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Unkillable Cat

LEST WE FORGET
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28,703
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Seriously, how the fuck this game has no mentions in the Codex?

If I were to hazard a guess, it's because the game has political/cultural elements needlessly forced into it, and it uses an anime weeaboo artstyle.

From a personal perspective I deeply oppose games that employ the "throw bodies at the problem until it's solved"-school of thought... and this one takes that literally.

As a result the game does not interest me at least (can't speak for anyone else), even though it may still be a good game after all.
 

Villagkouras

Arcane
Joined
Jul 3, 2014
Messages
1,023
Location
Greece
Seriously, how the fuck this game has no mentions in the Codex?

If I were to hazard a guess, it's because the game has political/cultural elements needlessly forced into it, and it uses an anime weeaboo artstyle.

From a personal perspective I deeply oppose games that employ the "throw bodies at the problem until it's solved"-school of thought... and this one takes that literally.

As a result the game does not interest me at least (can't speak for anyone else), even though it may still be a good game after all.

Fair enough. Personaly, I despise anime, but this isn't THAT anime to bother me. Also, the political elements also don't bother me but I would object if the theme was as racist as this one is liberal, so I get it and can't/won't comment on this. About the violence, I feel it's so detached from reality that it doesn't shock me at all. But all these are fair points. Strictly as a game, it's really good, atmospheric, has some cool moments and I highly recommend it if someone likes the genre and doesn't care or isn't bothered by its themes.
 

Azalin

Arcane
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Joined
Mar 16, 2011
Messages
7,590
Finished Quest for Infamy,Blackthorne 's QfG homage.I bought it a long time ago in some sale but hadn't played it until now,it'a great indie game,beautiful vga graphics,good voice acting for an indie game,good story and dialogues and pretty good gameplay. Recommended,anyone who doesn't own it yet and is a qfg fan should buy it now before the Christmas sales ends.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
Just went through Remothered: Tormented Fathers

A solid horror game in a similar vein to the Clock Tower series; however, Remothered is spiritually closer to giallo films than CT. A short game, but it is the appropriate length for what they were going for. There's a few puzzles you have to solve, and none of them are complicated, but it's serviceable enough to keep the pace of the story going without stopping you for too long. The story is semi-entertaining. It's hard to follow at first, but eventually most things are explained with a few mysteries left unsolved. It works for the context and atmosphere of the game.

One of the other things that differentiates this more from CT is that the enemy here, unlike Scissorman, is always roaming around the house and you can always hear them -- no matter which floor of the house you're on. For those that haven't played Clock Tower, Scissorman has a few "spawn" points where if you check something, he'll pop up and he'll start to chase you. However, once you have successfully hidden from him, he'll disappear and you're completely safe until you make him show up again. I'm okay with the direction that Remothered took, but the big issue I had here is that the AI pathing is a bit fucked. The first time that I was playing the AI exclusively stayed on the first floor and never went to the 2nd floor. Second time that I played he seemed to go to the 2nd floor very briefly. Third time that I started up the game, he almost always was on the 2nd floor with an occasional trip to the other floor. At one point I had to go back to the first floor for something, and the AI was stuck in this one corner of the room facing the wall, and they would walk away for a bit and then proceed to walk towards the wall again.

If you do get caught, you're able to use items to stun or as a distraction, but I rarely used any items. It is easy to just run away when you get seen, and just hide in a closet, or underneath a sofa. The only time that came in handy was in the last section in order to proceed to certain areas. Likewise, much like REmake, you're able to use knifes as a defensive item if you get grabbed; but again, that rarely ever happened.

A few other good things was the art direction, design and some of the sound. By that I mean that the audio mixing is pretty bad. So in the very beginning there's a point where a character you're following goes around the corner, and her voiced started to sound muffled as if she was in another room. If only I knew that was sign of things to come! Well, it wasn't that bad, but this becomes an annoyance later on. Say that you're on the 2nd floor of the house: If Mr. Felton is on the first floor, there'll be plenty of times when you'll hear a door open, and it sounds like it's right around the corner or next to you despite being on a completely separate floor. And this'll happen as well with footsteps, and dialogue as Mr. Felton likes to talk to himself. Because of this, it becomes hard to discern where exactly he is in relation to you because you're never sure if he is close to you or just right underneath/above you but in a different floor.

