Clockwork Knight
Arcane
There's one huge reason why Mega Man 2 is considered both more enjoyable, and easier to play, than Mega Man 1: No Clay Man.
This is something Capcom should have noticed and acted upon. Instead they brought him back for pretty much every sequel IIRC.
They did notice, his successors aren't nearly as difficult. The problem wasn't the concept of the goop robot, but requiring you to memorize a long pattern and attack tiny weak spot that is exposed for 0.1 seconds.
The bullshit was still there in MM2 with the last Wily fight though (edit: and the barrier boss before it, called Boobeam Trap but who calls it that)
All in all, it's a good game, just don't expect it to be as difficult as the first one.
Try hard mode. I played the japanese cart as a kid and I had a bad time. Which probably means a good time for someone who liked MM1's difficulty.
http://megaman.wikia.com/wiki/Mega_Man_2
Version differences
- There is no difficulty select in the Japanese version of the game. There is a Normal mode and a Difficult mode in the English versions, in which Difficult is the original Japanese mode and Normal is an easier mode in which Mega Man's attacks cause twice the damage against bosses and enemies' HP amounts are halved. The difficulty select is only available in the American, European, and Australian NES, and mobile phone ports of the game.
- In the Mega Man Anniversary Collection version, the "Normal" difficulty is treated like the Difficult mode of the original English version. The "Easy" difficulty, however, is not the same as the Normal mode of the original English version. Differences in the Easy difficulty of Mega Man Anniversary Collection's version include halved damage taken, enemies being removed from stages, and less hits required to kill enemies than the Difficult mode of the original version (although more hits are required to kill enemies than the Normal mode of the original version).
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