Two posts on prestigious Page 600.
I've recently been revisiting
Spelunky. I was all over the original (Spelunky Classic as it's known today) back in 2009 to the point of exhaustion, and while I was pleased with Spelunky getting a 'proper' retail release in 2013 I really didn't have it in me to play it again to any length. Until now.
And now I can finally put into proper words what it's like playing Spelunky HD vs the original. The HD-version has more options and more graphical details (I love how the entrance cave gets filled with scribblings and empty bottles) but the faults introduced in the newer version ultimately tip the balance to the original. The original was fast-paced and never lagged, while the HD version seems to run at ~95% of the speed and suffers from the occasional lag spikes at the worst of times. This could be a framerate cap issue for our retarded console brethren. I personally don't like the overly cartoonish art style, and the music is unfitting.
What really clinches it for me however, is the greater difficulty added, particularly the wall of difficulty that starts with the temple.
There are new monsters in Spelunky which add more gameplay, and until one reaches the temple levels the monsters are balanced and thought-out, but one ominous-looking gameplay change is that you can't goomba stomp large monsters anymore. That change, plus just two of the new critters introduced in the temple add too much weight and the gameplay sinks to the bottom.
In Spelunky Classic the Mummy was the most dangerous non-boss enemy. This guy:
It's big, slow, has a devastating ranged attack but it also dropped the scepter, which was a literal "I Win!"-weapon of the game.
In Spelunky HD the Mummy no longer drops the scepter, that item has been given to another monster. Meet asshole No. 1:
Anubis not only floats around menacingly, but he also
uses the scepter against you. 9 times out of 10 the best course of action is to run away, as circumstances are rarely in the player's favor to take him on. (There's also an upgraded version of him later on, but I haven't even reached that far to encounter him.)
Then there's asshole No. 2:
Croc Man here has a really nifty defense mechanism: He teleports away the instance he's about to take any damage. This saves him against virtually anything, making it almost impossible to kill him. Avoiding him is the saner option.
And a final note on the magma man, which upgrades him to full asshole-status:
Every note states that he does harm other monsters when he touches them. He doesn't, I've seen this myself. In addition it seems the devs increased the chances of them spawning from magma pools, and that they live longer than in the classic version. This makes them extremly dangerous.
Combine this with the usual array of traps, monsters and random fuckery that only Spelunky can deliver, and the temple is a certified deathtrap. Before I could usually last a cool 30 seconds in the temple without running into difficulties, now it's uncommon that I even survive 20. I haven't even tried to reach the Hell levels yet, and all things considered I see no reason to make that attempt.
EDIT: Text updated, see new post below.