Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,486
Location
Djibouti
ja19.png


Finished JA1: Deadly Games. Pretty cool. Serves as a nice bridge between JA1 and 2 mechanics-wise, and adds or fixes a lot of things that were annoying about JA1 - now dudes heal a bit between each day instead of having to take an entire day off to heal even the most minor wounds, dudes are able to spot mines without metal detectors, grenade launchers give you much more options for using grenades while enemies carry a lot less grenades on them in general, you can now crouch and shoot, you can buy and sell stuff, etc.

It's primarily a mission pack, so there's no big map to conquer, but it still has a whopping 34 missions to go through, and some of them can be big. One interesting thing is that all the maps run on a hard time limit (which varies for each mission), and while in a few instances I'd manage to achieve the objective only on the very last turn, the time limits felt very fair. The curious thing is that hard turn limits in turn-based tictacs nearly always result in something bothersome to me, but here it feels like the timers were balanced just perfectly to force you to keep going without being annoying. And if you disagree, the game lets you set longer timers anyway.

Also, since Dadly Games is mission-oriented rather than about "conquest", and with actual objectives in each mission, it's not entirely as obsolete compared to JA2 as base JA1 is.
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,179
Anachronox - Finally got around to finishing this one after dropping it when I was close to the ending due to real-life obligations. When I started playing this one I thought it was mediocre at best, the beginning is perhaps the worst part of the game. You're introduced to horrible JRPG combat when you only have one party member, the starting map is rather sparse, and you get some annoying side quests where you need to take photos of landmarks.

However, once you get off the first planet the game really gets interesting. The combat always remains the weakest part of the game, but the story, character and world building are probably some of the best I've even seen in a computer game. It's one of those games where you are close to the ending and look back and thing 'Wow, I've really come a long way'.

:5/5:

DRL - A rogue-like that is based on Doom. It's simple enough to be able to just pick up and play in one sitting, while being complex enough to be engaging. I've haven't been able to beat it yet because the completionist in me has tackle each challenge area, even if it would be more prudent just to skip them.

:5/5:

Pathfinder Kingmaker - I'm currently up to Chapter 4, and so far this is probably one of the best RPGs I've played in the past decade. Good RTwP combat and character development, an engaging story, and a base building component that isn't bare bones and just shoved in like it was in Pillars of Eternity of NWN 2.

:5/5:
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,328
Finished Radiant Historia: Perfect Chronology using the Citra emulator.An interesting game,the story and gameplay is mostly about time travel and various possibile worlds,the graphics are just passable since this is the Enhanced Edition of a DS game after all,the grid based combat and the turn manipulation is an interesting idea,the characters are ok and sometimes are a bit two dimensional and the story is good enough.Overall an interesting little game
 
Joined
Sep 1, 2020
Messages
1,091
So, I've been playing all the Carmageddon games after about 20 years since I played the second game, the only one I had familiarity with. So here's a tl;dr post about it.

The first game has the best core gameplay and aesthetics. By core gameplay, I mean that it's the one where running down people and crashing into other cars is the most satisfying. Unlike later games, peds are basically sprites that blow up when you touch them. While you can't play around with them as in Carma 2, it's more rewarding of stylish driving where you don't nencessarily hit peds full force but rather mow them down using all parts of your vehicle. More importantly, peds are often positioned in large clusters just begging you to spin or powerslide into them.

As for the the graphics, they hold up to this day. The cars have good models and deformation (remember this is a 1997 game), peds' animations, particularly as they splatter their organs all over your screen are very fun and original, and the tracks are large, diverse and interesting with plenty of secrets to discover. Exploration is rewarded in all but the Hard difficulty mode, which punishes you too much for losing time and using the recovery button (if you've never played Carmageddon, you can fix your car on the fly or set it right again if you land on your back, which will happen a lot if you explore). It's easy to forget how impressive it must've been to see your car turn into a deformed rust bucket and then slowly restore it back to normal with the press of a button back in 1997.

The handling of cars is very similar in all of the games and it takes a bit to get used to. Controlling your car as goes past 60 mph is extremely difficult, but you'll spend most of your time doing U-turns and driving kamikaze into a ramp or another vehicle, so for that purpose it works. Still, I think that the handling of most other vehicles other than the Eagle and the Hawk, your starting choices, lacks some optimization in the first game and for the most part I don't find them fun to drive.

