Marat
Arcane
- Joined
- Jan 6, 2017
- Messages
- 2,721
So Hitler could be close to develop a substance making soldiers rise again after being shot.
So Hitler could be close to develop a substance making soldiers rise again after being shot.
Haven't played Warhammer Total War but I assume it's not a faithful adaptation of WHFB. I'm saying we don't get faithful WHFB or WHFRP adaptations because of that reason. I agree that it makes no sense, but I think GW thinks that it does.We will never have a faithful Warhammer game, whether RPG or tactics, because then there would be no reason to buy GW's really expensive physical products.
That makes no sense. Warhammer Total War would be a far greater threat to their profit margins by that logic, and yet it exists. How would a good narrative-driven cRPG invalidate their overpriced tat?
By the conclusion of Wake of the Ravager, even triple-classed characters have attained around 14th level, and the party has become allied with the Veiled Alliance. Any possible sequel would involve the PCs rising to 20th level and facing the Dragon as the antagonist, replacing the events at the end of the Prism Pentad novels that were assumed to be canonical for the setting. Or the Dragon could be disposed of as normal by the novel's characters, leaving the party free to confront some other menace to Athas.
There were Indians in the Wild West?
So no Red Dead Redemption or Hard West but a squad-based TBT dungeon crawler? (This could be accomplished with FRUA as they did do a SUPES or two adventure.
The second (C&D) is outright crazy, works as beat'em up but crpg, no thank you. This thing cannot have any consistency at all, internal or not.After thinking about it a bit more I'd like some more FUN™ world building. Not everything has to be cerebral or even make that much sense if it's somewhat internally coherent. Give me things like Gamma World or like this:
Incidentally, most of what I mentioned here is post-apocalyptic, but that may be just my personal bias. Adaptation of The Pirates of Dark Water would be amazing. Take the core idea of PoE 2: Deadfire and build on the setting, it had amazing art direction, creative locations, memorable characters and original fantasy races. Bloth's Maelstrom was basically a moving pirate town.
Give me a Thundarresque far future setting. It's Conan but it's all forgotten technology and weird mutations instead of magic and demons. You venture into the world and see something like the picture below. There are friendly tribal villages on the top floors of the ruined high-rises with hanging bridges flung across the chasms between them. Nearby marshlands are crawling with lizardmen armed to the fangs with weapons made out of old road signs. The moon cracked and an ancient tsunami threw a ship in the middle of the city. I'd play the shit out of that.
Give me FUN™, give me ADVENTURE®, be creatively juvenile, have fun with tropes.
Strig Speaking of adventure,
One thing that's always baffled me is that many developers will take the time to create a fantasy setting, presumably to add mystery and a sense of the unknown (I wish, right?). Then proceed to demystify EVERYTHING. Every nook and cranny is mapped, named, catalogued. How the continents formed, how the gods actually came to be, their motivations, everything is quantified. There's nothing left to the imagination, there's no room left for you to go on an adventure and to discover these things yourself. They present the player with a scientific understanding of their new fantasy world. It's like they can't help themselves.
I'd be tempted to blame Tolkien for this, but eh, that seems kind of unfair.
Much butthurt on never more toons of PODW. Was there a comic?
Did C&D have a pnp game? I Recall the CAPCOM brawler and Rocket Science games fiasco game for pc & genesis.
The second (C&D) is outright crazy, works as beat'em up but crpg, no thank you. This thing cannot have any consistency at all, internal or not.
The 3rd one is some mostly banal-shit-boring fantasy but with ships - at least judging from this intro. Ships and maritime settings are underused in CRPGs, i'd like more with ships playing a major role but this looks bad.
The first one is not very original by p&p standards either, a long-range post apocalypse + magic but actually has the most potential imo. I'd play it as well.
In general, post-apo in CRPGs is almost exclusively short-term, Fallout-esque. I'd love to see some post-apo that happens a 1000 year later and where the old world is not something in the past but outright mythical. Any one knows Philip K. Dick short story where one of the last remnants of the past is a computer that sustains/repairs itself by eating people? "The great C" and in "Deus Irae". Some crazy stuff like that.
