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Squeenix Why do people hate FF XIII, but love FF X?

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AngryEddy

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I'm just curious. I finish my X playthrough.

The game is basically the same as XIII - corridor locations-cutscenes-corridor locations-cutscenes-etc. Oh yeah and both games have that part when you get to the wast field after that corridors and you feel lost.

The battle system is different, but just a bit, in X it is turn-based, BUT every team member plays specoal role (and is useful in some particular battles - the same as particular paradigms in XIII)

The story in XIII and dialogues were not worse than in X, I'd even say I prefer XIII. The same with the characters.

So why is X getting praise, and XIII gets hate? Is this only that Toriyama thing?


Because for all of its faults, FF10 had really solid boss fights and content. Yeah, the laughing bit was stupid, but at least the story tried to be dark by saying Auron is a zombie, and Tidus is gonna die no matter what.

X-2's story was abysmal, but the boss fights and the combat system are why I play, so make your own conclusions, folks.

Speaking of Final Fantasy 10; didn't the remake blow his head off in front of Yuna because of a beachball landmine or something?
 

TigerKnee

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Speaking of Final Fantasy 10; didn't the remake blow his head off in front of Yuna because of a beachball landmine or something?
Wasn't a remake, was a licensed tie-in sequel novel and "drama" CD.

But now that beachball explosive trap became a meme they're probably going to ignore its existence (considering it's just a tie-in novel anyway meaning its prevalence probably isn't that high in the first place)
 

StaticSpine

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Because for all of its faults, FF10 had really solid boss fights and content. Yeah, the laughing bit was stupid, but at least the story tried to be dark by saying Auron is a zombie, and Tidus is gonna die no matter what.

X-2's story was abysmal, but the boss fights and the combat system are why I play, so make your own conclusions, folks.
In XIII there were some nice boss fights too, and there always was a strategic feel, cause you needed to choose optimal paradigm combinations for every fight (but overall X battle system and bosses are somehow better, I agree). In XIII the story was pretty dark too, the team members were marked by l'cie signs and had fulfill their purpose without even knowing it while on the other hand they could become mindless slaves if they do not follow their path. Meanwhile Sazh was searching for his kid (who disappeared because of Vanille's actions, and she is too cowardly to spill it out). The purge. The world is on the brink of madness. Etc. This story and this world are dark too. I just think most of the people were lazy to read the dialogues, ingame codex and figure out the whole Fal'cie, l'cie and cie'th stuff.
I didn't get to X-2 yet though.
 

Whisky

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I liked FFX when it first came out and i was like 12 years old. Even then I felt it was linear though and I wasn't comfortable with that, but I still played through it and enjoyed it. Back then, I really liked it.

Of all the games in the series, it's probably the one I've reversed my opinion on the greatest. I don't really have much positive to say about it now, except that the battle system is actually pretty solid, which is a big step up from FFXIII's auto-battle system. Still, it is true that a lot of people give it a pass for many things that it did that were used in FFXIII, such as the linearity and lack of exploration, but ultimately FFX is nostalgic for many people, being an early PS2 game we were all excited to see what this new console could really do.
 

Grunker

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I'm just curious. I finish my X playthrough.

The game is basically the same as XIII - corridor locations-cutscenes-corridor locations-cutscenes-etc. Oh yeah and both games have that part when you get to the wast field after that corridors and you feel lost.

The battle system is different, but just a bit, in X it is turn-based, BUT every team member plays specoal role (and is useful in some particular battles - the same as particular paradigms in XIII)

The story in XIII and dialogues were not worse than in X, I'd even say I prefer XIII. The same with the characters.

So why is X getting praise, and XIII gets hate? Is this only that Toriyama thing?

Good question. I recently played FFX since some dudes here liked it and I kindda had fun with FFVII. FFX bores me out of skull.

The story is one of the worst I've experienced and the characters are downright alien. Scratch that, actually: I don't think I can recall a worse story and cast of characters of the top of my head.

Skill system is decent... swapping out characters to get XP is awful.
 

Malpercio

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FFX had towns, inns, and generally tried to lessen the linearity here and there (see calm lands, thunders land, desert).

FFX was pretty shitty anyway.
 

