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Why do people hate Oblivion so much?

KateMicucci

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Messages
1,676
Oblivion wasnt that bad. Morrowind and Skyrim are better, and it has many flaws, but no other game was even attempting to do what oblivion was when it came out and there are still very few similar games today.

I think Oblivion generated a lot of butthurt because it came out in 2007 when there were very few RPGs in general (DAO didn't come out until 2009) and it wasn't the kind of RPG that some people wanted.
 
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It seems like part of the Codex culture to hate on Oblivion. I dont get it, why are people bashing this game so hard?

Main arguments I keep seeing are about the 'generic fantasy setting'. So what? Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too? As far as Im concerned the majority of old school cRPGs that stood out were generic fantasy. Arena and Daggerfall were 'generic fantasy'. Morrowind took a different twist and somehow everyone feels like the series was meant to be that way...

There is the complain about quest markers apparently ruining the game too. As far as Im concerned the absence of markers didnt add any value to Morrowind, navigating to your destination was just busywork. The game featured plenty of quests that didnt rely on those markers.

People complain about the bad level scaling and leveling mechanics because at level 20+ game balance goes downhill. To me it sounds like those negative Steam reviews saying ''Gaem is gud for teh first 60 hours and then it sux, dont recommend''. By the time you reach level 20 you should have seen A LOT of the game to the point where you should be ready for a re-roll.

Theres also the potato face/potato voice 'argument'. Considering that older cRPGs feel way clunkier on different aspects I dont know why people even bring that up.

In the end Oblivion is one of the better crafted TES games to me, since it features the best side quests of the series, and arguably the whole (A)RPG genre.

Honestly which other RPG delivered side quests with a design on par with Oblivion? What are the competitors?

For some reason I feel like people who hate it the most are the Morrowind fans. Those who grew up on Morrowind and were impressed by its novelty. By the time Oblivion got released they grew up too old to enjoy the type of game that it is (FPS-open world - interactive walking simulator) and are blaming it on the devs. I have never seen Arena/DF fans hate on Oblivion, for some reason...
You forgot to say why you think it's good. Just a bunch of saying "I know people have this big list of problems with it but I like it so...". Good for you.

Lord of the rings invented "generic fantasy". It's only generic now because everyone copies it. Oblivion had a less unique world than morrowind.

Quest markers themselves were just one of the many little "casualizations" of the game. I personally have no problem with them, but it moved the game into a more "hand holdy" feel. This went along with the consolization of everything, with a just terrible inventory screen (Not that morrowind's was great, but at least it showed more than 5 items at a time.)

I disagree the game goes downhill at level 20, but the notion that you're supposed to reroll at level 20 to overcome it is a dumb fucking argument. You're supposed to keep leveling up as you play the game until you win or get sick of playing.
The real problems with the leveling and stats went hand in hand with the level scaling. If you played "naturally", which is to say, with primary and secondary skills that you based your character around, you'd get shitty bonuses to your stat ups, meaning your level ups are weaker than they could be. On top of that, any skills would level you up, including non combat ones that didn't make you any stronger. That wouldn't matter, except the enemies level up with you. And higher level enemies are harder, they're not just better at speech, mercantile, and lockpicking. So you had to play "right" for your character to get stronger over time.

The potato face/voice thing is just a relic of its time, it landed pretty hard in the uncanny valley. It's just a funny thing to pick on, because they really do look like potatoes, and at the time they would so proud of the "realistic" faces. The voiced conversations between NPCs are also laughably bad sometimes, but again, I doubt this really mattered that much to people.

You'll have to give some examples of these superior side quests. What were the standouts to you?

Personally, I was disappointed in many ways by Oblivion. The fact that some skills were removed for seemingly no reason. For some reason the loss of spears really bothered me... The whole system of melee and blocking, while it gave you more to do in a fight than morrowind, was kind of clunky and annoying. Bouncing off shields and your opponent getting a free attack sucked. The copy and paste caves and dungeons (especially the oblivion gates, my god). The dremora were not interesting enough as a main enemy.

Oblivion also saw what was until then a PC centric experience, built for a mouse and keyboard, moved to a console style setup. So people associate it with a general decline in PC gaming quality.


Now, with all that said, I somewhat recently went back and played through Oblivion again with 2 characters, and had fun with both. It has the best spellcasting system, the dedicated spell casting key was a good idea, in morrowind spell casting was way too clunky, had to be equipped as a weapon, and skyrim did the same thing, magic was equipped as a weapon. Oblivion did better supporting spellcasting during combat. This, combined with the spellmaking that was removed in skyrim, made Oblivion the best elder scrolls game for magic. You could do a lot of fun stuff. It sucked that the spellmaking ability was locked behind a long series of shitty fetch quests though.

With a level up mod that took the min-maxing out of the level up stats it was very enjoyable to just play through using the skills I wanted to use and experiencing natural feeling power growth. And it's just so much fun playing as a mage, stacking weakness to destruction until a single drain health 100 spell would drop them. Just seeing enemies collapse and drop dead was extremely satisfying, I highly recommend trying it.
 

