungeon, which received a big update recently. It's a fun little game that scratches my gun itch so nicely.
 

Comte

Guest
Tried to play Fallout New Vegas for the first time in many years. It ran like dogshit even with the unofficial patch and anti stutter mod. Other then that been playing a lot of Master of Magic.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,988
Tried to play Fallout New Vegas for the first time in many years. It ran like dogshit even with the unofficial patch and anti stutter mod. Other then that been playing a lot of Master of Magic.
Is there any way to get around the 1000 unit limit of MoM? I find that to be a big game killer as it meant that I end up with games where the enemy had no defending units.
 

Comte

Guest
Tried to play Fallout New Vegas for the first time in many years. It ran like dogshit even with the unofficial patch and anti stutter mod. Other then that been playing a lot of Master of Magic.
Is there any way to get around the 1000 unit limit of MoM? I find that to be a big game killer as it meant that I end up with games where the enemy had no defending units.

Maybe with one of the unofficial patches? I have been playing vanilla so far.
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
1,496
One of the more "odd" games I've played lately is without a doubt Star Wars Galactic Battlegrounds. For those who don't know it's pretty much AoE 2 in the Star Wars universe - built on the same engine. So why is it odd? Back in the day I was really into AoE 2. It was the first game I bought with my own money and I played it a lot. I bought the expansion as well. On top of that I've always been a big Star Wars fan - within certain limits. I should've been all over this game when it came out but I never even knew it existed until I picked it up on GOG a month or so back. I bought Force Commander back in the day but I never knew about this? Looking at the game's wiki page it seems that it was a moderate success too, so it was actually sold actively in stores. I don't know. It's weird.

As for the game itself it is AoE 2: Star Wars, featuring various campaigns based on the original and prequel trilogy - with all of the familiar John Williams themes. The gameplay is a bit uninspired and bland, however, as if the studio perhaps believed the game to be an afterthought. Maybe it was, I don't know. This game remains a mystery.
It had a big multiplayer scene with tons of mods, pre-Warcraft 3.
It was really big on Gamespy or one of those website launcher platforms. I used to make maps and game modes for it as a wee lad. Awesome game!
 
Joined
May 27, 2018
Messages
80
For the last two days I've been reading threads about VtMB. There was also Deus Ex mentioned many times. So, naturally, I reinstalled both. Only now I don't know which one to play first. :negative:
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,824
Rimworld is made by some sadistic assholes. Like 20 fucking mods installed and the thing that ends my colony is still some bullshit that makes no sense. Todays clusterfuck: wargs walking through a hallway of deadfall traps and chasing my most important colonist across my base without a single fucking alarm until she's cornered and bitten. May as well have just fucking teleported in or opened fire with a sniper rifle.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Not sure why so many said not to play Ninja Gaiden 3 Razor's edge, it's not so bad so far. It's definitely much harder than Ninja Gaiden Σ2 was and it is more addicting. The game still has Ninja Gaiden Σ2's health system of losing your max health by taking damage but with a change that keeps the game far more difficult than Σ2. There are no longer health pickup's in game, and Ryu can heal by using Ninpo.
This post hasn't aged well.
I have finally beat Ninja Gaiden 3: Razor's Edge, god this game has caused me so much physical pain I can't believe it got even worse. Fuck, this is the worst action game I played each title in this franchise was progressively worse than the last till this shit.

Neither while Ninja Gaiden 1 is a genre classic and 2 isn't half bad 3 is a total trainwreck and Razor's Edge is like putting bandaid on a decapitated torso of a action game.

Should've listened

Razor's Edge is good
No it's not fuck you
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
For the last two days I've been reading threads about VtMB. There was also Deus Ex mentioned many times. So, naturally, I reinstalled both. Only now I don't know which one to play first. :negative:

Deus Ex with GMDX mod. Vampire has too many bugs so I would get stressed out and annoyed right now.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,824
Ok fuck Rimworld forever. Just lost my colony after finally getting it stabilized after 12 hours of pure bullshit because some douche with a molotov and a mining skill of 40 can just ignore all defenses I set up and murder my 3 well armed and trained colonists in a fucking bedroom.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,448
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Just got wrecked hard in Civ 5. Genghis was a neighbour and always at war. But he was very openly hostile to his enemies, and he was being chummy with me, so kept an eye on him but wasn't too worried. Then I was at war on another front and he swept in. I was being careless :(.

Also a few hours into Dying Light. It's very clearly built around multiplayer but I'm enjoying it alone
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Finished Vampire the Masquerade Bloodlines and it was overall a really solid experience. Already thinking of the next character i'm gonna play as.
 

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
Dungeons of Dredmor is boring me to tears now. At level 10 and I am slowly slogging through to 15 just because it is so goddamn boring. I'll finish this playthrough and never come back to this, rather play Angband or smth.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,204
Location
Belgrade, Removekebabland
Malkavian is the classic pick for a second playthrough.

Can't really go wrong with a Nossie either. I'd also recommend completely eschewing all combat-related skills in favor of non-combat ones and Disciplines until the very end. That way you get the most content of the game and add some direly-needed challenge to it.
 

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