I'm currently playing Dead Space (2008). I don't really know why, but some thoughts nonetheless:
+Resource management is actually present. If you play like an idiot and miss all your shots and don't pay attention to where enemies are, you will burn through your resources in a heartbeat. I honestly can't tell if it does that stupid thing shooters from this generation did and adjusts ammo drop rates based on the amount you currently have, but if it does it's subtle. There aren't any free healing stations AFAIK and the stations for refilling your stasis(which is really strong because it lets you freeze any enemy in place and can hit multiple targets) are rare and only really connected to using it on a malfunctioning door.
+Combat feels really meaty and tense. Both you and the enemies are fragile like paper which, combined with the above point, makes fighting have stakes and consequences.
+Atmosphere is pretty cool.
+Sound design is nice, with the caveat that that's if you turn off the music. I like that occasionally some quiet whispers play and your footsteps feeling oddly distant, which puts you on edge constantly as you're not sure if you're alone or not. The music kind of kills that aspect of it as a shitty stinger sound plays whenever you find an enemy.
+Level design loops back around onto itself, and due to the sparsity of shops and benches it feels rewarding to return some place safe to upgrade and restock.
+No repetive, constant minigames shitting up the core gameplay loop, unlike a lot of other games from this time period. Genuinely elated over this.
+/-Zero-gravity is a cool concept and fun in bits, but also disorienting and confusing. It does make for some tense fights though as both you and the enemies bounce around the room as you try to take mid-air potshots before they kill you.
+/-The enemy roster is hit-and-miss. I don't find the necromorphs scary and the big guys are annoying, but the little guys that revive the various corpses you find are actually kind of fun since the reanimated guys are really strong and often drop decent loot.
+/-Movement is clunky, which helps atmosphere, as you feel sluggish and helpless compared to the lightning-quick enemies, but hurts the gameplay. The narrow hallways are just not a good fit for third person shooters, would've been better in first-person.
-Waypoint system. It's actually way more disappointing in this game than it is in many others, because they actually label the rooms and areas you visit with signs. But none of the characters mention the specific rooms you need to check, you just hold down the button and the game shows you where to go. It's braindead, but it's worse because it didn't have to be.
-Exploration kinda sucks and revolves mainly around going where the waypoint system doesn't point you to immediately, and there's no real cool, secret stuff to find. It's linear and narrow and there's no verticality to the levels which makes it feel overly claustrophobic in a way that, again, helps the atmosphere but hurts the gameplay.
-Audiolog overdose. They lack all the personality of the ones in the System Shocks.
-Cartoonish gore.
-Intrusive and immersion-breaking handholding in the first couple of chapters. The prime example is that the game tells you that shooting the enemies' limbs hurts them more than shooting them in the stomach or head through a message written in blood on a wall. Then they tell you that three more times during the intro sequence alone! Absolute madness.
-Brown and dark art direction. I get that it's the bowels of an industrial ship but is it really too much to ask for some colour?
-Mandatory turret section. Has there ever been a good one in any game?
Overall I think it's decent but I'm not sure if this is because it actually is a good game or if it was because the last System Shock-inspired game I played was BioShock(which is a terrible game that should've never gotten popular). It's at least way better than I expected from a peak decline era console third-person-shooter.