1000xRESIST
This was a truly pleasant surprise, and it's hard to define the game in orthodox terms. Some people like to compare it to NieR or 13 Sentinels, but I don't think so.
This game was made by 4 people, all Asian diaspora living in Canada, and they decided to spin their own personal experiences (Hong Kong uprising, trauma of moving into a foreign country at young age, etc.) into this game, and then some.
It's all framed through a Sci-Fi story. Sometime in the 2040s, a bunch of aliens "The Occupants" one day show up and bring a disease with them that kills almost all of humanity. Any attempts to communicate with them, or find their motives, are in vain. They're not your usual grunt aliens with laser assault rifles, but just bundles of information, or 4D beings sapping human emotions for nourishment. Suffering and fear of death are the most valuable resource to the Occupants, which then gets stored in a database that is quite literally wrapped around the Earth like a shield. It is what they do I guess. Nothing personal. Humans live on as memories. Ray Kurzweil must be losing his last hair over such paradise.... if he was still alive in the 2040s, that is.
Hong Kong girl Iris is special. 'cause somehow, she's immune to this disease. Plus she doesn't age. But why? She's also a psychopath growing up in a broken family and shoving everyone away. Soon the remaining authorities get wind of this and want to experiment on her, to find a cure. Eventually, the last remaining humans build 50 gigantic floating cities that can submerge to the bottom of the sea at high speed, a last ditch attempt to save
some humans and escape the grasp of the Occupants. They take Iris and some of the best of humanity with them. They bombard the last remaining human cities to incite panic, as a diversion tactic to make the Occupants flock to these spots of suffering so that the ships can vanish quickly without interference. Some ships succeed, some go AWOL, others flood themselves to buy time for the remaining ships to escape the Occupant's hunger.
Good thing the ship Iris is on made it.
Fast forward.... years, decades? Hundreds of years? Thousands of years? Who fucking knows? Everyone's dead, except Iris, the ALLMOTHER of course, and her many sister clones she has created since then. A Post-human society, living a serene life in "the Orchard" (aka the ship). Each sister has a specific function. Fixer (plumber), Bang Bang Fire (defense), Knower (librarian), Healer (physician), Principle (boss), and then there's Watcher (watches everyone). This is the sister you're going to play.
I could waffle on forever and not even scratch the surface of this complex, multilayered tale. You're going to do all sorts of weird shit.
You'll have communions with teenager Iris when she was still Earth bound, her drama with her parents, their drama, etc. You'll uncover what's really going on with the Occupants. You'll witness an authoritarian takeover in the Orchard by the people you trusted. You'll commit murder, you'll commit terrorism, you'll die. You'll also remember things wrongly. You'll make choices throughout the game that will amount in several different endings.
The game is basically a memory hopper, effortlessly weaving personal, contemporary experiences into a time-jumping SciFi framework, and then manage to make actual sense on top of that. In the hands of a lesser writer, this ambitious endeavour would have immediately collapsed in a puddle of cringe and confusion. But these developers took their work seriously and pulled off a painstakingly crafted narrative adventure that truly speaks from their souls.
Still not making sense? Don't worry. Just enjoy.
Unless you're a crybaby that needs everything spoon-fed and by the numbers. Then look elsewhere.