But overall, I had a good time with it, and finished it pretty quickly. The only part I hated was the basement which is super obnoxious as it's mostly a bunch of corridors.

:4/5:
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
For some reason I reinstalled Neverwinter Nights 2 and decided to go through the OC before going to MoTB so I could learn how to play a spellcaster this time instead of another fighter/red dragon disciple. I still absolutely love how must customization this game has, but man do I hate dealing with this engine.
 

J_C

One Bit Studio
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Developer
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Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Playing No One Lives Forever for the first time. Every time I play an older game like this, it feels like I'm coming up for fresh air from under the water. The controls are quick and responsive, there are no too long cutscenes, animations are not overdone. Feels good. Game is enjoyable, I like the 1970s Bond style and atmosphere.

Also today I fired up Gradius 3 on MAME. I suck at these games, but this game has that one more try feel to it, so I tried to beat the first level over and over. Didn't make it, but I enjoyed it. My incompetence bodes well for the shmup I'm developing. :D
 

Strange Fellow

Peculiar
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Jun 21, 2018
Messages
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Steve gets a Kidney but I don't even get a tag.
Mountain Blade: Warband. The melee combat is fun, and it's cool seeing upwards of a hundred combatants on screen at a time. Other than that, I don't know. I'm spending my time running from town to town hoovering up fresh recruits and going on week-long wild goose chases to find piece of shit Sir Spanksalots who ask me to deliver letters for them but are now nowhere to be found, even though the game tells me they just left Castle Viagra or whatever. I sincerely hope I'm doing this horribly wrong. I just wanna get my siege on, not play Battle Brothers without the combat.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
9,054
Location
The Desert Wasteland
Mountain Blade: Warband. The melee combat is fun, and it's cool seeing upwards of a hundred combatants on screen at a time. Other than that, I don't know. I'm spending my time running from town to town hoovering up fresh recruits and going on week-long wild goose chases to find piece of shit Sir Spanksalots who ask me to deliver letters for them but are now nowhere to be found, even though the game tells me they just left Castle Viagra or whatever. I sincerely hope I'm doing this horribly wrong. I just wanna get my siege on, not play Battle Brothers without the combat.

1) Don't be afraid to use the 'teleport' cheat, I find it greatly enhances the game, for me.

2) Quests exist, but they are not the most important part of the game. You can fail them without much consequence.

3) You start the game being a lord's vassal, but you are not intended to end it that way (unless you want to).

4) Starting vanilla isn't a bad idea, but don't be shy about mods. Floris is a good mod for general improvements. Prophesy of Pendor is fantastic, highly recommended.
 

janior

Arcane
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Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
Mountain Blade: Warband. The melee combat is fun, and it's cool seeing upwards of a hundred combatants on screen at a time. Other than that, I don't know. I'm spending my time running from town to town hoovering up fresh recruits and going on week-long wild goose chases to find piece of shit Sir Spanksalots who ask me to deliver letters for them but are now nowhere to be found, even though the game tells me they just left Castle Viagra or whatever. I sincerely hope I'm doing this horribly wrong. I just wanna get my siege on, not play Battle Brothers without the combat.
Stop doing quests, they're a waste of time. Start slaughtering peasants and stealing their butter.
Lvl up your companions, check out wiki which are compatible with eachother and what they are good at at.
Farm money from tournaments. Once you're strong enough, take a castle and start your kingdom.
Also:
 

Strange Fellow

Peculiar
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Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Stop doing quests, they're a waste of time. Start slaughtering peasants and stealing their butter.
I dunno, I killed some peasants, they didn't have anything and now people are pissed at me. Quests are my only source of income -- the two of them that I've managed to complete, anyway. I won't be farming money from tournaments any time soon, I haven't a snowball's chance of winning one.
Quests exist, but they are not the most important part of the game.
What is?