This is different in the expansion, the Splat Pack, which has a lot more interesting choices for vehicles and I found them to handle a bit better. The Splat Pack is a worthy expansion, due to the number of new vehicles it introduces and several new tracks. The tracks vary in quality, but some are just as amazing as in the original and they tend to have large concentrations of peds for added customer satisfaction. I've only dipped my toes into the expansion proper, as I'd rather use the Meldpack, which seamlessly integrates main game and the expansion and straight out of Windows at that. I'd also recommend the Windows Restoration Project to run the original game and expansion, as it helped me with frame rate issues and crashes I was having in DosBox.

A word about the soundtrack, containing several instrumental tracks from Fear Factory's Demanufacture. While I'm not a huge fan of the band, nothing goes better with Carmageddon's mechanized mayhem than this. The second game's Iron Maiden soundtrack doesn't fit nearly as well to this kind of game.

Moving on to Carmageddon 2, one of my adolescent obsessions. In all fairness, there are several things it does better than the first game. the damage models are much improved, now including detachable parts that fly out when you crash into things; peds are now fully 3D, which means you can do stuff like push them over ledges and send them flying into air, sometimes into other peds; the environment is a lot more interactable with breaking glass and props like traffic vehicles, trains and even airplanes you can crash into or send absurdly flying while in Pinball mode; there are more vehicles to choose from, they have great designs and handle better than in the first game, and you can also have more opponents in the same race. The maps are still pretty good and reward exploration to a even greater level than the original.

In other ways the gameplay has suffered. While the selection of lighter vehicles is great, you'll struggle to get the bonuses from running over peds as they're likely to get up unless you hit them full force. The peds are also placed more randomly throughout the map, instead of clustered like the first game, with less opportunities for driving feats where you crash into +5 peds at once. I've also found it more difficult to get special bonus like Extra Syle, compared to the first game. The game is made much easier due to the Player activated power ups, which are often a great idea but give you an "I win" button after lining up against the opponent. Opponents are generally more fragile, as while before the most effective way to destroy them was by a head on collision at high speed, now you can rather easily piledrive them against a wall for massive damage. Their position is also persistent throughout the map, instead of spawning near you like in the first game. This is good in principle, but the AI is so stupid it will get stuck at the bottom of a lake or even blow itself up with mines.

While the first game hit the right spot between sadism and silliness, the second game is perhaps too much on the silly scale. The gritty atmosphere of the scenarios is replaced with a lighter one, peds are given a lot of additional funny conditions like "big heads" and "stick figures", the interface is brightly colored and, as mentioned before, the soundtrack lacks an appropriate tone compared to the first.

Oh yeah, and there are the missions. I still have PTSD from those. Now, every 3 scenarios you're forced to pass a mission. While the rest of the game is all about non-committal fun, here you're forced to do very specific things while relying on luck and borderline exploitation of mechanics. Just use a cheat, like timer freeze, and "enjoy" them at your leisure is my only advice.

All in all, a great game, but nostalgia wasn't enough to make me see the first game is still slightly better.

Let's not talk about TDR. I decided to skip to Carmageddon Max Damage right after the second game. This was Stainless's long postponed effort to copy their own game, which they managed to do to some extent. In its favor, together with your shiny graphics you still have your trademark large exploratory tracks, the diversity of scenarios, the absurd sadism, etc. For the first time, they managed to make the AI cars actually race, although this is only likely to happen in the dedicated racing scenarios. There's more variety to gameplay modes, with racing and other modes where you have to accumulate points by hunting certain peds or chasing random checkpoints, or steal those same points from your opponents by wasting them.

This is all quite nice, but what about the core gameplay? Here my expectations deflated like a balloon, as I found out that the game now discourages you from crashing into other cars. Now even a modest hit against your rear bumper will waste you. Meanwhile, wasting other cars has been made extremely difficult and costly to yourself unless you use powerups such as the anvil launcher, in which case it's very easy. So basically the game consists of hoarding powerups and using them to nuke your adversaries opportunistically. Peds retain the Carma 2 problem of being difficult to waste in light vehicles and I wasn't able to get an Extra Style bonus by sliding into them. While the tracks seem good enough (I've only played 3 scenarios), they have too much of a theme park feel for my taste (why ramps and other stunt props in a city centre?). The OST is forgettable and the art (in character portraits for example) is definitely lower quality than before.

