I need to mention that the title was originally not named D:OS is worse than skyrim in every way. That was a mods idea to change the title cause they somehow don't want to acknowledge the seriousness of the thread. Then the "review" was done fast and from memory and does not have a well structured form. Nevertheless it does point out the main positive and negative aspects of the game.
For example mentioned crafting. Sure there are some weird recipes but crafting actually works and you can make fucking pizza and at the same time it is not overpowered like in NWN or MoTB
Sure it is bit old school with shit ton of things to do to create simple thing but at the same time it gives it this something that makes it fun and it doesn't become something like option in menu with autosorted everything with "junk" tab and so on.
1. If there is crafting in a game it's supposed to work. That's not a plus. It's like saying it has mouse or keyboard support as a pc game.
2. The main problem with crafting is probably its ties to the random loot system. If it's meant for the player to find out 4 himself what there is to craft it would be nice to have a little more detailed information on the crafting materials when it is not obvious what the materials are for. examples: intestines, fire/water/air/earth/void essence, rubies... Since the crafting system is pretty complex (love complex crafting systems) and the reward quality uncertain, 2 problems occur: 1. you lack the motivation to try everything out 2. you are afraid of using up your materials on recipes because you might need them later for something better, especially the rarer ones. Save scumming is not only not something you should have to do, it's also annoying since it takes like forever 4 each save in this game. Why save scumming? Because you don't even get told what kind of a ring you will get out of combining a ring kit with a magical piece of an animal. I'm even pretty sure not all recipes are to be found in books. There is one that tells you you can use a rabbit foot with pixie dust to create a magical rabbit foot and that with a ring kit or thread to create a ring or amulet. Since this is not diablo and the loot amount is limited and most probably you won't play the game more than once to the end in a certain period of time(months/years?) all you are left with is save scumming instead of a clearer description of materials... It works 4 the horadric cube, it doesn't work 4 this RPG.
Sure some skills at start are overpowered but at the same time combat isn't really easy. You need use every means necessary to deal with problems.
I play without any magic and i know that combat is not easy. Often i need to seriously think about what i am doing and most of the time AI can fuck up my plans with one poison arrow - fire arrow combo.
Positive:
area effects and status effects
(EDIT) turn based combat
Sure quests and story aren't really amazing but at the same time because of those quests you can really roleplay in some cases
Sure co-op dialogs can be weird but there isn't anything in RPGs right now that can give you real PnP play.
not sure what you mean. It's still not pnp an it's not supposed to be pnp, it's a cRPG or should be a cRPG. And a party of 2 + henchmen and always the same henchmen? on every playthrough? meh...
Game is amazing but it is not perfect.
This is where i disagree entirely and what upsets me the most. The game is not even not perfect, it's deeply and seriously flawed. Random loot/shitty loot (explained that in first post), weak/average writing and story design, weak liberty or almost linearity. Yes the combat is good but that doesn't excuse the rest. You get challenging fights from King's Bounty, it doesn't make it amazing. You put in some AI in there and you get Heroes of Might and Magic 3 which indeed, is amazing even without barrels or story or 3d graphics.
As you know i am not a fan of linear progression combat ( i am flat systems fan ) still combat gives much more depht than most of RPGs i have played.
At the same time i think D:OS have one of the best if not the best combat encounter design in any RPG. There aren't any filler battles with shit mobs just for sake of it and encounter design always spin things instead of it baing plain fight on open terrain.
There's filler battles all over the place. Every single battle that does not include a boss, solve a quest or give exceptional loot is filler combat and the game is full of it. Obstacles on the board is not something new, nor are barrels. Remember Kings Bounty.
best combat encounter design? Oo not sure what this is about and what other games you are comparing it with.
For loot i totaly agree. Game would be much better without all loot being randomized and unique weapons should really be unique not just more powerful. So this means that Unique with 100% stun is bad Unique. Unique should be something like "there is chance to summon cats"
Thank you 4 that. As 4 the properties, I wouldn't go into that since it depends on the bosses' abilities. A unique sword with stun would be worthless against a boss immune to stun. Also when the game says it's 100% it means your opponent will be forced to make a save roll against it, it does not mean your opponent will be stunned.
I think problems mentioned in OP are more or less valid.
Again thank you (more or less
)
Problem is game is much more than that. For every problem you have something that outshines problem.
too general to argue with
I also thank you 4 taking the time to write this. Codex needs more people who can read and discuss.
P.S.
http://heroes.thelazy.net/wiki/List_of_creatures (this is creature diversity)
http://heroes.thelazy.net/wiki/Artifacts (this is loot)
note that the random loot in D:OS is not only random it also lacks sets. If you're gonna go with the diablo style, why forget sets? Also at lvl 11 i have about 5-6 legendary amulets all with about the same +1 to 3 different stats. This shit is not legendary, it's not even special in any way.