Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,475
Oh noooo, I have to wait until a Steam sale for the ultimate edition and a list of mods before I play the steaming pile of Bethesda dung.Bethesda is a better company strictly in respect for their player base.
Horse armour, releasing Skyrim again and again, Fallout 4 Season Pass price hike, paid mods, Fallout 76 being sold for $60 along with Fallout 1st subscription and in-game shop with items directly affecting gameplay.
Don't even get me started on the state of it at launch.
'Bethesda respects their player base'Oh noooo, I have to wait until a Steam sale for the ultimate edition and a list of mods before I play the steaming pile of Bethesda dung.Bethesda is a better company strictly in respect for their player base.
Horse armour, releasing Skyrim again and again, Fallout 4 Season Pass price hike, paid mods, Fallout 76 being sold for $60 along with Fallout 1st subscription and in-game shop with items directly affecting gameplay.
Don't even get me started on the state of it at launch.
I bought the game for like $10, never played it, shopped for a few mods and didn't find any I thought would unbreak the game. No skin off my keister.
The only thing that annoyed me was faggot modders releasing mods that required an expansion pack to play them.
But it just meant that I never played Skyrim. Again, no skin off my keister.
Don't get mad at Bethesda that you're a whale that buys a *snicker* Bethesda game at launch. You're literally a fucking retard if you do that. Do you watch Todd's E3 presentations and get a boner with the rest of the Xbots?
Ubisoft's shit plays better than anything Betheada has ever made. For all the stuff they get wrong, and the stupid shit they do, the actual gameplay of their games is better. So you've got something like Fallout 4. Now Fallout 4 isn't really even trying to be a RPG anymore. It's just a really lousy open world FPS game. Ubisoft could easily make a open world sci-fi first person shooter with better shooting, better companion characters, more interesting environmental interaction, a wider variety of ways to get around the world, better stealth, and more interesting systematic interactions between things like different factions and wildlife. The only thing Bethesda does better than them is environmental storytelling, but they seem to have gotten shit at that too.
Ubisoft quests are shit compared to Bethesda's. Say what you like about Bethesda's easy mode gameplay, their quests still have some quirk and soul to them. Or at least they did in 2015, the last time they made a game (FO4).
The last time they had an interesting quest in a game was probably Oblivion, (so 15 years ago) and that game wasn't exactly packed to the brim with those either. Funnily Bethesda's most hated game, their last game, Fallout 76, is built entirely around their quest. The little I played of Skyrim the game just seemed to be a pretty straight forward hack and slash, and every quest was just an excuse to get into combat encounters between where you got the quest and where they sent you off to...Ubisoft Montreal could do that too.
This is all besides the point though. The point is if they so wished they could easily take on Betheada at their own game, (with both Elder Scrolls and Fallout) and offer more options to fuck about in the game's environment, and do so with far better gameplay than Bethesda does in their games. But they don't, for whatever reason they just don't do it. I could understand if there sales were comparable to Fallout and Elder Scrolls, but they aren't.
Ubishit's got their hands full with Far Cry, Ass Creed and whatever other crap they put out.
Well, in this hypothetical situation the teams that make Assassin's Creed and Far Cry would instead shift from those titles
Well, in this hypothetical situation the teams that make Assassin's Creed and Far Cry would instead shift from those titles
But Ubishit has no reason to stop making those very profitable games and risk to try something different.
Haven’t played it, but my impression is that they did exactly this with Immortals: Felix Rising, and it badly underperformed.Well, in this hypothetical situation the teams that make Assassin's Creed and Far Cry would instead shift from those titles
But Ubishit has no reason to stop making those very profitable games and risk to try something different.
What risk? I'm talking basically the exact same thing they already make, but instead of a historical fantasy setting it's in some fantasy fantasy setting. It'd more or less be what they're already doing but with a different coat of paint. It's also a risk that'd make sense to go after at least once; I mean Skyrim sold as many copies in a month as Odyssey sold in around a year and a half. That to me seems like a risk to take. It especially seems like a risk to take since Assassin's Creed is basically a series people mostly seem to enjoy in spite of the Assassin's Creed elements (the future stuff, the conflicted between the Assassins and Templars) now...it's a 14 year old series and half of those 14 years people have been wishing it was something else.
There's a story in BotW? I wouldn't know, I've been looking for it for hours....Both Bethesda and Ubisoft are utter shit. Stop doing this to yourselves.
