El Presidente
Arcane
Well first we gotta ask ourselves what's an ...
Wait, what?
Wait, what?
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What most people call AAA or want to market as AAA is not really considered AAA by senior people in the industry. Even ten years ago that number shrank significantly.
https://www.gamesindustry.biz/artic...ple-a-console-studios-reduced-to-25-worldwide
It's a weird term some game journalist (who was probably thinking of AAA...as in the American Automonile Association) trying to be clever came up with for big budget video game. Now the problem with the term is it's too nebulous. Like, AAA is meant to be a quality assurance rating. Top of the line. But that's not how it was really ever used. But it also sometimes it's used that way. It's also used so nebulously when it comes to video games it seems it means different things to different people.
Is it big budget? It's AAA.
Does the game look good. It's AAA.
Is the game good and not a indie? It's AAA.
The funny thing about the big budget blockbuster thing is, at the time the term was coined, comparatively speaking, there really weren't big budget games. Like even when you'd hear about something like Modern Warfare 2's crazy budget, what you were hearing about was the marketing budget; the actual budgets on the other hand were what a mid range movie budget was. That's also why it was funny when they started talking about game budgets going up being the reason why games needed to cost more. That was like: Oh really, games need to cost more because your game that made like a billion dollar had a production budget a few million below Confessions of a Shopaholic? Now there are big budget games, but up until that Old Republic MMORPG I'm not sure there was a game with a production budget that was upward of $100 million.
I've seen people call Persona 5 and FromSoftware games AAA. Those are little low budget games with small teams. They're also, despite the hype around them, pretty niche as far as sales go. I think Elden Ring is FromSoftware's first real big brakeout hit. Not sure if it cost them much more to make.
I've seen people call Persona 5 and FromSoftware games AAA. Those are little low budget games with small teams. They're also, despite the hype around them, pretty niche as far as sales go. I think Elden Ring is FromSoftware's first real big brakeout hit. Not sure if it cost them much more to make.
I've seen people call Persona 5 and FromSoftware games AAA. Those are little low budget games with small teams. They're also, despite the hype around them, pretty niche as far as sales go. I think Elden Ring is FromSoftware's first real big brakeout hit. Not sure if it cost them much more to make.
I disagree with this statement regarding From Soft. Bloodborne was the game Sony used to sell PS4s. I heard normies mention Dark Souls, even if they have not played it. Not to mention the impact those games had on gaming landscape. They may not have cutting edge graphics and have a reputation for being exclusive due to their difficulty but they are not niche.
It's a weird term some game journalist (who was probably thinking of AAA...as in the American Automonile Association) trying to be clever came up with for big budget video game. Now the problem with the term is it's too nebulous. Like, AAA is meant to be a quality assurance rating. Top of the line. But that's not how it was really ever used. But it also sometimes it's used that way. It's also used so nebulously when it comes to video games it seems it means different things to different people.
Is it big budget? It's AAA.
Does the game look good. It's AAA.
Is the game good and not a indie? It's AAA.
The funny thing about the big budget blockbuster thing is, at the time the term was coined, comparatively speaking, there really weren't big budget games. Like even when you'd hear about something like Modern Warfare 2's crazy budget, what you were hearing about was the marketing budget; the actual budgets on the other hand were what a mid range movie budget was. That's also why it was funny when they started talking about game budgets going up being the reason why games needed to cost more. That was like: Oh really, games need to cost more because your game that made like a billion dollar had a production budget a few million below Confessions of a Shopaholic? Now there are big budget games, but up until that Old Republic MMORPG I'm not sure there was a game with a production budget that was upward of $100 million.
I've seen people call Persona 5 and FromSoftware games AAA. Those are little low budget games with small teams. They're also, despite the hype around them, pretty niche as far as sales go. I think Elden Ring is FromSoftware's first real big brakeout hit. Not sure if it cost them much more to make.
Huge open world games likely cost Fromsoftware alot more to make, since my understanding that these type of games often have very expensive budgets.
from software fans thinking their games are niche games for h4dc0re g4m3rs despite the fact that they are some of the most normie reddit games in existence never gets oldThat doesn't mean it's not a niche game though,