You forgot to say why you think it's good. Just a bunch of saying "I know people have this big list of problems with it but I like it so...". Good for you.It seems like part of the Codex culture to hate on Oblivion. I dont get it, why are people bashing this game so hard?
Main arguments I keep seeing are about the 'generic fantasy setting'. So what? Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too? As far as Im concerned the majority of old school cRPGs that stood out were generic fantasy. Arena and Daggerfall were 'generic fantasy'. Morrowind took a different twist and somehow everyone feels like the series was meant to be that way...
There is the complain about quest markers apparently ruining the game too. As far as Im concerned the absence of markers didnt add any value to Morrowind, navigating to your destination was just busywork. The game featured plenty of quests that didnt rely on those markers.
People complain about the bad level scaling and leveling mechanics because at level 20+ game balance goes downhill. To me it sounds like those negative Steam reviews saying ''Gaem is gud for teh first 60 hours and then it sux, dont recommend''. By the time you reach level 20 you should have seen A LOT of the game to the point where you should be ready for a re-roll.
Theres also the potato face/potato voice 'argument'. Considering that older cRPGs feel way clunkier on different aspects I dont know why people even bring that up.
In the end Oblivion is one of the better crafted TES games to me, since it features the best side quests of the series, and arguably the whole (A)RPG genre.
Honestly which other RPG delivered side quests with a design on par with Oblivion? What are the competitors?
For some reason I feel like people who hate it the most are the Morrowind fans. Those who grew up on Morrowind and were impressed by its novelty. By the time Oblivion got released they grew up too old to enjoy the type of game that it is (FPS-open world - interactive walking simulator) and are blaming it on the devs. I have never seen Arena/DF fans hate on Oblivion, for some reason...
The entire post-twist development is one big shitfest of ungodly terrible writing and nonsensical scripted sequences which involve your character standing around and looking at someone perform terrible things/try to perform terrible things, without you having any ability to act and without any reason for why you shouldn't be able to intervene. It's the classic example of a person with competely no writing capacity trying to pull of a conspiracy twist, and it ends up being very embarrassing and pathetic on multiple levels.Its been ages since I played Oblivion. What was so bad about the Dark Brotherhood questline? The only part I remember about it is that it involved some psycho and killing off the whole guild.
This is one of my biggest frustrations with Bethesda games, they would be massively better if it just had a Paladin, Mage, and Thief class. Balance all three to play in exciting ways. Paladin leaping in and smashing stuff with the shield that stuns in an area and then you shoot holy light and healing pulses and whatever. Dragons Dogma. Then do the same with the Mage and the Thief. You shouldn't be stealthing around and 1 shotting stuff, that's dumb as shit. It should be like a stealth game where you have to avoid things that can spot you etc. And your first attack from stealth should give you a critical hit or whatever but it shouldn't just instantly kill most enemies. It should be more like Arkham games where the first attack you want to kill a guy because there are 8 others that are going to pile onto you.With a level up mod that took the min-maxing out of the level up stats it was very enjoyable to just play through using the skills I wanted to use and experiencing natural feeling power growth. And it's just so much fun playing as a mage, stacking weakness to destruction until a single drain health 100 spell would drop them. Just seeing enemies collapse and drop dead was extremely satisfying, I highly recommend trying it.
I didn't realize that turning a massive world of exploration and do what you want game into a short 2 minute theme park ride like Butt Pirates of the Caribbean was genius...Because Todd's genius is beyond the comprehension of mere mortals.
"Everyone knows it's bad" isn't really correct though. It's most well-known in the public consciousness now as "the funny radiant AI game", and as a hallmark of late millennial nostalgia, but at the time of release it was incredibly well-received and hailed by mainstream outlets as one of the greatest RPGs of all time. It's one of the games which is directly responsible for the direction that the genre took for nearly a decade before the rise of Kickstarter allowed for the release of more traditional CRPGs again. That people still discuss it to death and with such venom on this forum is proof of how disastrous it was for fans of genuine CRPGs.lol hating on oblivion is like making a serious critique of "the room" or "samurai cop" shit's so bad it's good. Yes, everyone knows it's bad, yes you're wasting energy making serious posts about this game and you look like a moron.
"Everyone knows it's bad" isn't really correct though. It's most well-known in the public consciousness now as "the funny radiant AI game", and as a hallmark of late millennial nostalgia, but at the time of release it was incredibly well-received and hailed by mainstream outlets as one of the greatest RPGs of all time. It's one of the games which is directly responsible for the direction that the genre took for nearly a decade before the rise of Kickstarter allowed for the release of more traditional CRPGs again. That people still discuss it to death and with such venom on this forum is proof of how disastrous it was for fans of genuine CRPGs.lol hating on oblivion is like making a serious critique of "the room" or "samurai cop" shit's so bad it's good. Yes, everyone knows it's bad, yes you're wasting energy making serious posts about this game and you look like a moron.