All in all, it's an entertaining game and I paid about 5€ for it, so I'm not complaining. It's a sincere effort, I just don't believe it lives up to the Carmageddon name. If you have the Steam version, you may be interested in the Experimental Beta Patch, which was an attempt by a lone developer to fix some of the most glaring issues using fan input, as well as the amateur mod that depends on it, STShotgun's C-MD Overhaul. From what I read, this would make the game worth playing for me. I haven't tried it since I don't have Steam.
 

Jacob

Pronouns: Nick/Her
Patron
Joined
Dec 24, 2015
Messages
3,350
Location
Hatington
Grab the Codex by the pussy
Megaman Zero is downright cruel bro, even fpr megaman games standard. A fucking escort mission? You must be joking.
 
Joined
Dec 24, 2018
Messages
1,784
Reinstalled Dead Space 2 and decided to finally give it a Hard Core run, which I've never done before. Prior to that I'd played it for around 40 hours, mostly on Zealot, so the game itself wasn't particularly new to me, but my skills were certainly rusty (couldn't consistently catch a Puker's projectile anymore, for example). For logistics purposes, DS2 often works best if you keep the number of weapons used low (easier stacking in the inventory since enemies mostly drop ammo for weapons you have equipped), ideally one primary weapon plus the Contact Beam, which you keep solely for the ammo drops to sell in the store; my chosen weapon was the Ripper, as it's very ammo-efficient and tends to protect you from getting overwhelmed. The Ripper does suffer somewhat when dealing with distant enemies, and during the Tormentor sequence it is, as far as I know, broken - neither fire mode will hit the Tormentor's limbs, so you do need to bring an alternate weapon for a short section of the game there.

My first attempt ended at the Solar Arrays in a room where there's a glass panel that breaks when you trip some security beams (unavoidable) and I fumbled my gun. I don't actually recall if the Ripper's alt-fire actually can be used to close decompression blast doors, but I accidentally set off primary fire and by the time I had secondary almost ready it was too late. Back to the start of the game.

On my second playthrough I was more cautious at that point and set off the decompression while outside the room, so I could just stand and wait until it finished (I was also more conservative in general, prioritizing stasis and melee to conserve resources until I got the Ripper). Made my first save right after landing back in the Sprawl. This turned out to be a rather good choice as I died again shortly thereafter by TK-ing a fuel canister towards myself while I had a ripper blade out and spinning. Died another time by getting too close to a stasis'd Guardian planning to saw off its tentacles with one blade - turns out they can still insta-kill you when stasis'd if you get up close. On the third attempt everything went smoothly, and I made my second save game right after the escape pod crash. Proceeded with no issues all the way to Government Sector and made my third and final save right after the bit where EarthGov security forces are blocking you, but before pulling the power, leaving me with basically one chapter to go.

Here's where I hit some snags - the first time, I made it through the entire chapter smoothly and then got overwhelmed by the Pack in the final boss fight... I'd hit the core for two cycles and probably only needed one more. Could have postponed my third save until closer to the end, I guess. But, second attempt, I screwed up and blew up an Exploder arm when it was too close to me, and I guess that could just as easily have happened on the first try if I hadn't saved. Third attempt I made it almost to the final boss fight but let an enhanced Slasher get too close to me and died, and that's where I've left off for now (I think I also undersupplied myself that time - spent all my money upgrading a Force Gun thinking it would help in the boss fight and ended up with not enough ammo / medkits). I think for the fourth attempt I'll conserve whatever Contact Beam ammo drops through the chapter and use alt-fire to deal with the Pack on the boss fight.

Edit: finished. Didn't do anything special on the boss fight for the last try, just used Contact Beam. It worked fine. I think the first time I tried the boss fight I was just one short short of finishing it.


I really like Dead Space 2. It's not a scary game (except that bit at the end with the Ubermorph where you sort of have to run from enemies) and owes almost all of its "horror" aspect to the music, but it is a really good action game and a really good sci-fi game. The whole thing is well done - gameplay took DS1 and tightened it up. Almost all of the guns are both viable and fun to use (flamethrower is the exception, and maybe the Rivet Gun - funny how that one ended up being insanely overpowered in DS3). The voice acting is top-notch; I'd go so far as to say it has some of the best voice acting in any video game - even the audio logs are really well done. The setting has a lot of depth in the background lore, and feels real. They went to great lengths to make the Sprawl feel like a lived-in place, with all sorts of fictional brands and stores, incredible amounts of environmental detail, etc; it feels like there's more to the world of Dead Space than just the games, and when you feel that way about a game, the developers succeeded in building their world. Graphically it still holds up; texture resolution isn't as high as a modern game but it's not something I tend to notice when playing DS2, possibly because the lighting is so good or because there's so much visual detail.

