Based on a short discussion that came up in General Discussion, I took an evening recently to look at three games I haven't touched in decades. I did this more as a curiosity, and my thoughts here are pretty much based on short impressions, so take them with a grain of salt. Also keep the fact in mind that I'm not as knowledgeable about console games as I am about home computer games, so I may make claims that can be proven false by Weaponized Autists out there. The plan was to spend about 30 minutes on each game, read below to see how that went.
The three games? The Legend of Zelda (1987), Zelda II: The Adventures of Link (1988) and Legend of Zelda, A Link to the Past (1991).
I had never actually played the first Zelda game, except briefly try it out back when I first dabbled with DOS-based emulators. It didn't really interest me at the time, and sadly it doesn't do so now. The reason is not because the game is bad, but because I can spot a mile away that I gotta put in the hours and "git gud" at it to make any real progress. The aforementioned short discussion came up because of a video on YouTube where a guy concludes that the original Zelda is a bad game because it isn't as simple as Super Mario Bros... which is like comparing apples to oranges. But he makes an interesting point: SMB is dead simple as everything about the game itself tells you that you can only go right. TLoZ's starting screen offers four directions of travel, and you quickly realize you're dealing with a large screen-by-screen based game world. That will immediately put off a lot of players, but for many others it's a challenge to rise to... and the first thing people can do to make that challenge easier is READ THE FUCKING MANUAL. Seriously, the TLoZ manual is a must-read as it not only explains the game mechanics, but lays down the plot, the overall quest, has lists of monsters and items and even a partial map of the overworld so that people aren't completely lost while playing. People that play this game without the manual are asking for a Bad Time. So while I personally don't like TLoZ that much, I only really have three points of criticism about it:
# The in-game map of the overworld could be better, like give just a little more information than it does. The manual accurately describes it as a radar, but forgets to mention that it's without a frame of reference. Older games did this better.
# Monster movement is utterly random, especially on land-based creatures. Doesn't exactly give space to develop a fighting style, even if it's just a basic guerilla style tactic of jumping in for a single attack.
# The music cannot be turned off. The main Zelda theme is nice and all, but the music GOES ON AND ON AND ON. I gamed on an Amstrad, I know ALL about bad non-stop music in games. This is torture compared to that.
Overall thoughts: It's a bit of a slog, but there's a fun game in there if you put in the effort.
Moving on to Zelda II, I am more familiar with that as I had played it somewhat back in 1991 as a friend of mine owned it and I happened to own the video game magazine that came with a walkthrough+map, so we teamed up to try to beat the game. (I can't remember if we succeeded.) Back then I found the game to be alright but quirky at times, but then again I did not have the original Zelda game as a reference, but Zelda II has a lot in common with Faxanadu, which another friend of mine owned back then. But jumping right from TLoZ to Zelda II today is a bit of a stretch: TLoZ is all top-down perspective, but Zelda II has a top-down overworld but side-scrolling dungeons. Worse yet, those side-scrolling dungeons are kinda crap. I liked the darkness element and how you could still sorta spot monsters in the dark, but beyond that I saw no purpose to it. I didn't see much of the perspective being used for platforming, for example, but rather it was more used to create level layouts with the specific goal of making the player feel bad. In one room in the first dungeon there are enemies that bounce around the walls that really hurt of they touch you. Well, what walls are present in that room are designed to make the those bouncing enemies trap you and kill you quick. Dick move to do so early on, but the combat for me often boiled down to trying to avoid getting hit while waiting for an opening, which isn't as fun as it sounds. Zelda II also has a strange bare-bones XP-based system, but as far as RPGs go I wouldn't really bother with it. You want to know what game I was reminded of while playing Zelda II? Dark Souls. For all the wrong reasons. Zelda II is hailed as the lowest point of the entire Zelda series, and I think I'll just nod approvingly and move on. (At least I got to meet Mr. I Am Error, so that's something.)
Overall thoughts: Pass. Not worth the effort required.
Finally I played A Link to the Past. I remember playing this game somewhere, sometime, but I can't for the life of me recall any details. So I started playing and couldn't remember a thing about it... and yet I felt I've played this game before. The reason why became apparent soon enough: ALttP has been copied, imitated, ripped-off and "me-too"-cloned so many times that a part of it is present in almost every JRPG-esque game ever made. All that has happened because it's a really fucking good game. The improved graphics, animation, in-game map (gotta love that Mode 7 on the SNES) and tons of little details all converge to make one of the best games of All Time. Nevermind the fact that it's a reboot of TLoZ* that reuses so many of its in-game assets, ALttP successfully gets it all right. The game doesn't start with an unarmed Link standing there like an idiot in the wilderness, it starts with Link sleeping in his bed, and then slowly and gradually leads the player through the start of the game until Link gets his hand on a weapon by normal-sounding means, not by finding some old guy in a cave that gives a weapon to a complete stranger for no reason. ALttP never leaves the player feeling clueless as to where to go next or what to do, it has Quest Markers but leaves it up to the player to figure out how to get to those locations. Also, once the first castle segment is done the player is free to explore the land. There are very few artifical obstacles placed to restrict travel and exploration feels fun. I planned on only playing ALttP for 30 minutes, but I lost track of time and ended up playing it for three hours, of which far too much time was spent mowing the grass and kicking chickens around. This is the game that made the Zelda series what it is today. Ocarina of Time may have made the series transition to 3D, but it's still based heavily on this one.
Retro Gamer magazine placed A Link to the Past at the #1 spot in their recent Top 100 List of All Time, and I understand why now. It's essentially flawless. I still wish I could turn the music off though. :/
Overall thoughts: Play this if you haven't, it's both a top-quality game and a big piece of gaming history as it's the granddaddy of so many other games and basic game design elements.
*Yes, I'm aware of the overly convoluted Hyrule Timeline. That thing didn't exist in 1991, so there.