Finished
Jedi Knight: Dark Forces 2
A few thoughs:
-Graphics didn't age well, though that level with the falling spaceship did impress me considering how old the game is.
-Platforming is a bit wonky, it's sometimes hard to figure out where you can jump and where you can't. Katarn does have the tendency to get stuck in tight places.
-By the time i figured out how to change the inversed up/down mouse controls i already got so used to this i changed it back.
-This game is from the era in which searching for the way to progress was considered a normal part of the game. Never felt the need to use the map, but i did get stuck twice for a bit.
-Level design is cool, a lot of opportunities to get a drop on your enemies and a lot of secrets. Not sure how to feel about being rewarded with extra stars for your force powers if you found all the level secrets.
-My favourite power is the jump, it can give you an acess to alternative routes if you remember that you have it.
-Protection power is busted, all lighsaber duels became a joke the moment i got access to it. Whole game became a easier in fact.
-FMV cutscenes are charming
-Old star wars is 200% cooler than the recent one, won't elaborate.
- And i really like that getting a lightsaber doesn't render your normal weapons worthless or optional(in comparison to the game sequels). Fitting considering that Kyle Katarn is new to this whole jedi gig.
This is indeed a good game.