Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,084
So I finished Olympus 2207, enjoyed it a lot. The ending was kinda underwhelming including the boss but still very in a vein of the original dilogy. Like I mentioned, my praise comes from the fact I don't mind at all constant random encounters, killing mobs at mass, selling loot etc. Picking heavy guns was the best decision since the game has plenty of them, introducing machineguns for other calibers, 308, .50 even. Flamethrowers are really, really strong as in the original games, stronger even. There's a new 40mm grenade-launcher also. So you just kill, kill, kill stuff and kill again. I like that.

I guess the devs increased encounters spam (though not by THAT much as you could think reading this) in order to compensate the amount of hand-made content. There's only like 6 relatively major settlements (including the biggest one, "Olympus" itself) and a handful of small locations, with a quest or two or none. At the same time there's a lot of work and passion put into those settlements, including tons of various NPC responses depending on your reputation with a settlement in question, various secrets like hidden ladders, loot (the loot negates by pressing left shift I guess they've added this highlighting feature later). And a good amount of quests and colorful NPCs. IIRC there's not a single quest of the "kill x things" type. It's all been carefully written into the setting. Although some of the ending quests don't make a lot of sense tbqh.

The important note is that this game was made by men (there's not a single female listed in the credits if I'm not mistaken) and obviously for men. You cannot even play by female and it was deliberate design decision, imagine that. You have like a female childhood friend (and possibly more) there, you have a whorehouse, a quest where you stay as a lookout while one raider from a gang is banging gang leader's chick! You can also blackmail some young beautiful scientist girl into coming down to some literal guard nigger and he fucking rapes her, gifting you an awesome pistol for that (also you receive significant -karma score). You can check up on the girl later too, she hates your guts, obviously. Scratch that, they replaced gambling skill with "Casanova" one where the starting value scales off... luck, I loled so hard. It allows the PC to bang certain female NPCs for no apparent benefit whatsoever as far as I can tell (I didn't invest in it, just loaded a game several times and set easy to check that so maybe later on there're benefits).

Unfortunately there's not a single mega-dungeon a la Glow or Mariposa, not even close. It's all small-scale but the core team consisted of 3 guys and it's still I'd say a very good game so small complaint here. Anyway, I've no idea what's there with the ENG translation so dunno whether to recommend this or not but I think it's worth a try anyway. Just remember that the prologue is very meh although it sets the right tone for the whole game.

The question is: what global mod I should play next? What's considered the best one also?
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Started playing Geneforge. I didn't realise how refreshing it would be to play something where a minimum of thought has gone into the setting and worldbuilding. Clearly it's been too long since I've played a fantasy CRPG that actually tries to be interesting. Thumbs up so far.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Hey guys...I have no game to play and am getting withdrawal symptoms.

I tried God Hand, and well it's alright. I didn't play it for particularly long, maybe a little over an hour, but it doesn't match up to other beat em up/hack & slash action games I'm quite sure.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,514
Location
Hyperborea
Hey guys...I have no game to play and am getting withdrawal symptoms.

I tried God Hand, and well it's alright. I didn't play it for particularly long, maybe a little over an hour, but it doesn't match up to other beat em up/hack & slash action games I'm quite sure.
I think I felt the same way at first, but then at some point down the road it struck me that it was one of the best 3D action games ever. I stuck with it because of the promise of early amusing tidbits, like the boss battle with the homos.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Hey guys...I have no game to play and am getting withdrawal symptoms.
Can always recommend Spark the Electric Jester 3.

If this video doesn't sell it to you i don't know what else will. There is a free demo on steam.

Northern Journey is another game i can always recommend, best enjoyed if you go in completely blind with no expectations.

Don't know what else i can recommend, you probably played way more Doom and Quake mods than me.
Enjoyed Arthurian Legends and Zortch the most amongst the recent wave of commercial retro FPS, don't know if you have played those.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,184
Location
Potatoland aka Prussia
The question is: what global mod I should play next? What's considered the best one also?
The best three are probably Sonora, Nevada and Ressurection. All of those are worth playing, with Sonora being my favourite (Nevada is probably technically better as it's more ambitious, but it gets tedious here and there).

