It seems like part of the Codex culture to hate on Oblivion. I dont get it, why are people bashing this game so hard?
Main arguments I keep seeing are about the 'generic fantasy setting'. So what? Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too? As far as Im concerned the majority of old school cRPGs that stood out were generic fantasy. Arena and Daggerfall were 'generic fantasy'. Morrowind took a different twist and somehow everyone feels like the series was meant to be that way...
There is the complain about quest markers apparently ruining the game too. As far as Im concerned the absence of markers didnt add any value to Morrowind, navigating to your destination was just busywork. The game featured plenty of quests that didnt rely on those markers.
People complain about the bad level scaling and leveling mechanics because at level 20+ game balance goes downhill. To me it sounds like those negative Steam reviews saying ''Gaem is gud for teh first 60 hours and then it sux, dont recommend''. By the time you reach level 20 you should have seen A LOT of the game to the point where you should be ready for a re-roll.
Theres also the potato face/potato voice 'argument'. Considering that older cRPGs feel way clunkier on different aspects I dont know why people even bring that up.
In the end Oblivion is one of the better crafted TES games to me, since it features the best side quests of the series, and arguably the whole (A)RPG genre.
Honestly which other RPG delivered side quests with a design on par with Oblivion? What are the competitors?
For some reason I feel like people who hate it the most are the Morrowind fans. Those who grew up on Morrowind and were impressed by its novelty. By the time Oblivion got released they grew up too old to enjoy the type of game that it is (FPS-open world - interactive walking simulator) and are blaming it on the devs. I have never seen Arena/DF fans hate on Oblivion, for some reason...
You forgot to say why you think it's good. Just a bunch of saying "I know people have this big list of problems with it but I like it so...". Good for you.
Lord of the rings invented "generic fantasy". It's only generic now because everyone copies it. Oblivion had a less unique world than morrowind.
Quest markers themselves were just one of the many little "casualizations" of the game. I personally have no problem with them, but it moved the game into a more "hand holdy" feel. This went along with the consolization of everything, with a just terrible inventory screen (Not that morrowind's was great, but at least it showed more than 5 items at a time.)
I disagree the game goes downhill at level 20, but the notion that you're supposed to reroll at level 20 to overcome it is a dumb fucking argument. You're supposed to keep leveling up as you play the game until you win or get sick of playing.
The real problems with the leveling and stats went hand in hand with the level scaling. If you played "naturally", which is to say, with primary and secondary skills that you based your character around, you'd get shitty bonuses to your stat ups, meaning your level ups are weaker than they could be. On top of that, any skills would level you up, including non combat ones that didn't make you any stronger. That wouldn't matter, except the enemies level up with you. And higher level enemies are harder, they're not just better at speech, mercantile, and lockpicking. So you had to play "right" for your character to get stronger over time.
The potato face/voice thing is just a relic of its time, it landed pretty hard in the uncanny valley. It's just a funny thing to pick on, because they really do look like potatoes, and at the time they would so proud of the "realistic" faces. The voiced conversations between NPCs are also laughably bad sometimes, but again, I doubt this really mattered that much to people.
You'll have to give some examples of these superior side quests. What were the standouts to you?
Personally, I was disappointed in many ways by Oblivion. The fact that some skills were removed for seemingly no reason. For some reason the loss of spears really bothered me... The whole system of melee and blocking, while it gave you more to do in a fight than morrowind, was kind of clunky and annoying. Bouncing off shields and your opponent getting a free attack sucked. The copy and paste caves and dungeons (especially the oblivion gates, my god). The dremora were not interesting enough as a main enemy.
Oblivion also saw what was until then a PC centric experience, built for a mouse and keyboard, moved to a console style setup. So people associate it with a general decline in PC gaming quality.
Now, with all that said, I somewhat recently went back and played through Oblivion again with 2 characters, and had fun with both. It has the best spellcasting system, the dedicated spell casting key was a good idea, in morrowind spell casting was way too clunky, had to be equipped as a weapon, and skyrim did the same thing, magic was equipped as a weapon. Oblivion did better supporting spellcasting during combat. This, combined with the spellmaking that was removed in skyrim, made Oblivion the best elder scrolls game for magic. You could do a lot of fun stuff. It sucked that the spellmaking ability was locked behind a long series of shitty fetch quests though.
With a level up mod that took the min-maxing out of the level up stats it was very enjoyable to just play through using the skills I wanted to use and experiencing natural feeling power growth. And it's just so much fun playing as a mage, stacking weakness to destruction until a single drain health 100 spell would drop them. Just seeing enemies collapse and drop dead was extremely satisfying, I highly recommend trying it.