Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,977
thissome light-hearted and heroic blobber with cute girls and ineresting map design
thissome light-hearted and heroic blobber with cute girls and ineresting map design
onley the Albs wouldn't necessarily be the bad guys
Oh hell yes. That would be an incredible setting for an RPG, whether you mix in fantasy elements or not. A region that's essential for trade between the "civilized" empires of the world, with city states mostly co-existing in a fairly harsh environment. And because it's a crossroads region with a wide mix of peoples, cultures and religions it's constantly in at least low-level conflict. Tons of bandits, weird religious sects and of course there are the aforementioned empires all competing to make sure they get the best trade deals...A RPG set in Transoxiana in pre-Ghengis Khan era.
Yup, city states in East Turkestan and Khokand, settler-nomad conflicts, low fantasy setting with arabian nights (ironically much of the stories took plance in transoxiana) theme, ambitious khans, islamic golden age and heterodox beliefs.. it's a prime setting for a great RPG. Great amount of historical research would be needed also I'm afraid it would be too alien for the western players, ideal games usually familiar enough to not repulse the player but exoctic enough to draw interest of the audience.Oh hell yes. That would be an incredible setting for an RPG, whether you mix in fantasy elements or not. A region that's essential for trade between the "civilized" empires of the world, with city states mostly co-existing in a fairly harsh environment. And because it's a crossroads region with a wide mix of peoples, cultures and religions it's constantly in at least low-level conflict. Tons of bandits, weird religious sects and of course there are the aforementioned empires all competing to make sure they get the best trade deals...A RPG set in Transoxiana in pre-Ghengis Khan era.
Hell, you could also go with a Tyranny sort of thing and set it five years after the Mongol (or the fantasy equivalent) invasion...
No, that's a setting that would sell if it was done right. Then again, I am the market for that game so perhaps you're right.Yup, city states in East Turkestan and Khokand, settler-nomad conflicts, low fantasy setting with arabian nights (ironically much of the stories took plance in transoxiana) theme, ambitious khans, islamic golden age and heterodox beliefs.. it's a prime setting for a great RPG. Great amount of historical research would be needed also I'm afraid it would be too alien for the western players, ideal games usually familiar enough to not repulse the player but exoctic enough to draw interest of the audience.Oh hell yes. That would be an incredible setting for an RPG, whether you mix in fantasy elements or not. A region that's essential for trade between the "civilized" empires of the world, with city states mostly co-existing in a fairly harsh environment. And because it's a crossroads region with a wide mix of peoples, cultures and religions it's constantly in at least low-level conflict. Tons of bandits, weird religious sects and of course there are the aforementioned empires all competing to make sure they get the best trade deals...A RPG set in Transoxiana in pre-Ghengis Khan era.
Hell, you could also go with a Tyranny sort of thing and set it five years after the Mongol (or the fantasy equivalent) invasion...
There was Al-Qadim: The Genie's Curse. Which is basically Legend of Zelda. Pretty solid game:I wish more games used middle east and Arabian nights as it's inspo. They're such beautiful settings with lots of potential and uniqueness. Too bad settings associated with Muslims and the middle east are kryptonite for funding.
The Elder Scrolls, But Good is pretty much my dream game.The Elder Scrolls IV: Cyrodiil
Building on the success of The Elder Scrolls III: Morrowind, TES IV: Cyrodiil will ameliorate its weaknesses while retaining, and perhaps even improving, its strengths:
- Dungeons will be larger and more complex generally, with a greater number on the scale of Arkngthand or Kogoruhn
- A much larger amount of unique dialogue, especially for important NPCs, and no voice-acting in dialogue mode
- More quests will have alternative outcomes, with story-based C&C
- The setting will be the Imperial City and a limited section of the Imperial Province around it, allowing for a reasonable scale (architecture: Roman, Romanesque, Byzantine, Gothic)
- 3 political factions will be joinable and offer a large number of quests, while not being particularly suited to any one character type
- Aside from the political factions, there will be the Imperial Legion, Imperial Cult, Fighters Guild, Mages Guild, Thieves Guild, and Dark Brotherhood as joinable factions
- The main quest will follow directly from the resolution to the main quest of Morrowind, will actually make sense, and will be substantially less than completely linear
- The system of character progression/customization will be expanded and improved
- Even less creature/item leveling than existed in Morrowind
- More logistics, to enhance exploration
- Some improvements to the combat system, without making it action-based
- Stealth will be considerably improved by modelling it on the Thief games, with more interesting quests for the stealth-based factions/guilds than existed in Morrowind
- As in Morrowind, there will be no minigames, no quest compass, at least 27 skills, an interface designed for computers, statistics-based combat, etc.
I just would like to see more good non-medieval fantasy RPGs like VtM:B and Arcanum, I always thought it would be neat to see a western with tolkien-esque races and creatures, or how would a setting like The Witcher's develop with continental exploration and colonialism.
I've played Elex 1, it was fun, though the janky combat keeps me from wanting to replay it, sadly the sequel seems somewhat worse. As for Underrail, I haven't played it yet, thought it was just sci-fi, and honestly I'm a bit tired of post-apocalyptic settings so I'm not looking forward to it.good non-medieval fantasy RPGs like VtM:B and Arcanum
There are some. Modern ones? Elex is post apocalyptic, sci fi and fantasy. UnderRail is post apocalyptic and 10/10(except in cooldowns). But I agree, urban fantasy is sadly rare.
Yeah, I've played all of the Shadowrun Trilogy games, they are good but on different levels, and I'm waiting for Greedfall to become absurdly cheap before I buy it, like I did with all the other previous Spiders games I own, but honestly I am looking for something with better writing or explorarion.I just would like to see more good non-medieval fantasy RPGs like VtM:B and Arcanum, I always thought it would be neat to see a western with tolkien-esque races and creatures, or how would a setting like The Witcher's develop with continental exploration and colonialism.
Out of curiosity, have you played the Shadowrun games?I'm playing Retuns right now and they could be the Tolkien-esque games you're looking for. There's also Greedfall for the colonialism bit.
I'd like to see more DSA / The Black Eye stuff. Even though it's German I don't know a lot about it other than RoA which I love.
I couldn't get into Drakensang.
You've all listed different settings, but:
- 1, it's a matter of taste
- 2, almost any setting can be made interesting. Just look at what Yudkowsky squeezed out of the Harry Potter setting.
I'm replaying KOTOR right now and there's one thing I find that BG, Fallout, KOTOR and VTMB have in common: silky smooth controls and perfect graphics.
I don't think isometric games work in 3d. Colony Ship always makes me want to zoom in to see more details, because 3d inherently invites you to. With 2d, you're all good.
Walking around and the camera controls are perfect the older games. But then take POE, you have feet sliding on the ground, or Pathfinder, you can turn the camera, constantly trying to find a good angle.
Not to mention, modern RPGs fail to be simple and effective at writing.
And yet I will admit that "simple" writing like in KOTOR would be underwhelming in a game today. You land on a planet, every named NPC wants to give you a quest. That quest is solvable by talking to an NPC standing 2 meters way. It's too simple. I don't have a solution for you.
But then I think movies, music and games in all other genres have evolved in directions they shouldn't have. And now we have OSR (old school revival) in tabletop, the music is trying to recreate 80s vibes, and now even movies like the latest Batman are going for the 80s aesthetics. Somewhere we took a wrong turn. I don't know how RPGs should've evolved from their simple dialogues, but I hope someone goes back to the drawing board and plans a new course.