Also that guy is talking about things that really do not need to be part of MMOs. He says MMOs are all about players working together to change the world, but MMOs were a success before that was even possible. You couldn't change the world in EQ yet that was a big success.
That feeling he felt in WoW with hundreds of people working together to achieve something is great, and it did you make wonder how cool it would be in the future, and it is sad to see the genre die and that conclusion will never be seen. But people were doing that same thing a decade earlier in MUDs and in UO and EQ, and it really has nothing to do with changing the world. It can be... but it can not be too. People were getting together in the hundreds to fight massive Gods and dragons and stuff. They would kill them and loot something awesome, but then the dragons would respawn a week later. So that's not changing the world at all. Does it matter? Those games were still huge and popular.
A year or two later they made an EQ expansion where you really could change the world in a permanent way. If the players would get together and awaken The Sleeper then it permanently changed part of the game. This was done with a "scripted patch", yet it was still the players in large numbers who chose whether to do it or not, and it did change the world. Why is it "lame" to be done with a patch? What examples can that dipshit give me of a lame scripted patch? Because I bet he has knows zero scripted patches that changed games. I only know a few. My point is none of them were 'lame' in any way. They were fucking awesome, they were making an online world permanently change based on what the players chose to do. The server got scheduled updates anyway so it coming back with world changes was a good thing. So he shouldn't be talking about lame scripted anything when he has no clue what he is talking about and when hardly anyone on the planet has even ever experienced any of this...
There are a lot of games that hyped up being able to change the world with your actions, Rift, GW2, etc., but it is all cosmetic gimmicky bullshit. Imagine going to a town in Skyrim only a bunch of goblins spawned nearby and took over the town. So you kill the goblins and then the town will respawn as it should be. That's basically all the world changing is in modern MMOs. Some games did a bit better than others, Shadowbane etc, but it is always jank. And yes you could make that far more interesting and advanced.... but there are a million other things that are more important to this and have nothing to do with world changing... And early games were a success without it.