Shame what happened with DS3.

I wasn't able to beat the original
On one hand I can't deny I enjoyed having an RTS I could beat

You might like Warhammer 40k Dawn of War games or try Ground Control if you want to go simpler way.

Seconding this, DoW is really simple and easy to play, on top of being a great game. Probably one of the best "casual" RTS games that can be easily picked up and played without having to learn an intricate economy or any of that sort of thing.
 
Last edited:
Joined
Aug 10, 2012
Messages
5,894
Swordflight, a module for NWN1.

It blows any of the official campaigns out of the water (either NWN1 or 2, including expansions). Great reactivity, build feasibility, no rest spam (honestly, this makes such a difference it's not even funny), tense resource management (tied with the previous point), good encounter design, high (but fair) difficulty, actual puzzles that aren't braindead, a decent plot, this thing has it all.

It's amazing how much of a better campaign a lone (very talented) guy using free tools can make than studios spending millions of dollars on trash. I'm only at the end of Chapter 1, but I already feel it's one of the best RPGs I've played in recent memory. Its only setback is the single-PC nature of the engine itself, unfortunately the companion AI is very bad and I suppose there wasn't much the developer could do about it.

However, the engine does have its advantages - it plays very fast and is pretty responsive for your player character. I don't even think it looks bad at all, it has aged pretty decently (certainly much better than NWN2's).

Anyway, congratulations rogueknight333, this is truly a masterpiece and belongs to the same echelon as the original Baldur's Gate. It really is that good and I can't wait to play the followup chapters.

swordflight-chapte_00ujkso.jpg

swordflight-chapte_00hvkt5.jpg

swordflight-chapte_00t4j1f.jpg

edit: finished it. The last (optional) fight was pretty intense, I could only get past it because I used pretty much every buff I had access to (use magic device is a must in this campaign, so I had to take a rogue level for my dwarven fighter), especially a Flame Weapon scroll that made all the difference.
swordflight-chapte_00ojjdh.jpg

I finished at level 5. Looking forward to Chapter 2, which spans up to level 17 from what I understand - must be a lot longer than the first one, which was basically a long and excellent dungeon crawl, with more enemy variety than most full games.
 
Last edited:

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
playing disco elysium for the first time.

just died from kicking a post-box. I hadn't saved because there seemed to be no immediate threat of death in this game.
 

Axecack

Literate
Joined
Sep 5, 2021
Messages
10
EYE Divine Cybermancy - 3/5

Just beat this recently for the first time. I spent the majority of my playthrough wishing this game was Deus Ex with better gunplay. It wasn't. It had all the ingredients to be one, but settled on being a mindless horde shooter with a purposely confusing plot to make it seem deeper than it was.

To be fair, I enjoyed the earlier levels where you spend your time exploring environments, talking to people, and completing objectives, but even during those levels the "RPG" aspects of the game were barely holding on. Once you enter the last few levels of the game, it drops all pretense and fully transforms into the janky mindless shooter that it always was.

I still rather enjoyed my time with it and it certainly has great gunplay... that is until you start fighting "armored" enemies that are immune to all but 3 guns and enemies which can just randomly one-shot you with hitscan weapons. I did enjoy the hacking and cyber powers and being able to run as fast as a motorcycle. But it all just seems so surface level and unfinished. Clearly the developers had a vision and just didn't have enough time and money to finish it. This is what sequels are for! But they moved on to entirely different projects, unfortunately, so EYE will most likely remain an awkward, promising protoplasm of what should have been a masterpiece.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,933
Location
The Swamp
Recently finished a run of ToEE, and now I'm messing around with Far Cry 5.

I'm not a fan of Ubisoft games. I find them much too gamey for my taste, and FC5 is no exception. That said, I'm having fun atm just running around and killing these crazy hillbillies. Not sure if I'll actually finish it. In fact, I don't think I've ever finished any game by Ubisoft.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,203
I tried to play Mad Max, that 2016 game or so, and, despite on paper looking like it could be great... The "modern Ubisoft's game elements" stand out too much. Collectible shit EVERYWHERE, not much interactivity with the scenarios, Max's movement abilities being extremely limited (he can barely run FFS), game icons plastered everywhere (especially when you meet something for the first time, which is distracting and can interrupt the flow, plus sometimes it fails to load properly anyway, lol), leveling up abilities because OF COURSE it should have them, etc.

It's a good try, but I'm not liking it much, I'm torn between playing it more or just watch a LP and do it faster. I got until you find the weirdo guy that increases your stats for the first time, after blowing up that camp that is totally not recycled from the newest LOTR games.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,365
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I tried to play Mad Max, that 2016 game or so, and, despite on paper looking like it could be great... The "modern Ubisoft's game elements" stand out too much. Collectible shit EVERYWHERE, not much interactivity with the scenarios, Max's movement abilities being extremely limited (he can barely run FFS), game icons plastered everywhere (especially when you meet something for the first time, which is distracting and can interrupt the flow, plus sometimes it fails to load properly anyway, lol), leveling up abilities because OF COURSE it should have them, etc.

It's a good try, but I'm not liking it much, I'm torn between playing it more or just watch a LP and do it faster. I got until you find the weirdo guy that increases your stats for the first time, after blowing up that camp that is totally not recycled from the newest LOTR games.
It's only good for the driving and the landscape. Rest ain't such of a much. I finished the game but I will lose no sleep over not replaying it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,566
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I tried to play Mad Max, that 2016 game or so, and, despite on paper looking like it could be great... The "modern Ubisoft's game elements" stand out too much. Collectible shit EVERYWHERE, not much interactivity with the scenarios, Max's movement abilities being extremely limited (he can barely run FFS), game icons plastered everywhere (especially when you meet something for the first time, which is distracting and can interrupt the flow, plus sometimes it fails to load properly anyway, lol), leveling up abilities because OF COURSE it should have them, etc.

It's a good try, but I'm not liking it much, I'm torn between playing it more or just watch a LP and do it faster. I got until you find the weirdo guy that increases your stats for the first time, after blowing up that camp that is totally not recycled from the newest LOTR games.
I'll quote my simple impression of the game from some time ago..
I got bored pretty quickly. Played about 3 hours tops.
 
Joined
Mar 3, 2018
Messages
5,698
Tried out Brigand: Oaxaca.

Liked the concept but it's too combat heavy in a game that I'm not really enjoying the combat in.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,931
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I tried a few card games from my backlog for a bit before starting Wrath of the Righteous again to see if it's working enough for my tastes.

Hand of Fate 2 is trash. It basically takes card details and either has a simple minigame for you to try or a combat arena full of dumb AI enemies that rush you while you hammer your mouse button in janky ARPG combat that sort of reminds me of Gothic 3 if designed as a student class project. Dumped it and crossed it off the list.

Shadow Hand is a solitaire sort of thing that randomly generates your puzzle and can literally be unwinnable at times, forcing you to replay the same level again. When it's not unwinnable, it's alright. Boring though. You'd have a better time playing Windows solitaire unless you want to look at flash game art of highwaymen stabbing and shooting one another while you... play solitaire. Dumped it and crossed it off the list.

Unlike the other two games, Trials of Fire is actually really good. It's basically a roguelike where you have a small party of adventurers that faces various scenarios with card mechanics. You have a deck of card abilities based on your class, your gear, and choices you make on level up or gear upgrades and the number of cards you can play during a turn depends on choices you make in and out of combat, as well as your party's condition (e.g. fatigue and injuries). There is no progression between scenarios other than unlocking new classes. It's quite easy to pick up and put down and I'm sure I'll be playing this one on and off for quite awhile.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,566
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've beaten some games.

Voice of Cards: The Isle Dragon Roars
A jrpg with Nier's Yoko Taro's name tied to it. The idea is interesting, but ultimately, the game is a very shallow experience. Easy combat, too few songs, underdeveloped characters, and undercooked story. Two fights in the game gave me a challenge, the rest was a piece of cake. You meet potentially interesting protagonists and antagonists, but they are never fleshed out. The idea of the main plot is interesting, but everything happens at such a quick pace, that you feel that the game ends too quickly. Music is very good, but there aren't many tracks. The game cuts out all fluff, to its detriment. Game should be priced at $15.

I played a bunch of DRM free games you get with Humble Choice. Unparallel was a simple puzzle game. Don't Give Up: A Cynical Tale is an rpg about a depressed dude. Probably developer self insertion.
A2Be - A Science Fiction Narrative was a short adventure game. I have nothing positive to say about this one.

On GOG, I probably already said that I beat A.D. 2044. Women will be our downfall. Avoid this game at all costs. It was almost torture.
While I am on a quest to beating more of my GOG backlog, I decided to finish Aliens versus Predator Classic 2000. It was pretty cool. It was quite a change of pace playing as a xenomorph, stomping everything, and then play as a marine, and panic when you saw aliens.

Last but not least, I beat
VA-11 Hall-A: Cyberpunk Bartender Action. Let me get this out of the way. The wokeism is real, and the main story isn't really that interesting. I still think the game is decent. Why? I like the graphical style and the soundtrack. Of course, this is not nearly enough to call the game good. Why do I think it was decent, then? I would say the dialog was well written, which is the bread and butter of a VN. Not only that, but it actually felt natural, something that isn't usual. The serving of drinks and handling finance was an okay element, too.

Other than these, I'm playing quite a few games. Too many to list, I would say.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,477
Started Codename 47 intending to finish it even though it can be a pain in the ass thanks to the lack of saves.

Also not bad detail for a 20 year old game:

https://imgur.com/a/lOl2biL

Dont remember any others from that year using physics or animations like that.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,486
Location
Djibouti
you dash past the angry slugbeast to grab that last HEILWURZEL you need for your quest

obv you run into two angry lizards

while running away from them you trip an angry oversized toad

and as you whack the oversized toad an angry mutant sneaks up on you and whacks you dead with one blow

just ELEX things
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,231
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Finished Ghost of a Tale, or as I came to call it: Thief: The Squeak Project.

It's labelled as an action-RPG, but the protagonist never attacks, at best he throws things at baddies. The RPG-elements consist of getting XP for solving the numerous quests, and getting extra HP and some extra perks as a reward. This game falls squarely into the old "action-adventure" genre, which was used to describe adventure games that were trying to get away from the text parser, but hadn't come up with point 'n click yet. What sets GoaT apart from many other games is that it's heavily based in stealth elements.

And that, for me, became its biggest problem. Not that the stealth mechanics were bad or anything, no. It was the fact that on so many levels this game has been done to death by the Thief 1&2-community, as numerous Fan Missions exist that strive to accomplish the same thing as this game - and some of them outperform it. About the only thing GoaT does better than any Thief FM is character writing and dialogue - Thief Fan Missions are notorious for relying upon mountains of parchments left all over the place to drive the plot forward, but here there are genuine characters with depth and motives. The songs are pretty good as well, haven't seen many of those from the Thief-community.

But like far too many Thief FMs, GoaT gets burdened with busybody-tasks. Collect this, collect that, gather those mushrooms, hunt down those flying beetles you released, etc. Gets really tired really quick.

As much fun as I had while playing this, I'm also glad that I saw it through to the end so that I won't have to bother with it ever again. :3/5: is about the right score.
 
Last edited:

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,401
Location
Flowery Land
Beat Dragon Quest III (SFC) all the way. A very strong game to, essentially, launch a genre (Alongside Final Fantasy, which came out right next to it). Decided to go and do DQ1 (SFC version too) since I've tried it but never beat it. and its immediately clear just how much DQ3 improved on the predecessors (DQ2 is apparently badly programmed and designed) and even the improved port is a pain to play. It may have created the jRPG genre, but I can see why barely anyone copied it till 3 (were there any jRPGs released between 05/27/86 and 02/10/88 besides FF1 and Megami Tensei, which has more in common with western dungeon crawlers with not having anything but dungeons? The best I can find looking through Famicom releases are more accurately called Zelda-like than DQ-like.)
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,328
Finished Earth Defense Force 5, playing co-op with a friend.It's a lot like 4.1 but with improved graphics and a few changes to enemies,waepons and balancing,still a nice coop alien killing 3rd person shooter.Recommended for coop
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
Been replaying The Witcher 1. One of those games that I actually really didn't like when it was first released, except for the marvelous atmosphere. But it's grown into something I kind of hate-love. I mean, it's such a mess of a game. Some of the gameplay is horrendous, clumsy, padded. The translation is shitty even with the enhanced edition etc etc etc. But... it's charming as hell, has lots of neat ideas, is ambitious and as mentioned before, has an absolutely amazing atmosphere. Visually speaking, it's impressive that they squeezed this game out of the Aurora engine. The environments are beautifully realized. Music is fantastic.

I just finished the final chapter which is, to be honest, really crappy. But, even with its many faults, this is probably my favorite game in the series.

Gonna move on the Witcher 2 afterwards which is my least favorite, at least last time I played. Then onto the third one but I doubt I'll have the stamina to finish that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom