Mark Richard
Arcane
- Joined
- Mar 14, 2016
- Messages
- 1,217
Dungeons 3 - A Dungeon Keeper-inspired title where the villain wears a Santa hat and quotes Die Hard? Christmas presents surrounding the Dungeon Heart? What's going on here? Apparently the game has a couple of free seasonal DLCs which kick in for a limited time during the holidays. No idea how they work, maybe setting a new date on the computer can trick the activation sequence...
Dungeons 3 is supposedly a big improvement over its predecessors. Certainly the campaign requires some actual effort this time, as the enemy's aggression actually allows for the possibility of them overrunning the underground lair. Even if every level can be boiled down to intervals of defence then counterpunch, it's a damn sight better than Dungeons 2 which was so reluctant to interrupt the dungeon building phase that its incursions amounted to little more than a timid knock on the player's door. 'E-e-excuse me... could you please conquer, the surface world. I m-m-mean... if you're finished here and it's not too much t-t-trouble.' A sandbox mode might pacify the folk who're now complaining about being rushed, though I'm not sure the game has enough complexity to make such a mode compelling.
One cool thing is the traps. They were all automated in Dungeons 2 if memory serves, and you'd barely see them in action because every hero party had a bard to deactivate them. Dungeons 3 splits traps between automated and manual, and because manual traps are so powerful, they're very satisfying to trigger. Oh and the best part? No bards. Setting up an obstacle course of death is the best line of defence and preferable to literally throwing a legion of orcs at the problem.
This is also a comedy game, or it tries to be. The jokes are a mixed bag, relying too much on altered quotes from popular movies/television shows for my taste. The constant forth wall breaks and petty narrator succeed in raising a few smiles - it's the same narrator from The Stanley Parable, Kevin Brighting. He continues his stellar performance from the previous game with a voice so British that it makes a plate of tea and biscuits materialize right on your desk.
Dungeons 3 is supposedly a big improvement over its predecessors. Certainly the campaign requires some actual effort this time, as the enemy's aggression actually allows for the possibility of them overrunning the underground lair. Even if every level can be boiled down to intervals of defence then counterpunch, it's a damn sight better than Dungeons 2 which was so reluctant to interrupt the dungeon building phase that its incursions amounted to little more than a timid knock on the player's door. 'E-e-excuse me... could you please conquer, the surface world. I m-m-mean... if you're finished here and it's not too much t-t-trouble.' A sandbox mode might pacify the folk who're now complaining about being rushed, though I'm not sure the game has enough complexity to make such a mode compelling.
One cool thing is the traps. They were all automated in Dungeons 2 if memory serves, and you'd barely see them in action because every hero party had a bard to deactivate them. Dungeons 3 splits traps between automated and manual, and because manual traps are so powerful, they're very satisfying to trigger. Oh and the best part? No bards. Setting up an obstacle course of death is the best line of defence and preferable to literally throwing a legion of orcs at the problem.
This is also a comedy game, or it tries to be. The jokes are a mixed bag, relying too much on altered quotes from popular movies/television shows for my taste. The constant forth wall breaks and petty narrator succeed in raising a few smiles - it's the same narrator from The Stanley Parable, Kevin Brighting. He continues his stellar performance from the previous game with a voice so British that it makes a plate of tea and biscuits materialize right on your desk.