Apotheon.
It was very clear.Apotheon.
Apotheon is a heroic action game. Thread is about cRPGs, if that wasn't clear.
Apotheon.
Apotheon is a heroic action game. Thread is about cRPGs, if that wasn't clear.
Apotheon.
Apotheon is a heroic action game. Thread is about cRPGs, if that wasn't clear.
What happened? can you direct me to the thread?
I had a lot of fun with Apotheon: it has competent action-based combat, a sprinkling of character progression and inventory, excellent art design in the style of classical Greek vase painting, and fun level design with a few twists to keep things fresh. Not close to being an RPG, though.Apotheon.
Does this poll actually have any say in what becomes the official Codex rpg of the year?
I will tone down my expectations for fanrage accordingly.Does this poll actually have any say in what becomes the official Codex rpg of the year?
Oh yeas, it's very official.
Not really, kid.
Underrail shouldn't even be on the list, as it isn't an RPG.
AoD.
Underrail shouldn't even be on the list, as it isn't an RPG.
The more I play Underrail the less highly I think of it. There's a huge amount of wasted time. A perfect example is the Kill the Beast quest in the Foundry. Without meta-knowledge, you're looking an upwards of thirty, if not more, cell transitions. Twenty with meta-knowledge. And this is all made worse by the fact that most cells are empty, without any combat opportunities, and some take a good twenty or thirty seconds to pass through. In the end, you will probably spend 10-15 minutes watching loading screens and your character walk through empty cells, and maybe 8-10 minutes actually playing the game (if you kill shit slowly). This is one of the worst cases since the quest involves very little combat, but clearing out a Burrower nest for the fourth time isn't much different from wasting your time traversing the map, if anything it's worse. Underrail could have been so much better with fewer cells and enemies.
I use Cheat Engine's 1.5x speedhack as default (exploration/combat) and 5x for navigating through safe areas. I operate the speedhack thingie with my mouse's thumb buttons (macros FTW!). Setting that up improved my Underrail experience by about 500%.
It's quite telling that you can increase the game's speed by no less than 50% and it doesn't look like everyone is running on crack. I feel like the default speed is some kind of elaborate troll.
I wholeheartedly recommend this solution to people who got annoyed with the many MANY ways Underrail wastes your time. The backtracking, the box opening progress bar, the trap disarming progress bar...everything is less painful when it wastes half a second instead of ten, IMO.
That and the font solution (check my sig) = 80% of the complaints ITT are solved. As for the KOOL-DOWNS, well...uninstalling Underrail AND Divinity: Original Sin solves all your CD-related grievances.
Srsly tho, If CDs annoy you THAT much, try playing a burst fire AR or SMG build with no stealth. Burst fire has no CD so the only CD you'll be dealing with will be medkit + grenade
AoD.
Underrail shouldn't even be on the list, as it isn't an RPG.
it isn't just a turn-based tactics game.
it isn't just a turn-based tactics game.
You're right, it's not. It's a turn-based tactics game and aexplorationcrawling simulator.
Underrail shouldn't even be on the list, as it isn't an RPG.
That's a new one. Why is that?
Underrail shouldn't even be on the list, as it isn't an RPG.
That's a new one. Why is that?
This kid got lost in a few caves and almost deleted his save because of it. Has held a grudge ever since.
You still haven't explained why Underrail is not a RPG. Turn-based tactics game and a exploration crawling simulator are called cRPGs, as far as I know.