I found Olympus much worse than those, but Olympus is visually perfect. Amount of work put in new sprites and objects, even UI...
 

Shuruga

Educated
Joined
Jul 4, 2022
Messages
83
I've been dumping most of my free time in to building a NWN module and I've been resisting the urge to get sucked into a fresh RPG. When I want a break from building the module I've been playing Hypercharged: Unboxed, a FPS I originally got to play co-op with one of my sons. Definitely not an RPG but I recommend it for any FPS fans out there. It plays well and has a lot of verticality, weapon variety, maps, etc.

It is basically a FPS tower defense where you play as a kid's action figure and you're defending against waves of toys like green army men, toy helicopters, etc. No gore (which is one reason I picked it for my son) but quite a bit of fun, especially on the highest difficulty.

Hypercharge-Unboxed.jpg
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
231
Im continuing my Fallout arc with Sonora and i gotta admit it is really good. i am really enjoying my time with this game. Sonora is really true to the essence of Fallout. Ive cleared garage city and now im doing san brahmin and flagstaff quests. my only complaint is that i am yet to see chems, that could boost my stats for difficult fights. maybe i genuinely missed them or a vendor, but i havent seen any in like 4 or 5 hours of gameplay. by this time in fo2 you would have been in den, where you can get some psycho or jet.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,184
Location
Potatoland aka Prussia
Im continuing my Fallout arc with Sonora and i gotta admit it is really good. i am really enjoying my time with this game. Sonora is really true to the essence of Fallout. Ive cleared garage city and now im doing san brahmin and flagstaff quests. my only complaint is that i am yet to see chems, that could boost my stats for difficult fights. maybe i genuinely missed them or a vendor, but i havent seen any in like 4 or 5 hours of gameplay. by this time in fo2 you would have been in den, where you can get some psycho or jet.
No jet (it's too early for that to exist in this universe) but IIRC barman in Flagpool (staff?) has some chems. Buffout and psycho are extremely rare (can be bought in Phoenix IIRC, and some skill check with some trader, but I don't remember which one).
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
231
ah fair, sonora is 5 years after fo not fo2, but its really not important whether its actually a jet or something else with similar effect, it would be nice to have it. i suspected i might have simply missed a vendor, i will check the barman in flagstaff (its called flagstaff in my translation. the translation can be hilarious at times).
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,084
i am yet to see chems, that could boost my stats for difficult fights
There's psycho in the slaver boss's room. But they nerfed it to hell. I wasn't able to beat the slavers on hard at this point, if only I'd invest in throwing then maybe/probably (have 5 grenades).

I'm also only wrapping up Flagstuff and to be honest, so far I don't get it. It's literally Fallout. LITERALLY. What's the fucking point? Not even ATOM level here, they just reskin shit.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,696
I squeezed sideways between a fence and equipment to get to a product and thought of Tomb Raider. I would assign backwards and sideways movement to L1 in such a game, so that it could also be used for shooting without auto-aim. But all games automate moving between tight spaces now. A few days ago I watched one of the ops/tech guys climb a ladder with a rope and then pull a bag with tools up with it. Action-adventure is the best genre in my opinion, but its potential is largely unrealized.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,184
Location
Potatoland aka Prussia
It's literally Fallout. LITERALLY. What's the fucking point? Not even ATOM level here, they just reskin shit.
True, Garage City is a lot like Junktown and Flagpool is a lot like a Den but... rest is more on its legs (well Phoenix... but it's supposed to be like this), there are supply chains and nuances, and the game is much less like "there is only a good way and wrong way" type of game (like F1/F2, where you could be good and get more, or be bad and fuck everything up and usually get less exp).

Also, after finishing F1 and F2 I always wanted more of the same-ish.

