IE's (AD&D's) requirements were tied to attributes, which did not scale with levels. If you had a character with 10 STR you couldn't wear plate period, unless you also got Gauntlets of Ogre Power or the like. Other than that, you theoretically were able to wield Flail of the Ages +5 or Carsomyr even on the first level. Completely not comparable.
They were also tied to classes- some classes could wear some armors but not some others, etc. It's the same in D:OS. If you have a hybrid, he cannot wear the 'best' of either, etc etc.
bullshit
it seems you didn't understand my claims.
1. lvl 6 helmet needs 10 str. you don't have 10 str even with warrior up to about lvl 6 unless you really gave your warrior only str from the beginning, ignoring speed, constitution and of course perception. you get 1 point at lvl 2, one at lvl 4, one at lvl 6. keep in mind that you only get 1 AP for each 2 speed points. you make a worrior without constitution and you made him for nothing since he's supposed to be tank. so wtf are you talking about no restraints or loot scaling???
Your character, at level 1, is 5 at everything +5points you can do anywhere you want. To do level 1 skill without any risk of failure, you need 8 in your 'main stat'. This means that your Melee will always have 8 str, mage 8 int, rogue 8 dex. If you go with the simple rule of 2Main *then* 2 secondary, for non-hybrid, then you will always get 10 at level 4.
And this is ignoring that a /lot/ of equipment gives stat bonus. By level 6 you can easily have 13+ str while still having 7/8speed/con.
As for hybrid, /that's the price of being an hybrid/.
2. you have your warrior without speed because you wanted to wear that helmet at low level and you want to use a weapon 3 lvls above you (not much but even so) you might onehit mobs of the same lvl as you but fuck you if you think you can kill any monsters 3-4-5-6 levels above you with only one hit every turn. also your warrior has no perception/constitution and is gonna get killed by traps at every step.
Hahahahahahah/
3. there are quests but not lots and lots. arcanum has lots and lots, this shit has a few and i've done all of them, because even if i skipped a lot of text I talked to everybody and it's not hard to use the journal. also i don't skip blindly, i skip boring explanations or stuff like "who are you" which doesn't serve any purpose and isn't written by yeats.
'you have done all of them', sure.
4. what 3/4 ways of solving? you can give the mayors staff back in 3-4 ways? you can find work for the sailors in 3/4 ways??? what a load of crap.
Yes- you can choose to help Dietmar instead, giving the staff to the mayor will bring new quests because the mayor is 'totally not a necromancer', you can choose to give the trio jobs with a captain which will bring specific quests later, or you can choose to give them work with the fabulous five, which means you'll need to save them and then one becomes a guard and you can convince him to open the doors to treasure rooms (and the two others will reappear laters), etc etc etc.
5. difficulty checks? this is where it gets funny because like i said, you can't kill lvl 14 spiders with lvl 10 grp on normal. they just hit you for 100 poison dmg/turn even if you have resistance and there's like 5-6 of them supported by mages. also your life seems to double like every 4 levels. so if you do attack them at lvl 10 you do that at half the life you're supposed to have. and the whole argument is based on a level difference of only 4 levels. wtf do you do with a lvl 10 grp against lvl 20 mobs? where does scaling stop and difficulty check begin? just calling it something else doesn't change shit. the game would be linear even if you could run through it in every direction solely by the fact that there are level zones. whether you metagame your way through or you save/reload a hundred times till you get lucky doesn't change the game design.
Hahahahah.
6. saying you are pretty sure means you are not sure at all. i haven't found any "major skill" buffs on any equipment and i even spent hours reloading at lvl 20 chests with 1-2 legendaries/load + rares.
Saying "i am pretty sure" means i don't want to load my game to check if i am right.
7. sneaking is major skill for rogue. what else is he gonna invest in? lore, crafting, lockpicking aren't even close to the importance of "major skills" and since you get that from gear you basically have no option but to skill major skills and wait for gear. so wtf are you talking about freedom?
Sneaking is a major skill for rogue and greatly increase the rogue's power in combat, lockpicking and pickpocketing are also quite good, and are you somehow refusing to get your rogue anything but scoundrel/one handed? you should totally give him willpower/armor, if you have too many points.
8. would be logical??? so you never actually had that problem? i thought you were pretty sure you found man-at-arms buff.
Because i don't get it off.