Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 8,827
Zero flops in 6 years. Better than most devs.We didn't see any of their games yet, but it is Digimancy. I believe in George Zając.
Zero flops in 6 years. Better than most devs.We didn't see any of their games yet, but it is Digimancy. I believe in George Zając.
Indeed. After Larian got popular the Codex knee jerk reaction was to start hating them. Pure edgy reactionary bs to virtue signal on this board how anti mainstream they are.sewing one button doesn't make you a tailor, making one game doesn't make you a developer. eye rolling hipster behavior I've come to expect of codex; I've seen owlcat and larian reception change here based solely off their market saturation
Not sure the popularity of Larian changed the codexer's perception, maybe theIndeed. After Larian got popular the Codex knee jerk reaction was to start hating them. Pure edgy reactionary bs to virtue signal on this board how anti mainstream they are.sewing one button doesn't make you a tailor, making one game doesn't make you a developer. eye rolling hipster behavior I've come to expect of codex; I've seen owlcat and larian reception change here based solely off their market saturation
"L..l...look at me fellow codexers, I'm hating on Larian! I'm a cool kid!"
While I agree many of the codexers tend to be edgy and dismissive just because of the "badass image" they will get, market saturation as you put it, might just be one of the reasons for this situation. As I told Swen, changing the ethos of the developer just so you cater to the masses and making sure you don't offend anybody/you are politically correct, might be the main reason for the actual change.sewing one button doesn't make you a tailor, making one game doesn't make you a developer. eye rolling hipster behavior I've come to expect of codex; I've seen owlcat and larian reception change here based solely off their market saturation
Nothing wrong with the content, reviews of critics and actual people who played the game reflect the high quality of the game.Not sure the popularity of Larian changed the codexer's perception, maybe theIndeed. After Larian got popular the Codex knee jerk reaction was to start hating them. Pure edgy reactionary bs to virtue signal on this board how anti mainstream they are.sewing one button doesn't make you a tailor, making one game doesn't make you a developer. eye rolling hipster behavior I've come to expect of codex; I've seen owlcat and larian reception change here based solely off their market saturation
"L..l...look at me fellow codexers, I'm hating on Larian! I'm a cool kid!"wokecontent of your games has something to do with it?
I think we can both agree many codex posters tend to use the kid's gloves for indie developers and exaggerate flaws for larger developers when the brand name shouldn't affect evaluating the game by itself, though you are suggesting these developers are doing certain things as the cause. I've got to say for both my examples I'm didn't notice any change from Larian when they made Dragon Commander 11 years ago to bg3, for reference since no one cares about dragon commander you can enact policies like gay marriage, they have romance centerfold, and you can do edgy things like tell a woman that rape babies improve the economy with cheap labor. For owlcat I think they actually got (slightly) less woke overtime...While I agree many of the codexers tend to be edgy and dismissive just because of the "badass image" they will get, market saturation as you put it, might just be one of the reasons for this situation. As I told Swen, changing the ethos of the developer just so you cater to the masses and making sure you don't offend anybody/you are politically correct, might be the main reason for the actual change.sewing one button doesn't make you a tailor, making one game doesn't make you a developer. eye rolling hipster behavior I've come to expect of codex; I've seen owlcat and larian reception change here based solely off their market saturation
You gotta ask these purist the question; is Gothic no CRPG?
Pool of Radiance isn't an rpg by codex standards, party manager guy has no stats and that is who you're playing because you can add and remove party members at the training hall.On a scale from Tomb Raider to Pool of Radiance, it certainly leans towards the former.
All I have to say about this is that BG3's UI/UX/inventory system is *far* worse than D:OS 2's.I have never been a fan of Larian studios, having played all their games. BG3 is their best game by default because ironically D&D rules retricts and limits their nonsense.
For Original Sin 2 alone I have a ton of caveats.
- The inventory system is dogshit.
- The armor/magic armor damage system is arbitrary as fuck. Meant to block status effects and make them more deterministic. Not even DOS1 had that and it’s better for it.
- Chained party movement because it makes tactical positioning before a fight a fucking chore. I’ll take bad pathfinding with a lasso every single time over this.
- Equipment is scaled to your level when you acquire it. This is ballz. It means you must replace ALL of your equipment every few levels or fall behind. Even named unique items. And generally, level scaling of any kind this extreme is always shit. See Oblivion.
- Sections of the map are strictly zoned by level like an MMO, to the point of absurdity. Disneyland style maps. Don't go to Demon land yet!
- All the puzzle dungeons. All of them. They are bad and Larian should feel bad.
- Environmental pixel hunts "object find" mini-games. Larian loves having you find a hidden switch camouflaged in the environment without a item highlight button. It’s maddening.
- The latter two challenge the player, not the player character, which is big RPG sin in my book
- Regarding the combat, aiming spells vs obstructions, ending in a total mess of elemental melange, generally with fire everywhere. Everyone is on fire. All the time. It’s excessive.
So bear and dialogue/romance shit is the new winning formula now?I mean it's pretty obviously Owlcat and Larian - despite their admitted flaws, they are objectively the best modern CRPG developers (i.e. the people making the best CRPGs in the current year). Which could be a low bar from some points of view, but it's nevertheless true (unless you want to include small indie people and teams that do their best but don't have the budgets to present the whole package of RPGs as sprawling adventure sims with tactical combat).
I approve of some quality T&A, but nobody wants to see cocks on screen though.I don't know about the bear, but RPG games have peaked when they added the gentials in the character creator.
The studio that did it first is king of modern RPG. So, CDPR?
All I have to say about this is that BG3's UI/UX/inventory system is *far* worse than D:OS 2's.
Heard autobattlers were big once upon the time, maybe you should try them.The latter two challenge the player, not the player character, which is big RPG sin in my book
As for me, Larian are fine, but they're not very good at making exciting plot lines. Almost every plot line in their last 3 games looks like a cheap story of a Chosen One, and I'm really tired of such stories. I mean, almost every companion in BG3 is the Chosen One!
I think they were better when they were making stories about Damian.
For me, the best modern RPG developer is the Chronicles of Myrtana team. Polska strong.
So bear and dialogue/romance shit is the new winning formula now?I mean it's pretty obviously Owlcat and Larian - despite their admitted flaws, they are objectively the best modern CRPG developers (i.e. the people making the best CRPGs in the current year). Which could be a low bar from some points of view, but it's nevertheless true (unless you want to include small indie people and teams that do their best but don't have the budgets to present the whole package of RPGs as sprawling adventure sims with tactical combat).
RPGs have peaked.