Gave up on Star Command.
Things I hate about this game:
Equipment can be destroyed by enemy fire. If your grenades are hit, so are all your "reloads". But if try to avoid all the eggs in one basket and stack up on individual grenades you end up with lots of 0 grenades that you can't equip or reload to actually use.
You can only reload weapons in combat. [EDIT: actually, it seems reloading from the ship menu will also load personal weapons]
You can reload ship guns outside combat, but only if they are empty. And you can only reload in combat rounds, not in rounds where enemy ships are out of range.
You can only re-equip weapons in combat. And even if you use the command to just check which weapon you are currently using, you waste a round. If you have forgotten which weapon you currently use, there is no other way of knowing, if you have several weapons. And you need more than one weapon in case your current one gets destroyed.
Some messages flash by so fast that it's impossible to read them. The text delay option only delays the time before the text appears, not how long it stays on screen. So I had to use the movie capping function of DosBox to check what ships I'm facing, for example.
I don't recall the Amiga version being so frustrating.
Checking CRPG Addict's blog I see I wrote 11 years ago:
EDIT: The blatant level scaling is also a turn-off.
I would have liked to see a remake of this game, though, since the basic premise is good.
Things I hate about this game:
Equipment can be destroyed by enemy fire. If your grenades are hit, so are all your "reloads". But if try to avoid all the eggs in one basket and stack up on individual grenades you end up with lots of 0 grenades that you can't equip or reload to actually use.
You can only reload weapons in combat. [EDIT: actually, it seems reloading from the ship menu will also load personal weapons]
You can reload ship guns outside combat, but only if they are empty. And you can only reload in combat rounds, not in rounds where enemy ships are out of range.
You can only re-equip weapons in combat. And even if you use the command to just check which weapon you are currently using, you waste a round. If you have forgotten which weapon you currently use, there is no other way of knowing, if you have several weapons. And you need more than one weapon in case your current one gets destroyed.
Some messages flash by so fast that it's impossible to read them. The text delay option only delays the time before the text appears, not how long it stays on screen. So I had to use the movie capping function of DosBox to check what ships I'm facing, for example.
I don't recall the Amiga version being so frustrating.
Checking CRPG Addict's blog I see I wrote 11 years ago:
I don't remember the game being particularly difficult
EDIT: The blatant level scaling is also a turn-off.
I would have liked to see a remake of this game, though, since the basic premise is good.
Last edited: