Gregz
Arcane
Currently playing Ultima Underworld. It's embarassing to admit, but this is my first playthrough, even though I am a long time fan of System Shock and Thief.
How are you liking it?
Currently playing Ultima Underworld. It's embarassing to admit, but this is my first playthrough, even though I am a long time fan of System Shock and Thief.
Here's a mindblowing idea: Blood, SW, Q1, Hexen 2 and Jedi Knight are all great games. Also, comparing Hexen 2 with Blood or SW doesn't make much sense, although I get that it was about the graphics/engine in this particular case.Blood and SW also felt dated, having been released after Quake. Duke proudly claimed "I ain't afraid of no Quake" in early 1996, but by 1997 the engine was clearly past its prime. 1997 also saw releases of Hexen 2 and Jedi Knight, the era of sprite graphics and software rendering was over.
Dated or not, the single-player in Blood was a hell of a lot more fun than Quake.
Currently playing Ultima Underworld. It's embarassing to admit, but this is my first playthrough, even though I am a long time fan of System Shock and Thief.
How are you liking it?
I'd say it's more about the complexity.Perhaps John Carmack's brilliance lies not in his technical abilities, but his infamous and prophetic words about plots in games not being that important.
It is impressive what was possible several months before Wolfenstein 3D release. I wonder how well UU run on hardware of that time.
Meanwhile Wolfenstein ran decently on machines as weak as 12 Mhz 286 processors - it didn't even need memory about 640Kb, while the two Ultima games wouldn't run without at least 2Mb of it.
Ignoring Hommlet
Try playing the game since it came out, not being able to get to anything fun, abandoning it, going back to it at least 5 times, abandoning it each time, going through boring 3.5 edition party creation every single fucking time..Ignoring Hommlet
You absolute madman. I want to know what it's like to have that kind of willpower.
Nothing seems to stick at the moment
Not especially, no. It's fine, the level design is OK (except for the water mill which was annoying) and it gets major points for style, but the hitscan enemies are completely bonkers. Sometimes they'll blast me full of holes in 0.1 milliseconds, and other times they'll just stand there talking to themselves ("Where are ya, marshal?") and let themselves be gunned down at my leisure. There seems to be no rhyme or reason to it.Nothing seems to stick at the moment
You didn't enjoy Outlaws?
Poor graphics indeed but the art direction is pretty solid. Certain locations(usually indoor ones) manage to look really nice thanks to it.Soulbringer
Update on this, finished the Fall of the Trident campaign just now and damn, it still holds up remarkably well. Beat it on Hard and i remember Hard kicking my ass when i was younger, but this time it was nowhere as difficult. Guess i have gotten much better since then.Decided to play Age of Mythology and still very enjoyable even after nearly 13 years of not playing it. Reaching the end of the Egypt portion of the campaign.
Not especially, no. It's fine, the level design is OK (except for the water mill which was annoying) and it gets major points for style, but the hitscan enemies are completely bonkers. Sometimes they'll blast me full of holes in 0.1 milliseconds, and other times they'll just stand there talking to themselves ("Where are ya, marshal?") and let themselves be gunned down at my leisure. There seems to be no rhyme or reason to it.Nothing seems to stick at the moment
You didn't enjoy Outlaws?
I tried to play it like a stealth game like you said, but with level design being the way it is I'm not sure what that entails in practice, other than creeping around everywhere very slowly and sniping enemies from outside their vision range with the scoped rifle, which presents no challenge at all and isn't very much fun (I'm still doing it, but only to save myself the aggravation of going toe to toe with too many enemies at once). I dunno, maybe I don't like shooters after all, and Jedi Knight was just a fluke. I'm going to finish it, but it hasn't grabbed me.
Yet the pace was just right, so it was still interesting, varied and never felt too long.I think my reflection on Half-Life is that the single player levels are a bit variable. The intro is great initially but then goes on far too long, then some great levels once you open the "resonance cascade" or whatever but once you tackled the three tentacle things it gets a bit boring for a while until it picks up for the peak of Surface Tension which I remember as being the best part of the game.
Xen was alright in itself, but jumping mechanics were too wonky to have proper fun. At least it wasn't that long.Then you get stuck in Xen shite and it ends. Think I've only gotten through Xen one time.
Since the quote was from Episode 3(full version was released in April), Duke wasn't afraid of it mere 2 month before Quake's release. It always struck me how fast the PC games industry was moving back then.Duke proudly claimed "I ain't afraid of no Quake" in early 1996, but by 1997 the engine was clearly past its prime.