Oh, and I also bought myself some horsies, but my travel speed doesn't appear to have changed. Am I missing something here?
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
9,054
Location
The Desert Wasteland
Stop doing quests, they're a waste of time. Start slaughtering peasants and stealing their butter.
I dunno, I killed some peasants, they didn't have anything and now people are pissed at me. Quests are my only source of income -- the two of them that I've managed to complete, anyway. I won't be farming money from tournaments any time soon, I haven't a snowball's chance of winning one.
Quests exist, but they are not the most important part of the game.
What is?

Murderhoboing across the lands with your party, eventually revolting and starting your own kingdom, starting sieges to overtake castles, wed the hottest princess in the land, crush your enemies see them driven before you and hear the lamentations of the women, etc.

1) learn to use the teleport 'cheat' so you can scan around more efficiently
2) recruit men from villages
3) attack outlaws, raiders and other unaffiliated roaming packs
4) upgrade with what you find and sell what you don't need
5) profit

Oh, and I also bought myself some horsies, but my travel speed doesn't appear to have changed. Am I missing something here?

You'll want to google this, I don't recall the mechanic.
 

janior

Arcane
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Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
I dunno, I killed some peasants, they didn't have anything and now people are pissed at me. Quests are my only source of income -- the two of them that I've managed to complete, anyway. I won't be farming money from tournaments any time soon, I haven't a snowball's chance of winning one.
Peasants walking around the map world never have anything, all the loot is in villages.
Grind few levels on forest bandtis etc if you feel too weak. It's a decent idea to go to the arena and just practice your weapon skills in free for all. It's grindy but makes early game much smoother.
You should pick one or two kingdoms to raid, swadia is usually the best choice in vanilla since they get gangraped in almost every game.

Some useful keyboard shortcuts:
https://i.imgur.com/EEcH5aG.png
 

Bio Force Ape

Arcane
Joined
Feb 24, 2014
Messages
3,427
Stop doing quests, they're a waste of time. Start slaughtering peasants and stealing their butter.
I dunno, I killed some peasants, they didn't have anything and now people are pissed at me. Quests are my only source of income -- the two of them that I've managed to complete, anyway. I won't be farming money from tournaments any time soon, I haven't a snowball's chance of winning one.
Quests exist, but they are not the most important part of the game.
What is?

Oh, and I also bought myself some horsies, but my travel speed doesn't appear to have changed. Am I missing something here?

Don't kill them, enslave them. Use blunt weapons to knock them out. Enslave them. Sell them. Profit.
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,780
Location
Bjørgvin
Finished the main HoMM3: Armageddon's Blade campaign.

Started out promising, but the maps became rather formulaic: start with several castles and a big army, build up normally, realize enemy is weak, locate enemies ASAP (View Air on Expert is such a nice spell), and hunt them down and kill them with only starting troops and whatever you can afford from one or two weeks' production.

Xeron wielding Armageddon's Blade had a pitiful army in the penultimate map, and with Phoenixes, Magic Elementals, Fire Elementals and Sharpshooters (protected by Anti-Magic at beginning of combat) the Armageddon's Blade's was impotent.
Queen Catherine decided to confront Xeron herself since her red hair match the Inferno troops so well. And she wanted to break in her new Royal Field Panties.

The final map could probably be finished in a couple of turns if you meta game and have the right spells. But since I played blind I couldn't risk any of the main heroes getting too close to the enemy. And I didn't get any Heroes in Tavern with Scouting.
Unlimited Town Portal is just too powerful and makes amassing a huge army too easy, so the final battle was a breeze.

So the main AB campaign turned into something resembling Heroes Chronicles in the end.

I'm actually contemplating playing through all the HoMM 3: RoE, AB and Chronicles again using only quick combat or auto combat. Playing them purely strategically should be more of a challenge.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
I tried Atom. I felt it was unrealistic your character wasnt raped or abducted once knocked out, especially as a woman. Rape and enslavement are two major concerns in lawless areas.
 
Joined
Jan 7, 2012
Messages
15,391
Played Subnautica. Good start, but falls off by the middle and towards the end.

Initially it's great, exploring and stuff is fun. Felt a lot like underwater 3D Factorio in that you are simply dumped into a world with no direction of what to do except surviving by gathering resources, building a base, and learning how it all works on your own. The issue is that rather than build on the starting mechanics to increase the depth (har har) of the game over time, the core game mechanics become trivialized over time.

At the start you have 45s of air. You quickly craft a tank to give you a few minutes. Exploring with this is good, you have to pay attention when diving down to look through wrecks. But then you craft your first vehicle. All vehicles have infinite air inside (which also replenishes your tank) so long as they are powered. Same for bases. There's a buildable entity that can pipe oxygen down from the surface to wherever you want underwater but its only for personal use, which is irrelevant when hopping in any vehicle fills your tanks in seconds (confused me, I went half the game thinking you had to jam it into the bases). Similarly, power becomes completely irrelevant on the surface as soon as you craft a solar panel and at any depth as soon as you get the bio-reactor, since you can simply grow plants in the same room of your 1-room habitats to dump in the reactor and form an infinite energy loop to charge your vehicle's batteries. By the mid game there's basically no survival pressure left, just simple exploring and resource gathering.

There's also a lack of interesting stuff to do while exploring. When you find a new area you generally find a new resource. The problem is that because there is only tedious hand-gathering of resources all of the recipes generally require only 1 or 2 ores per craft, meaning you reach a huge area, pick up the first 5-10 of the new ore that you see, then immediately stop exploring. There's huge caverns and stuff where exploration becomes irrelevant since all you want out of them is a paltry few resources before looking for the next area.

The devs really should have just copied Factorio more closely. Make things that costs hundreds of ore to create, make bases that mine resources for you (so that there's a reason to make more bases and stay in new areas longer, the base-building features are great but there's little reason to build much), make supplying bases with electricity and oxygen an interesting challenge, don't make vehicles easymode infinite oxygen everywhere. Unfortunately without any of this the endgame is just kind of sad. Some dude calls you up when you finish the main quest, tells you about plans to build a giant rocket to get into space, you do so with the resources that fit into 1 or 2 backpacks, and the game ends as you sit in the cockpit to blast off.

Other random thoughts:

+ Prawn and Cyclops are great. Former is a mobile suit with a grappling hook to swing like spiderman, latter is a giant sub mini-base. Unfortunately in practice you'll just use the Seamoth for the majority of the game since its the earliest unlock and the fastest/most maneuverable, and it's not that interesting. Where the Prawn and the Cyclops feel very simulation-y in that they are quirky and require skill and attention to use, the Seamoth effectively has perfect Descent-esque 6 degrees of freedom which makes it too simple to use. It's also fast enough to just run past any hostile monsters, so areas that should be very hostile aren't. The only reason to stop using the Seamoth is when you have to dive deeper near the end of the game, far below the max depth the Seamoth can take.
+ Absolutely no in-game map is a good idea. Figuring out the lay of the land on your own and potentially making your own map is something few games do nowadays. I ended up planting bouys and trignometrically calculating my position from the escape pod with a distance and compass for direction in order to place locations on an X,Y plane.
- A complete lack of random map generation or even random item placement makes for low replay value. I get that it would be incredibly hard to do something like that with the complex 3D-connected world, but it's the kind of thing a game like this could really make use of.
- Inventory management is an absolute PITA. You can only craft with stuff on you and with a fabricator in a base. Problem is your inventory size is complete shit, and tools you carry on your will take up half of it. So you end up needing to build dozens of lockers everywhere (which also don't hold nearly enough) and manually sorting and retrieving what you need yourself. There's a mod that makes fabricators able to take resources from any locker in the base rather than needing it on you and I'd say it's mandatory.
- UI is awful in the form of hotkeys. You'd think we'd figured this out by now, but in Subnautica you can't bind stuff to number keys. When you equip something the game just decides to put it in a bind somewhere. If your bind slots are already full (there's only 5 and you'll have 10+ tools), the game just stuffs whatever you want to equip into the #1 quick slot and then shifts everything around. So effectively you can't hard-bind anything to a slot, it all just shifts constantly and pisses you off. There's a mod to expand the quick bind slots to 12 which is again basically mandatory to play the game.

:3/5:
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,304
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Witcher: Enhanced addition is beaten. Took me 39 hours. I started out on Hard but the enemies were so damage spongy that I contemplated to uninstall. Played on Normal instead, and I felt like my time wasn't wasted. Had I actually liked the combat, I wouldn't have changed the difficulty. What was good about hard was how you actually had to use alchemy and potions, so I'll give it that. In general, I think the game is very good in some areas and not so great in others. The story telling is solid and I like Geralt. Many of the characters don't make you cringe like in many current rpgs. The overall plot was more enjoyable than TW2 and TW3. The game looks surprisingly good. I was expecting it to look much worse. I liked Vizima and some of the areas in later chapters. Music was top notch. In general, I don't really have much to complain about in the presentation department, other than many BPCs having the same graphics. If you're into story, play this. If you only care about combat and such mechanics, you could try it on hard and see if it is something you will enjoy.

In Odin Sphere, I have almost completed the third character arc. Mercedes plays very differently from other characters. I didn't like it at first, but once she gets a few levels, she's more fun to play. Nothing more to add.

Broken Sword 5: The Serpent's Curse - Episode 1 on PS Vita. Not great, but works well to play a few minutes while I'm in bed. Nothing I'd recommend, to be honest, but I don't hate it. It was a PS+ game, so that's the reason I am playing it.

河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) Great turn-based rpg with up to four characters in your party. The game isn't translated, but I am pushing my way through. Combat is fun, I like that you get to create your own chracter, and recruit allies. Graphics and optimization aren't the best, because of Unity, but I'll forgive it for the amount of fun that I am having. Heluo Studio has become one of my favorite developers, and that's the reason why I bought the game even untranslated. Tale of Wuxia and Tale of Wuxia: Pre-Sequel were that good, imo.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
Stop doing quests, they're a waste of time. Start slaughtering peasants and stealing their butter.
I dunno, I killed some peasants, they didn't have anything and now people are pissed at me. Quests are my only source of income -- the two of them that I've managed to complete, anyway. I won't be farming money from tournaments any time soon, I haven't a snowball's chance of winning one.
Quests exist, but they are not the most important part of the game.
What is?

Oh, and I also bought myself some horsies, but my travel speed doesn't appear to have changed. Am I missing something here?
Instead rob caravans. They're laden with goods and a lot of their soldiers sell well on the slave market. You'll lose honor, but who cares, and besides, you get back your rep because it resets when you sign on with a country. Just choose one you intend to work for later before you burn bridges left and right. Also, when you find caves, don't destroy them unless you're being paid to. You can kill the bandits, especially the sea raiders, for a lot of cash, and never do anything for those nobles unless they're paying you.

And look for tournaments. Ask the arena master where the next is going to be. If you win and bet on yourself every time you can make a few thousand gold each tournament. Sometimes 10k if the reward sells well.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,171
I finished Ghost of a Tale. It was great. One of the best action adventure games of the recent years. It's fun, it's beautiful and it's very polished all around, it's incredible that this was mostly an one man job.

The mechanics are simple and effective. You use stealth, disguises and solve a few puzzles along the way, which are pretty well made btw.
The graphics/atmosphere are excellent. It's also amazing that this game was made with unity and it's so well optimized and smooth. I'm wandering if all these other unity games run like crap mostly because their programmers are incompetent and inexperienced.
The writing is surprisingly good. At times funny, other times serious, the setting and the lore fleshed out, the characters believable.

I'm eagerly awaiting this guy's next game.

