schru
Arcane
- Joined
- Feb 27, 2015
- Messages
- 1,143
Yes.Purists will scoff at using texture upscaler
It's a good game, but the first one is also very much worth playing. The combat might be simpler (although the sequel isn't particularly sophisticated in that regard either), but the level design is also quite elaborate and provides for fun exploration; the atmosphere is also pretty strong. It works just fine in DOSBox and the Sound Canvas VA is the best choice for the MIDI music, short of having the SC-55.
Dark Forces II starts a little more constrained and less impressively in a way (well, the first level is big, but a lot of it is similar-looking metal corridors), but the missions become very interesting later on.
About the ‘Remastered’ patch, I played the game on Windows 10 and I think all I needed for the hardware-accelerated mode to work in full screen was to use the dgVoodoo wrapper with the right setting. It shouldn't be much more hassle to set up, though one thing the patch might get right is the music playback, which seems particularly problematic in this game with regard to modern systems. I'm not quite sure how it was supposed to be now, but I think a different track was supposed to be played after the initial one, with some interval in between?
I suppose up-scaled textures aren't as bad as entirely different ones, but the author of the mod does note that they contain processing artefacts. That replacement model for the weapon looks hideous and I think lower-polygon models for the characters also had more charm.