If you really want to play a good version of Skyrim, play Breath of the Wild on an emulator or consoles. It's not exactly the same, but you basically get a huge sandbox to wander around in, with good combat, good story, good graphics, great world interaction, and so on.
Skyrim clones are the $100 bill laying on the sidewalk that nobody is picking up.
What? You don't like doing 100 dungeons with the same copy-pasted tileset? Or the amazing sidequests which involve collecting X of a thing?There's a story in BotW? I wouldn't know, I've been looking for it for hours....Both Bethesda and Ubisoft are utter shit. Stop doing this to yourselves.
If you really want to play a good version of Skyrim, play Breath of the Wild on an emulator or consoles. It's not exactly the same, but you basically get a huge sandbox to wander around in, with good combat, good story, good graphics, great world interaction, and so on.
Maybe if I can climb to the top of this tower I can see it....nope, just another puzzle-shrine.
Off to another goblin camp then.
Haven’t played it, but my impression is that they did exactly this with Immortals: Felix Rising, and it badly underperformed.Well, in this hypothetical situation the teams that make Assassin's Creed and Far Cry would instead shift from those titles
But Ubishit has no reason to stop making those very profitable games and risk to try something different.
What risk? I'm talking basically the exact same thing they already make, but instead of a historical fantasy setting it's in some fantasy fantasy setting. It'd more or less be what they're already doing but with a different coat of paint. It's also a risk that'd make sense to go after at least once; I mean Skyrim sold as many copies in a month as Odyssey sold in around a year and a half. That to me seems like a risk to take. It especially seems like a risk to take since Assassin's Creed is basically a series people mostly seem to enjoy in spite of the Assassin's Creed elements (the future stuff, the conflicted between the Assassins and Templars) now...it's a 14 year old series and half of those 14 years people have been wishing it was something else.
The good parts of Twitcher 3 have nothing to do with the "open world" aspect though. Comparing it to the swill Bethesda makes isn't even appropriate but some people do it anyway.
They don't see that the appeal of Skyrim is the simulationist, LARPing aspect of it.
They did not use the same team. Everyone left after Witcher 3 :DPeople will say that Skyrim is 'wide as an ocean, deep as a pond'. It's derogatory, yes. But who said plowing an ocean wide pond is easy? CD Projekt is by all accounts a good developer. Their pipelines are well oiled and their products are popular. They are very good at what they do. But then they tried using the same team that made the Witcher 3 - open world of mostly fields and trees focused on a cinematic experience - to make a Rockstar esque experience - maker of high density urban open worlds that are not that cinematic when you think about it. The entire thing caved into itself. Simply put most developers are not geared towards doing what Bethesda does.
From what I understand a lot of developers are always leaving every company since the videogame industry sucks. Team building is a perpetual effort. It is all about making sure new hires are well integrated into the existing pipeline. It's like how your body's cells are totally replaced every 7-10 years.They did not use the same team. Everyone left after Witcher 3 :DPeople will say that Skyrim is 'wide as an ocean, deep as a pond'. It's derogatory, yes. But who said plowing an ocean wide pond is easy? CD Projekt is by all accounts a good developer. Their pipelines are well oiled and their products are popular. They are very good at what they do. But then they tried using the same team that made the Witcher 3 - open world of mostly fields and trees focused on a cinematic experience - to make a Rockstar esque experience - maker of high density urban open worlds that are not that cinematic when you think about it. The entire thing caved into itself. Simply put most developers are not geared towards doing what Bethesda does.
The good parts of Twitcher 3 have nothing to do with the "open world" aspect though. Comparing it to the swill Bethesda makes isn't even appropriate but some people do it anyway.
You could say the same about 90% of the games, most open world game would be better off without the opening world..
They don't see that the appeal of Skyrim is the simulationist, LARPing aspect of it.
Does the casual fanbase of Skyrim actually engage in the LARP aspect of the game tho ?
Why nobody tried to copy Skyrim? My best bet is that's hard af to make a similar game without using Bethesda's engine and expertise in map design, so it's just easier to take TW3 route.. It's less unpredictable or whatever.. I should stop rambling..
I actually don't think Avowed going to be a copy of Skyrim. I think they going to try once again aim for the FNV audience but in a medieval world.
I think the Gamebryo engine which has been the basic thing they've used and interated on since Oblivion (maybe even Morrowind?), is a different beast from those earlier games though.