 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Instead rob caravans. They're laden with goods and a lot of their soldiers sell well on the slave market. You'll lose honor, but who cares, and besides, you get back your rep because it resets when you sign on with a country. Just choose one you intend to work for later before you burn bridges left and right. Also, when you find caves, don't destroy them unless you're being paid to. You can kill the bandits, especially the sea raiders, for a lot of cash, and never do anything for those nobles unless they're paying you.
Thanks, I've got a bit of a handle on it now. The best way to make money thus far has been to sell prisoners, which nets me a few hundred per battle as long as I remember to mop up stragglers with blunt weaponry. I also invested in some businesses which help keep me in the black. Tournaments are a hoot, but I haven't managed to win one yet.
 

Zenith

Arbiter
Joined
Apr 26, 2017
Messages
296
1Mnh8Qx.png

Last time I played Silent Hill 1 was about a decade ago. Since then, emulation made some steps forward. Specifically, some renderers now support perspective-correct texturing (minimizing texture skewing) and more accurate geometry (less vertex jitter).
So I wanted to replay it with those two features, plus in True Color (as opposed to native 4-bits-per-channel dithered). It turned out less straightforward than I'd hoped. This post is mostly for future me:
ePSXe gpuBladeSoft:
true color
un-skewed textures
custom gamma
image offset 1px to the left (can fix in-game)
no raw screenshots
requires gtk
ePSXe default OpenGL:
too bright, not fixable
true color
no un-skewed textures
ePSXe default Software:
dithered color
no un-skewed textures
Mednafen:
dithered color
no un-skewed textures
raw screenshots
most technically accurate?
Retroarch (Beetle HW, Mednafen-based):
obnoxious UI designed by retards
true color
un-skewed textures
broken trail fx, possibly blur
half-rendered world on menu transitions
no raw screenshots
PCSXR:
true color
un-skewed textures
sound stutter, cut-offs
 
Joined
Aug 10, 2012
Messages
5,905
Been replaying Resident Evil 2 since I recently finished REmake (what an awesome game) and the last time I had played 2 was on release 20+ years ago.

I finished Leon A tonight and I've gotta say, the game is pretty disappointing compared to 1. There's much less emphasis on puzzles (the few puzzles that do exist in 2 are borderline retarded, with the mcguffin that you need to solve it often in the same room as the puzzle itself) and a lot more enemies. The bosses are much lamer than in the first game (nothing impactful like Yawn or Black Tiger, not to mention Tyrant - the lame crocodile was one of the few things I remembered).

There's also a lot less atmosphere and ammo is much more plentiful. The upgraded Magnum felt very satisfying.

I guess the multiple perspectives on the same story idea (playing through the same locations 'remixed' with Claire) is cool, especially for the time, but I can't say I'm compelled enough to actually finish the game multiple times, even if it's pretty quick per character.

Also, it's fun to note that this game had an incredible all-star cast: produced by Shinji Mikami and Keiji Inafune (of Megaman and later Dead Rising), supervised by Yoshiki Okamoto (pretty much the godfather of Capcom games, he's responsible for a lot of classics, from Black Tiger which is one of my favourite arcade games - from 1986 - to Street Fighter 2), and directed by Hideki Kamiya (later Devil May Cry, Bayonetta).

Some screenshots with classic jap Engrish:

residentevil2usadisc1zvitw.png

residentevil2usadisc132c9o.png


Shit rank, can't get bothered to git gud:

residentevil2usadisc1f6cnz.png
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Rainbow Six 3: Raven Shield
I'll skip through some of the really shitty missions with cheats.
Will play Soon™: Divinity Original Sin 1, Crysis Warhead, Half-Life (never completed)
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
For some reason I reinstalled Neverwinter Nights 2 and decided to go through the OC before going to MoTB so I could learn how to play a spellcaster this time instead of another fighter/red dragon disciple. I still absolutely love how must customization this game has, but man do I hate dealing with this engine.

Some dont like the Keep mechanics, but even so, you can at least sell/buy your stuffs to Keep's merchants at 100% price. It's like you can pawn your stuffs there to have money do something else, and if you change your mind you can buy them back with no loss.
 

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