I thought of another game I'd like. There was a game in 1989 called Midwinter which was mind blowing, way ahead of other games. At that time a lot people were playing things like Mario and Double Dragon, and Midwinter was a first person, open world, action FPS/RPG hybrid, with vehicles and great plot and characters etc. It also had a great movement method. It is set in a snowy mountainous tundra region (post apocalypse which I never knew at the time), and you trudge about like those alpine skiing sports people. If it is flat or uphill then you run, but whenever you are going downhill you ski, smoothly and quickly and it's awesome.
It makes travelling actually fun, and it feels faster (although the distances are huge so it's still a big place to explore), and it matters too, you can crash and get injuries, and you can be attacked by enemies in aircraft or in snowmobiles and things. But you can get vehicles too, you explore this huge area looking for allies or supplies. Some places are deserted, some NPCs are too scared to get involved, some want to help join the cause and offer everything they have including their vehicles. The snowmobiles are more like tanks with tracks that you can drive, fast too. And it has rockets. You could even go high up into the mountains using tourist like chair lifts, and there was a hang glider up there. You could then fly towards your location on that!
I love everything about it although I would change a few things. It would be amazing just redone in a modern engine. But I'd love to improve and tweak some things, flesh some parts out. One thing I'd probably change is the length of the game. When I first played it I was so young and clueless, it took me hours to get anywhere and then I got killed and had to start again. I liked that it was a long term goal, it felt like JA2. But once I figured things out, you can savegame/load and the whole mission could be done in about an hour or less anyway once you know the game. It was fun to replay because it was different depending on where you started in this huge region, you'd see different people/locations on your way to the objective. But I'd change that aspect of the game, make it so you can't save or load (persistent instead like Minecraft/Rust/Whatever), and it would be a huge long adventure like a traditional RPG length, 20+ hours. Either that or keep it about an hour each time, but it would need clever procedural changes to the world each time.
It makes travelling actually fun, and it feels faster (although the distances are huge so it's still a big place to explore), and it matters too, you can crash and get injuries, and you can be attacked by enemies in aircraft or in snowmobiles and things. But you can get vehicles too, you explore this huge area looking for allies or supplies. Some places are deserted, some NPCs are too scared to get involved, some want to help join the cause and offer everything they have including their vehicles. The snowmobiles are more like tanks with tracks that you can drive, fast too. And it has rockets. You could even go high up into the mountains using tourist like chair lifts, and there was a hang glider up there. You could then fly towards your location on that!
I love everything about it although I would change a few things. It would be amazing just redone in a modern engine. But I'd love to improve and tweak some things, flesh some parts out. One thing I'd probably change is the length of the game. When I first played it I was so young and clueless, it took me hours to get anywhere and then I got killed and had to start again. I liked that it was a long term goal, it felt like JA2. But once I figured things out, you can savegame/load and the whole mission could be done in about an hour or less anyway once you know the game. It was fun to replay because it was different depending on where you started in this huge region, you'd see different people/locations on your way to the objective. But I'd change that aspect of the game, make it so you can't save or load (persistent instead like Minecraft/Rust/Whatever), and it would be a huge long adventure like a traditional RPG length, 20+ hours. Either that or keep it about an hour each time, but it would need clever procedural changes to the world each time.
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