StaticSpine

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The story in XIII and dialogues were not worse than in X, I'd even say I prefer XIII. The same with the characters.
Of course you prefer XIII.
FFX doesn't have Lightning to fap to.
:troll:
ff13-lighning-the-fashion-model.png

:codexisforindividualswithgenderidentityissues::thumbsup:

Good question. I recently played FFX since some dudes here liked it and I kindda had fun with FFVII. FFX bores me out of skull.

The story is one of the worst I've experienced and the characters are downright alien. Scratch that, actually: I don't think I can recall a worse story and cast of characters of the top of my head.

Skill system is decent... swapping out characters to get XP is awful.
Agree on all points.
 

Delterius

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Japanese games are made for children, so what you are looking for is a generationao gap. Years from now this same thread will puzzle over why people loved FF XIII but cant stand FF XXVIII
 

DragoFireheart

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Because for all of its faults, FF10 had really solid boss fights and content. Yeah, the laughing bit was stupid, but at least the story tried to be dark by saying Auron is a zombie, and Tidus is gonna die no matter what.

X-2's story was abysmal, but the boss fights and the combat system are why I play, so make your own conclusions, folks.

Speaking of Final Fantasy 10; didn't the remake blow his head off in front of Yuna because of a beachball landmine or something?

But isn't X-2 just a lazy rehash? :troll:
 

Delterius

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Japanese games are made for children, so what you are looking for is a generationao gap. Years from now this same thread will puzzle over why people loved FF XIII but cant stand FF XXVIII
my video games are , instead, for mature adults, like i am one of.
Your wit is not lost on me, but there is a difference between children and man children. The latter are much more whiny about new shit, most likely because they (we) are getting old.
Years from now this same thread will puzzle over why people loved FF XIII but cant stand FF XXVIII
But the thing is - people do not love XIII.

Some do. And in the future more will.

Thats how Final Fantasy works.

Just compare the Codex on Morrowind circa 2002 and after Oblivion's release.

The circus of life keeps turning.
 

DragoFireheart

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Just compare the Codex on Morrowind circa 2002 and after Oblivion's release.

The circus of life keeps turning.

Oblivion is still shit and Morrowind is still a classic. Todd is still a moron and MCA still needs to learn how to playe Arcanum. Some things don't change.
 

Delterius

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Just compare the Codex on Morrowind circa 2002 and after Oblivion's release.

The circus of life keeps turning.

Oblivion is still shit and Morrowind is still a classic. Todd is still a moron and MCA still needs to learn how to playe Arcanum. Some things don't change.
Morrowind was and sometimes still is considered an unworthy sequel. Sometimes the game isn't shit, it just takes a while for what it did to garner appreciation - in other words, classics are built over time, with a cult following. But then Oblivion came along and the rest is history.

Not an Avellone fanboy, but I do think he duped himself by playing the game blind. I did stupid shit with my first two characters until I settled for my charismatic summoner.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It had a good turn-based combat system. The story was better than the one in FFXIII. There were mini-games other than hunting monsters. You could revisit areas to do some side content. A codex wasn't needed to hide half of the story. The dialog direction in FFXIII was awful with worthless characters like Vanilee. OH, and: Code White, Code White!
 

Ninjerk

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IDK I remember being about 50/50 on FFX when it was new. Even though previous games in the series were completely linear until you got to the endgame prep stage, this one didn't even bother with artifice of having you walk on a "world map." All of sudden, Final Fantasy becomes this weird, claustrophobic corridor game and you never really get the opportunity to move about the larger world (at least as far as I played it). Obviously, it was all linear but previous titles at least let you suspend disbelief that you weren't trodding the only path they let you so you could experience whatever characters and themes they wanted you to.
 
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Not an Avellone fanboy, but I do think he duped himself by playing the game blind. I did stupid shit with my first two characters until I settled for my charismatic summoner.

Playing blind wasn't the problem, he was utterly hopeless from the very beginning, taking repeated savage beatings from the tutorial wolves. Plus he came up with some rules like not being dishonest while playing as a supposed diplomat (good fucking luck with that, mate).
 

Siveon

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BROS I DECIDED THEW WHOLR SERIES HAD AIDS AFTER SEVEN

IX must be the only one that bothered with the medicine. If you put aside the furry main character and the polarizing art style.

They made the Black Mage a character, that's worth something.
 

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