Divinity: Original Sin
I've finally after several tries got into this game. The game seemed to gate you through a somewhat linear path with 1) encounters at fixed locations/enemy levels and 2) keys/story stuff/etc. I thought this might just be the intro to the game, but other people confirmed the whole game is pretty much like this, and I had lost interest as I had just finished M&MX, which also has a similar setup of having gated encounters funneling you through a mostly linear path.
I guess I realized it's okay for an RPG to keep you on a linear path as long as it's got something else to make up for it. For D:OS, that's the combat (at least 7 hours in) and the exploration (linear, but thoroughly exploring each area often gets you some nice stuff). Also great is the soundtrack, which has gotta be one of the best ones in recent years.
It's a fun game, but it feels a lot more like playing some kind of Tactics Ogre/Final Fantasy Tactics game with exploration between story battles.
DUSK
I couldn't believe the hype. Surely this must be some hipster thing; I mean, look at the graphics.
Nope, I should have believed the hype, and this game is amazing. The best FPS I've played since FEAR. Amazing atmosphere (+ soundtrack), fast, plenty of exploration, fantastic level design, great weapons, memorable enemies, what else do you need?
Blood: Fresh Supply
I continue to work my way through this one. It still seems really off from the DOS version or even from GDX/NBlood (for example, in original DOS version it's very easy to jump over a group of enemies chasing you and I used this tactic often, but in Fresh Supply it's hit and miss; also, crouching would often make you more difficult to hit by hitscan enemies in DOS version, but here it doesn't seem to matter). For the time being, I'm playing around with Lightly Broiled settings customized with cultist accuracy turned down one level; it's a bit closer to LB in the DOS version like this, though admittedly easier.
DOOM SIGIL
I've been testing this on various source ports. It runs fine on GZDOOM of course, but no matter how I tweaked it I couldn't get it playing just right. Next I tried DOS on a lark, but it won't work with standard DOOM. After that was Chocolate DOOM but you get a visplane error immediately after starting the game. Finally, Crispy DOOM: this works fine and right now this is my preferred way to play it. The lighting/coloring feels more authentic (I know that's ridiculous since SIGIL was likely designed/tested using a ZDOOM or a variant) and I get a kick out of playing it at 35 fps with interpolation off so that it feels very close to the DOS version. Crispy DOOM lets you unlock the framerate though, so once I stop pretending I'm playing SIGIL back in 1991, I'll probably bring it back up to 60 fps w/ interpolation.