The picture above doesn't make sense in that those cars look almost unused, certainly in one piece, lol. But the ship looks cool. Of curse "people" - using the term loosely - shouldn't even know what it is and what purpose it had originally.
Its a bit jank, all things considered, but there's a mod for the original Mount & Blade, 1866 that does a good job of getting most of the stuff you'd want out of a western RPG. Most stuff, and the gunplay is very janky, since the game wasn't designed for repeating firearms.Man I wish someone would just make a good wild west rpg where you can be an outlaw or a sheriff and his posse. Chasing indians, looking for the lost maguffin mine whatever.
Strig Speaking of adventure,
One thing that's always baffled me is that many developers will take the time to create a fantasy setting, presumably to add mystery and a sense of the unknown (I wish, right?). Then proceed to demystify EVERYTHING. Every nook and cranny is mapped, named, catalogued. How the continents formed, how the gods actually came to be, their motivations, everything is quantified. There's nothing left to the imagination, there's no room left for you to go on an adventure and to discover these things yourself. They present the player with a scientific understanding of their new fantasy world. It's like they can't help themselves.
I'd be tempted to blame Tolkien for this, but eh, that seems kind of unfair.
An Elric RPG where you sail around and fight monsters and get lots of cool magic swords
Strig Speaking of adventure,
One thing that's always baffled me is that many developers will take the time to create a fantasy setting, presumably to add mystery and a sense of the unknown (I wish, right?). Then proceed to demystify EVERYTHING. Every nook and cranny is mapped, named, catalogued. How the continents formed, how the gods actually came to be, their motivations, everything is quantified. There's nothing left to the imagination, there's no room left for you to go on an adventure and to discover these things yourself. They present the player with a scientific understanding of their new fantasy world. It's like they can't help themselves.
I'd be tempted to blame Tolkien for this, but eh, that seems kind of unfair.
It would be unfair. Much of Middle-earth is basically terra-incognito. All of Harad, Forodwaith, Angmar, Rhun, Enedwaith, Khand, the Grey Mountains and so on. Tolkien delved very deeply into very particular areas and peoples but all the aforementioned lack almost anything concrete about them. I remember as a kid trying to imagine what some of these places were like based on tantalizing little tidbits from some obscure story out of Book of the Lost Tales or in my encyclopedia. The Second Age in particular has much fog surrounding it. There's a lot of mystery there still, even around some of the most famous villains like the Ringwraiths, only one of which is named. Most of what we know is from the Elves and anything that directly concerns them. Makes sense that their accounts are relatively complete. The realms of men and their history are much less detailed due to their temporal nature. Dwarves even more so due to their secrecy and insular nature.
I agree though, the one the came foremost to mind for me is The Elder Scrolls series.
Yes, and they're not doing a bad job per-se IMO, but ultimately all the stuff various games have added is just fanfiction. I do like some of the ideas that certain games came up with. The men of Angmar being Black Numenoreans who settled further north as an example. The Witch King getting a bit of back story as "Isilmo". It's not all bad.LotRO has been taking a crack at that since they got to Mordor a few years back. Not doing so great AFAICT, but trying.
Much of the extra material is taken from semi-canonical sources such as MERP adventure books and such. Not surprised most people are unfamiliar with it though, but it does show that the people making it are Tolkien fans.Yes, and they're not doing a bad job per-se IMO, but ultimately all the stuff various games have added is just fanfiction. I do like some of the ideas that certain games came up with. The men of Angmar being Black Numenoreans who settled further north as an example. The Witch King getting a bit of back story as "Isilmo". It's not all bad.LotRO has been taking a crack at that since they got to Mordor a few years back. Not doing so great AFAICT, but trying.
Yes, and they're not doing a bad job per-se IMO, but ultimately all the stuff various games have added is just fanfiction. I do like some of the ideas that certain games came up with. The men of Angmar being Black Numenoreans who settled further north as an example. The Witch King getting a bit of back story as "Isilmo". It's not all bad.LotRO has been taking a crack at that since they got to Mordor a few years back. Not doing so great AFAICT, but trying.
Well yeah that was 15 years ago back before they destroyed the gameplay.