I'm Big Into Anal
Arcane
oblivion game of the year mod
looking for some mithril razor thing that sounds important in a big ass dungeon
looking for some mithril razor thing that sounds important in a big ass dungeon
Next up on my play list is Operation Flashpoint: Cold War Crisis.
My notes say "ArmA: Cold War Assault contains it", so I'm currently downloading that one from GOG.
Play on the highest difficulty...which removes the on screen helpers.Next up on my play list is Operation Flashpoint: Cold War Crisis.
My notes say "ArmA: Cold War Assault contains it", so I'm currently downloading that one from GOG.
Anything I should know before playing it that I can't learn from RTFM?
Yeah, they're for multiplayer, basically (early game harassment).The likes of the Reaper and Hellion become obsolete before you know it.
The zerg expansion as far as I remember mostly implies small scope and rpgish type of gameplay, a nice change of pace (and the protoss one mostly full epic scope, yeah). So you might try the zerg one I'd say easily. But the original game (and campain) is worth it, I don't think you have to learn much in order to beat it - perhaps your micromanagement is lacking? Just watch a few vids regarding that.I'm still somewhat tempted to play the expansions but I'm not sure if I'd rather do that or git gud and beat the original first.
The main problem I had with starcraft 2's campaign was that it wasn't representative at all of the multiplayer game. Different units, things work differently, no macro mechanics... Starcraft 1's campaign sort of taught you the basics of the game, all the units in the campaign were real units usable in multiplayer.I beat Starcraft 2 a while back, I'm very conflicted on it. On one hand I can't deny I enjoyed having an RTS I could beat - I'm a total retard when it comes to this genre and I wasn't able to beat the original - but I can't deny it's an objectively inferior game due to its casualized campaign structure and bloated gameplay mechanics. There's too many units, simply put. The likes of the Reaper and Hellion become obsolete before you know it. The presentation was also a downgrade, in both the art style and voice acting. It's too soft and Halo-esque. There was still parts that I liked - some of the missions were fun and interesting, there's some cool unit quotes, certain units like the Raven were good ideas, and as bloated as it is, the gameplay was still fluent and fun. I'm still somewhat tempted to play the expansions but I'm not sure if I'd rather do that or git gud and beat the original first.
You mean like Rexxar's campaign? That sounds killer, I loved that part as a kidThe zerg expansion as far as I remember mostly implies small scope and rpgish type of gameplay, a nice change of pace
I'm with you. What little you get to see of them in WoL, they really failed to impress, especially the Phoenix.Plus, and this may just be personal preference, I just didn't enjoy the protoss units at all in SC2.
Yes, it's why the game feels so "7th gen". There's less room for imagination, and the faux-nonlinearity of inbetween-mission upgrades diminished the "git gud or git rekt" approach of the original. It's similar to what happened to shooters after Gears of War, albeit not as extreme.I suppose that last part was an issue for me throughout all of SC2's campaigns. They were designed more "tightly" than SC1's maps, for the most part. There was usually some kind of time limit, resources were tight, unit selection was limited, etc. Rather than just letting the map play out organically, like many of SC1's campaign maps. In SC1 I felt that I had come up with a way to win. In SC2 I felt like I found the intended way to win and then followed it.
You're probably overestimating SC difficulty. I'm sorta crab myself and I remember completing zerg campaign with "almost mono" lings (I've used a pack or two of hydras/mutas for anti-air). It won't be possible in Brood War, but vanilla SC was easy.I'm still somewhat tempted to play the expansions but I'm not sure if I'd rather do that or git gud and beat the original first.
Yeah the vanilla SC campaign was pretty easy. Brood war was definitely harder, you did have to think a bit sometimes. And fuck that level where you have to wipe out the protoss base within X time limit.You're probably overestimating SC difficulty. I'm sorta crab myself and I remember completing zerg campaign with "almost mono" lings (I've used a pack or two of hydras/mutas for anti-air). It won't be possible in Brood War, but vanilla SC was easy.I'm still somewhat tempted to play the expansions but I'm not sure if I'd rather do that or git gud and beat the original first.