First impressions are important. I skipped the 2D age and I still haven't got around playing some well-known 2D games released before 2000. I still haven't played Baldur's Gate 2, even though I have the remastered version on Steam. Same for FO1 and FO2. I feel like I've developed a bias against anything 2D, even though I've enjoyed some 2D games e.g: underrail. Maybe it's time to change that, IDK.
It's funny. It took me a while to appreciate 3D because when I was a kid, the best 3D we got was Wolfenstein 3D (which wasn't actually 3D) and some blocky car racing games with flat-shaded graphics which had pretty bad performance on early 90s DOS machines, meanwhile 2D games had gorgeous 256 color pixel art and played smoothly.
Then in the mid 00s my favorite genres at the time - adventure games, RTS, and Arcanum-style RPGs - switched from beautiful high res 2D graphics to blocky low poly 3D which often looked ugly as fuck and didn't contribute anything to the gameplay whatsoever.
It took Morrowind and the FPS genre (to which I came late) to make me appreciate 3D because in those, the third dimension actually mattered gameplay-wise (verticality!).
Here's what some game series that looked utterly gorgeous turned into around the turn of the century:
Simon the Sorcerer 2 with its colorful pixel art:
Simon the Sorcerer 3D with its prosperous 3D:
The evolution of graphics in the Monkey Island series:
Baldur's Gate 2:
Neverwinter Nights:
Age of Empires 2, from the time when RTS were in 2D and often had beautiful graphics:
Warcraft 3, which was one of the games that started the shift to 3D in the RTS genre:
All of my favorite genres switched from beautiful hand-drawn 2D graphics to blocky, cartoonish 3D and in most cases it didn't even add anything to the gameplay.
I didn't like 3D very much as a kid.