Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,880
This message isn't tied to scripts that check whether you have or have not broken the game's main path, it's just flagged to display whenever you kill specific NPCs that are essential for the MQ regardless of whether they're still needed or not. More like a "in case you hadn't guessed this person is important, you may or may not still be able to complete the game". I actually like that the message is vague like this, and needless to say it's light-years better than unkillable NPCs a la Oblivion. In any case the messages are not true, since there's a back-path through the MQ that only requires a single NPC that isn't normally required for the main path - and of course even you kill that NPC and break the back-path you can STILL complete the game if you know what to do and understand the mechanics of the endgame enough to bypass the need for Wraithguard.He was a tough cookie but ultimately it was unsatisfying. Plus, the game gave me the "you broke the prophecy" message despite having fulfilled it already.
I don't remember if many NPCs notice you killed Vivec, but it doesn't really change anything in the game (I was hoping the Ministry of Truth would crash into Vivec city but I don't think Gamebryo can handle this kind of thing). I think Almalexia does have some special lines if you kill Vivec before doing Tribunal. Otherwise yeah killing Vivec if you've already completed the game is anticlimactic, less so if you kill him when you first meet him and go through the back-path (and for some of us who did this back when the game was new, we didn't really know what we were doing or what the strange artifact was for and had to figure things out ourselves; I don't think you can recreate this kind of situation almost 20 years later, but if you have no idea what the back-path is then trying to find it can be a lot of fun)