Orud
Scholar
- Joined
- May 2, 2021
- Messages
- 1,164
Video games fall outside of the examples Porky made for when it (performance) doesn't matter. Video games belong, to an extent, to performance critical software and require a different approach when compared to common business-case programming; e.g. make less method calls, prefer memory control over garbage collection (or end up with unity's performance/resource need), etc... . And even that area has become more and more forgiving as time and processing power has grown (again, the fact that Unity is what it is, is a perfect example of this).
He is simply arguing that in most existing professional programming projects, readability and maintainability outweigh performance (to an extent, of course). And he is right, else the landscape of dominant programming languages would look completely different.
He is simply arguing that in most existing professional programming projects, readability and maintainability outweigh performance (to an extent, of course). And he is right, else the landscape of dominant programming languages would look completely different.
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