started wildermyth, kinda like a SRPG. It's fun and not too complicated, but still in early access, I'll see how that change
okay, so I played again and maybe I'll write what I enjoy:
The magic system works by linking the mage to objects in the environment, which allow the mage to cast a spell from the object (so the spell range is measured from the object, which isn't clear at glance and burned me a few times at the start); it also means that the map will play a big part on how useful mages will be, as on a barren map, they'd be useless
Throughout the game, usually before/after the combat phase, there are dialogues sequence that either give bonus for the combat, some loot, stat upgrades or give a hero a transformation, like replacing limbs with rock or wood equivalent or adding animal features (I've seen raven wings). For the transformations, after each chapter, you can allow the transformation to progress or not, giving you stats changes and maybe new skills. I haven't done it, but I guess the transformation can go all the way until the character is transformed into a man-shaped animal.
All the characters are randomly generated and have some personality traits (like poetic, greedy, coward), which will change some of their lines in the dialog sequences and add some hooks for secondary quests
Characters can have relationship between them (romance, rivalry, friendship), which give stat bonus when they're fighting together, but I haven't seen much impact. If enough time pass between the chapters, children of a couple can join you.
Campaigns are divided in chapters and each chapter can be decades apart, with the characters growing old and gaining white hair and wrinkles, until they have to leave the party. Since characters have a limited duration in the party (and can die anyway in combat), there's an incentive to recruit new characters, but I'm finding that they don't grow fast enough compared to older characters, so they'll constantly lag behind
Also there's no inventory management: any item given to a character will belong in perpetuum to them, so it's way harder to bring new characters up to the level of veterans
The game has still some UI issues (shit that's not visible, the rogues can turn invisible, but the skill bar doesn't tell which ones will break stealth)
I'm not totally a big fan of the overland map, but the dev have worked on it since releasing the version I played, so maybe there's hope.
TL;DR: storyfag game full of randomness focused on the randomly generated characters