Play Divinity 2(Not to be confused with D:OS2), it's my favorite of the series. You'd be missing out on a gem by skipping it.Just finished Divine Divinity as my beginning foray into the Divinity series. I'll probably skip ahead to Divinity: Original Sin after this instead of going through each individual games. I used to have this thing about going through each game in release order, but with my time being more limited than before, I'll just go straight into the one I've been the most interested in -- but enough about that.
Let me start with the two strongest points that DD has going for it which is the music, and the visuals. Immediately the first thing that drew me into the game was the art direction and the atmosphere that gets strongly carried by the music as it completely enhances every area that you visit in the game. I'm saddened to hear that the composer's last game was D:OS but given that this was my first time becoming aware of him and first time playing the Divinity series, I have his music to at least look forward to with most entries.
The rest of the game isn't nearly as strong. The combat is so-and-so after you get out of the initial area. It's still fun in parts, but the game never gets challenging in a fun way, especially once you realize how broken the Frozen spell is, but even without that, it is still relatively easy to just go through the rest of the game with the exception of 1 boss that you fight two times. Josephina was the only enemy that gave me a run for my money and the only time I had to back away from a fight in order to level up and get a skill to get rid of the Dreadknight (in the sense that I turn him over to my side to attack her).
Then there's the final dungeon which is essentially one big dungeon compromised of 6 small dungeons of which 5 is relatively reasonable size. But as if the game wants to give one last big fuck you, the size of the last area leading up to the final boss is filled with enemies, and is bigger than the other areas. Suffice to say that you get tired long before reaching the endgame that by the time I realized the number of enemies I was going to be fighting against that I ended up just using an invisibility spell to just skip past all the enemies, click the two levers to open up new areas in this oversized place, and just go straight to the final boss who ended up being a joke.
In terms of writing, serviceable is the word I'd probably use as the majority of it is pretty typical of D&D. There's a lot of fun scenarios that the game takes you through, but it never gets interesting enough to elevate the story or any of the quests or any of the characters.
Problem with the paladin dialogue is that it is either "I can't accept loot because I am an idiot" or "Die, infidel!"Icewind Dale 2. back then, I remembered it as the best infinity-game and after the prologue and two chapters I still think of it as the best. The little details do it for me: that a Paladin has it's own dialoguechoice and you damn well will choose those, the skillsystem is nice and the choice of race gets commented on. The plot is still solid so far. But it does get easier, once you reach a certain level and your mage has some powerful spells. Fireball is a real gamechanger. Let's see, if I can finish it this time.
Problem with the paladin dialogue is that it is either "I can't accept loot because I am an idiot" or "Die, infidel!"
Not really. It is jarring as hell. The paladin will go all "Die, infidel!" to the werewolf but he won't do it when it comes to the duergar or drow camps. Either way, he would have detected Evil. Of course, it is likely to be a party wipe at that point, especially the drow camp (Master of Sorcere would be level 20 at least; not to mention the head of the Church of Vhaerun would also be around that level), but the inconsistency is there.Problem with the paladin dialogue is that it is either "I can't accept loot because I am an idiot" or "Die, infidel!"
True, that's why he seldom does the talking. Still, points for the love to detail.
Did people consider Painkiller a true successor to FPS of old?
I always kind of treated it as its own thing, inspired by those games for certain but by no means claiming to be authentic to them.
Maybe a VF dagger would actually be better? Had severe problems killing Diablo despite the biggest damage potential of my characters.
The Micromachines game on Megadrive/Genesis is good.Can anyone recommend me some arcade racers with stronger arcade DNA than Sim? I tried Forza Horizon 3 and it felt too stuck in the no-fun zone for me. Looking for something with more of the Burnout/Dangerous Driving DNA (preferably not like Mario Kart with power ups).
Can anyone recommend me some arcade racers with stronger arcade DNA than Sim? I tried Forza Horizon 3 and it felt too stuck in the no-fun zone for me. Looking for something with more of the Burnout/Dangerous Driving DNA (preferably not like Mario Kart with power ups).
Dark Sun - Shattered Lands - Convinced one tribe to join the alliance, and I think I had my fill. I went with the default party, and set three of my guys to be controlled by the computer while I retain control of a barbarian who goes around punching people. It plays like diablo, which feels very very weird. The game is so easy that all I have to do is click on things and they die,
I went with the default party, and set three of my guys to be controlled by the computer
awful combat