Oh it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews.
Oh it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews.
Step outside of your bubble. It was an enormous commercial and critical success that put Bethesda on the map with console gamers. Microsoft pushed the game very heavily because they needed something to sell the Xbox 360 for the two years in between the Nov 2005 launch and the release of Halo 3 in Sep 2007. What the hell sort of revisionist history is this, where we pretend that Oblivion wasn't well-received by mainstream gaming outlets in March of 2006?
Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.
This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.
With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.
Yes, I'm so wrong about it that you cited paid journalist shills and a review conglomeration that is paid to suppress bad reviews.
Here's an actual review.
https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion
Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.
This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.
With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.
I was there dude and saw it first hand.
Yes, I'm so wrong about it that you cited paid journalist shills and a review conglomeration that is paid to suppress bad reviews.
Here's an actual review.
https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion
Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.
This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.
With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.
I was there dude and saw it first hand.
"I've done enough blabbering and hairsplitting. Is the Elder Scrolls IV worth a purchase? Definitely. If you checked the Xbox 360 page, you'll notice it got the same score as this version. If you're an RPG fan, it's an incredible experience."
"Despite any criticisms, Oblivion remains a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again."
What a scathing indictment of Bethesda and their product! You fucking retard.
Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.
Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.
Games journalism was always marketing but I do miss the times when you would actually see games get scores of 1 or 2 and become memes for awhile.
Although Daggerfall does sport an absorbing storyline (several, in fact), it's the potential for adventure outside of the standard plot that is so exciting. No longer forced to play the way The Man wants, we are now free to ignore the pleadings of the princess, wander off, and get involved in other complex tales that change and evolve in response to our actions! Here lies the greatest strength and weakness of Daggerfall. Those who are looking for an adventure that follows a straight path, that they can sit down and solve, are bound to be terrified (and annoyed) by the entropic nature of this game. Since, as in the real world, events take place at certain times and in certain places, it's also very easy for players to stray accidentally from the beaten path, just because they decided to stop for a bite to eat. It's also easy to get wrapped up in struggles between the game's various guilds without even meaning to. If you join a guild, you instantly make several new friends and even more enemies, and open up new adventure opportunities. The sheer size of this product is staggering, and even the most open-minded player is certain to be overwhelmed at times by the thousands of people to talk to, the scores of weapons and spells to keep up with, the hundreds of books to read, and the vast amount of landscape to cover in the game. To play Daggerfall successfully requires one of two mind-sets: to remain ever-vigilant, taking notes and going exactly when and where you're told; or to relax and let life take you where it will.
Daggerfall is not without its problems. By creating such a large world, Bethesda must have made it impossible for play testers to even scratch the surface of the play possibilities. Players who are determined to push the envelope - crawling, jumping, and swimming into every crevice of the landscape - are sure to find themselves stuck between two polygons with no way to continue except for suicide. Along these same lines is the game's tendency to crash occasionally for what seems to be no reason at all. Patches are bound to be forthcoming, but for now my recommendation is to save early and save often.
For those willing to exercise a little patience with its quirks, Daggerfall will deliver some of the most entertaining and absorbing adventures available. Those who are even the slightest bit put off by subtle storylines or RPG statistics, however, will probably find the game totally unbearable. The bottom line is this: RPGs have always attracted a fanatical core group, and this title was designed with those hard-core gamers in mind. For the rest of you, play another round of Quake and leave the adventuring to the pros.
Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.
Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.
When did I say that I liked the game? I said that mainstream journalists and consumers liked it. It's called reading comprehension, you spastic. A review mentioning bugs does not take away from the final verdict being "go buy this game!", nor does it support your initial assertion that "it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews." You haven't provided an example of a "bad review score", or an example of "the game [starting to get] positive reviews" after "modders came in and fixed it."
Face the facts: it was immensely popular at release. It was all anybody was talking about on gaming forums for months after launch. It put Bethesda on the map with console gamers and was so successful that they have never needed another company to publish one of their games again. There's a reason you don't see the 2K logo when you boot up Fallout 3 or Skyrim. This is not an endorsement of Oblivion or me saying that I like the game. It's simply the reality of the situation. People liked it. You're either willfully ignorant or stupid if you can't recognise that. People like lots of shitty things, that's the way the world works.