Shadow Tower Abyss, emulated and fan translated.
The presentation is very Souls, but the gameplay really isn't. It's more about item/gear management. And it's first person.
All your gear degrades fast, and an upgrade isn't always around the corner. Repairing takes (a lot of) health, but healing is also scarce. Carrying spare armor and weapons is then obviously smart, but there's also a carry limit. You're constantly switching primary and secondary weapons just to deal with one room. And all of this is fun somehow.
The thing I was surprised about is the importance of ranged weapons. There's firearms, and they all need a correct type of ammunition, it's not just "handgun ammo", there's a 1911, a Nambu, a Derringer, and so on. Ammo can cost as much as a health potion, but as long as you're accurate, it's also usually the smarter purchase. The additional item management is really knowing when to stick to your sword, and when to save your healing by shooting. The guns are strong, a headshot can instantly kill an enemy, and since there's locational damage, you can also drop a flying enemy into a pit by shooting its wings or stunning it. Magic has been completely underwhelming compared to just blasting my M14.
The maps really are mazes, and enemies can respawn as soon as you've left the room. So you try to navigate as cost effectively as possible.
There's not much story, and only a few NPCs, it's not that kind of game.
I really liked it so far, am nearing the end. If you're a fan of Souls games, there's the fun of noticing certain familiar things, like one boss being basically just Seath. Keep in mind the game is very very slow, so a generous use of the turbo button can help maintain your sanity. Use type 4 controls.