I wasn't able to beat the slavers on hard at this point
You are not supposed to; what kind of armour do you have? Lether? You can try locking doors (to separate enemies) and aiming for eyes, but it would be a chore.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,084
You are not supposed to; what kind of armour do you have? Lether? You can try locking doors (to separate enemies) and aiming for eyes, but it would be a chore.
Nah that seems like a viable way to solve it, even the dialogue suggest it, I just wasn't prepared enough. Locking doors wouldn't work I think, I haven't tagged lockpick but I'll try later just in case.
 

axx

Savant
Joined
Jan 9, 2017
Messages
861
3rd time playing Black mesa, first try with Xen.
Trying to finish the game, but it won't let me. Fought and defeated the 4 brain aliens in what seemed like the final battle but NOPE, MORE CONTENT. By this point it seems like AI is generating this stuff and is trolling with me.
Xen was ok and was beautiful (except that huge sack crab crap at the end). But they overdid it with Interloper.
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
288
+1
Xen is good, it's just way too much holistically and relative to the totality of Black Mesa. I'm not really 100% on BM since I think it makes HL1 too HL2-y and after playing it once I've never really felt as if I had to play it again, just like HL2. I still play through bits and bobs of HL1 for the fuck of it when drunk, can't say I've ever felt that need for BM.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
My Doom backlog is not going to be cleared any time soon.
gzdoomeN0NSQlOvY.png

Still having fun with Delta Doom and finding new cool things about it. My favourite is probably the way machine gun replaces your chaingun while chaingun itself was upgraded into being a "super machine gun".

gzdoomd7FI5oHqtE.png

I am really liking Combine_Kegan gameplay mods. Fun gimmicks like how one of the characters wields a single transformable gun that if overheats transforms into a flamethrower or how the other character must press fire and alfire with a certain rythm for best effect.
Not a fan of the Alfonzone WAD i chose to test them out however. There is some cool maps and all of them look pretty but i really dislike the "teleport a horde of hitscanners behind player each time he goes forward a bit" approach to map design. Will put this WAD on hold for now.

gzdoome1z38qpbIM.png

Japanese Community Project quality is a bit uneven compared to something like Ancient Aliens.
The maps that are great are really great though like the one above^. Extra bonus point for having a spooky toilet segment.

eternityRL1Seh1qgm.png

Took Heartland for a little spin, heard that it's from the same creator as Ancient Aliens and only 7 maps long. So far i am struggling a bit on UV but it's fun.
This one requires a different sourceport that can do some things that are impossible in GZDoom.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,867
Location
Mosqueow
Playing Jagged Alliance 1.13, newest build. Super fun, crash free, neat features but at times feels like the mod is bloated with them. Luckly ini is highly customizable. Playing on expert and meatwaves are sometimes exhausting, 40+ zerg rush attacks are a norm and lots of savescumming is involved unfortunately, either that or i would go mad lol. I took liberty making two IMP mercs instead of one as i usually do, because i needed a capable sniper for the team and had little money. I armed her with starter calico rifle that goes with 4x scope. One of the undeniably great features allows you to pick some of the starting gear for mercs. The other imp merc is a machinegunner, extremely deadly even with shitty weapon. As for other mercs i only had enough shekels to hire Trevor for 4 days and take Ira, beause free medic bitch. We took Drassen and after a weeks of training militia, losing militia, training it again all while the enemies attacked in droves and Enrico was spamming my mail box, i had enough shekels to continue my expansion and pay for Trevor's services. We took Chitzena and grabbed Manuel (a character from Unfinished Business expansion apparently, but i don't remember him there) to the party for free and and defeated a large counter-attacking force going on suicidal attacks to capture a shithole town with half dry mine and few mud huts. Good thing, for Deidranna, she's got infinite amount of soldiers to waste.

I'm not used to ordering militia in JA2 so i just have them as a distraction because they are not good for anything else, their AI is pretty braindead, just jerking off and waiting to be shot, while half of them spreading out attacking elite soldiers with pistols... or i'm doing something wrong, either way they can't shoot for shit but get splattered sometimes 2-3 people in a single turn by army with better rifles. Sometimes they just stand on spot in large groups getting suppressed and eating enemy grenades. Funny shit.

Trevor also can use radio to issue orders, but shit is very heavy to carry around.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom