bminorkey
Guest
New IP obviously. I understand the industry fixation of making a dozen sequels to just about anything, but by god it is awful. If WL2 goes well inXile should be in a position to try something new.
Dragon Wars 2 (My first choice.)
Phantasie IV (Wonder who owns the rights to this now?)
Might and Magic X
System Shock 3
Pools of even Darker Darkness (an expansion to Pools of Radiance, for the level 5 - 15 characters, with the original charm.)
Otherwise, not many on the poll list appeal to me.
Thanks. Someone else pointed it out, but that link was interesting to read. However, it wasn't exactly a broad based release. I mean, technically Fountain of Dreams was a psuedo-Wasteland 2, but here we are.Dragon Wars 2 (My first choice.)
Phantasie IV (Wonder who owns the rights to this now?)
Might and Magic X
System Shock 3
Pools of even Darker Darkness (an expansion to Pools of Radiance, for the level 5 - 15 characters, with the original charm.)
Otherwise, not many on the poll list appeal to me.
Hi Daemongar,
Not sure who owns the rights to Phantasie now, but a Phantasie IV was apparently released in 1991 for MSX.
http://www.msxblue.com/?p=946&lang=en
I would like to see a modernized version of Steve Jackson's Car Wars.
Well, we'll have to see until WL2 release to properly judge what are InXiles actual strengths and weaknesses.I would like to see a modernized version of Steve Jackson's Car Wars.
Ohhhh yes! It would be better suited for a strategy dev though. I'd love to see a Sir-Tech Car Wars game.
World of Darkness rpg(modern setting) would make a good game and we need a geniune vampire game to make amends for twilight.
A high-quality Fading Suns computer role-playing game would be really swell.
Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game (Emperor of the Fading Suns), a live action role-playing game (Passion Play), and for a space combat miniature game (Noble Armada).
The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates". The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war.
The atmosphere is strongly reminiscent of Frank Herbert's Dune and of the Hyperion stories by Dan Simmons, but borrows from many other science fiction books and movies as well.
Power is administered by noble houses, guilds and by the monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). The Church is also capable of producing miracles through Theurgic rites, a kind of divine sorcery.
While most roleplaying situations arise from the strict codes regulating the everyday life of the empire's citizens, the imperial age is rife with opportunities for adventure: following the fall of the old regime and the following centuries of darkness and warfare, many worlds have slipped back to a pre-civilized state, and a number of alien threats lurk in the shadows.
Players take the roles of members of the aristocracy, of the various merchant guilds or of a number of religious sects, and alien characters are also available.
A large library of supplements provides description of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.