MWaser

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Its been ages since I played Oblivion. What was so bad about the Dark Brotherhood questline? The only part I remember about it is that it involved some psycho and killing off the whole guild.
The entire post-twist development is one big shitfest of ungodly terrible writing and nonsensical scripted sequences which involve your character standing around and looking at someone perform terrible things/try to perform terrible things, without you having any ability to act and without any reason for why you shouldn't be able to intervene. It's the classic example of a person with competely no writing capacity trying to pull of a conspiracy twist, and it ends up being very embarrassing and pathetic on multiple levels.
 

anvi

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With a level up mod that took the min-maxing out of the level up stats it was very enjoyable to just play through using the skills I wanted to use and experiencing natural feeling power growth. And it's just so much fun playing as a mage, stacking weakness to destruction until a single drain health 100 spell would drop them. Just seeing enemies collapse and drop dead was extremely satisfying, I highly recommend trying it.
This is one of my biggest frustrations with Bethesda games, they would be massively better if it just had a Paladin, Mage, and Thief class. Balance all three to play in exciting ways. Paladin leaping in and smashing stuff with the shield that stuns in an area and then you shoot holy light and healing pulses and whatever. Dragons Dogma. Then do the same with the Mage and the Thief. You shouldn't be stealthing around and 1 shotting stuff, that's dumb as shit. It should be like a stealth game where you have to avoid things that can spot you etc. And your first attack from stealth should give you a critical hit or whatever but it shouldn't just instantly kill most enemies. It should be more like Arkham games where the first attack you want to kill a guy because there are 8 others that are going to pile onto you.

tldr- They make ok worlds with ok quests, if it had fun combat I would be a big fan. But the way they do it ruins the whole thing for me.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Let me tell you why I hate Oblivion so much.

I was really hyped for this shit you know ? Avid fan of Morrowind, back in 2006 it was all the rage, playing, modding, so much to do in a single game, so alien the experience, you can find all the design issues and bugs you want (so many PC freezes, I was so patient at the time) it still was a world apart. Then Oblivion was announced. And it looked great. So yeah, I was over the roof in expectations, so was everybody in our online community at the time.
Then it came out and I bought it, maybe the closest to a Day One Buy I ever did. And I was confident I was in for a blast. Here is what I got :
- Character creation was terrible. I had to play with the sliders for a while simply to have a character that wouldn't look like complete shit.
- ok, got out of the sewers and oh wow, it is all so beautiful.
- UI sucks.
- I can ride horses, yeah !
- A brand new world to explore !
- Those new dungeons with traps are great !
- ok, the main quest sucks.
- Wow, Oblivion sucks, and looks like shit. Terrible design overall. Knockoff Mordor. Where are my twisted Vvardenfell ruins ? And I am expected to go there several times, doing the same shit ?
- In fact, all the places look the same. Forests everywhere. Made by someone who hasn't been in a forest for year and doesn't know there is no grass below trees.
- All dungeons are the same. No surprises.
- Why all bandits are now having complete glass or daedric armor ? They were in rags one week ago. What the shit ?

Then I clearly remember one day walking along a river. I looked at the road going far in the distance, and lo and behold I saw four or five creatures, each one evenly spaced along the road, simply waiting for me to come and fight them. It was too much. It was personal, my intelligence and dignity were being insulted. This was a theme park, not a fantasy world. No room for curiosity. No room for experimentation. Only blandness, shitty textures, and no soul, nowhere. Took me two weeks to get there and never went back. And whenever I got the urge to try again I only had to think about Oblivion's gates, the all so similar dungeons and the overall crap graphics (that did not age well) to step back and fire back Morrowind (actually I think I started playing the very early builds of Mount and Blade at the time).
 

RapineDel

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Messages
441
Oblivion was literally designed as a "My First RPG" title after the success of Morrowind on Xbox.

Morrowind is innovative but it hasn't aged that well. The lore/atmosphere is great, but the actual world content is extremely bare bones. It's extremely poor when compared to Gothic which doesn't aim for the big world, but is much more interesting to explore.

Bethesda's biggest problem is the adding of the quest compass made it clear that their games are completely one note. It's an addicting gameplay loop where you just jump from dungeon to dungeon, clear out generic loot and rinse and repeat. The RPG elements of both their ES and Fallout games just disguise the fact their games are a longer version of modern Far Cry.
 

Decado

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1) Story is dumb, amateur hour compared to Morrowind. The lore was ridiculous, generic, European fantasy setting garbage. Now, I love European fantasy settings but this one was clearly phoned-in. They needed to hire an actual fantasy author to help them figure this shit out, or at least a TSR/RPG campaign writer.
2) Stupid gameplay decisions that make no sense, like being able to become the champion of the arena in 20 minutes.
3) Level scaling.
4) Truly idiotic decisions that seem like they were implemented by a handicapped six year old child. For example, the stupid, stupid, stupid, stupid conversation mini-game. Fucking stupid. I'm going to insult you then persuade you then threaten you and somehow, if I do these things in the right order, you will give me a deal on some cabbages. Didn't anyone sit down and talk to Todd about how absolutely fucking stupid this concept is?
5) Instant fast travel. Completely ruined the game. Morrowind had it correct, and it has not changed. Limited fast travel, tied into actual game mechanics, is the best way to do this.
6) Their obsession with using celebrity voice actors made the voice acting worse, not better. In the early 2000s, the dialog/voice directors at Bethesda were clearly not capable of competently directing a guy like Patrick Stewart. He was out of their league, and it showed. The voice acting in Deus Ex, with its horrible Asian accents and Joe Friday main character, are better than this because the voice actors are not above their material. Having Patrick Stewart recite Oblivion's terrible dialog is like having Ian McShane do a commercial for herpes medication.
7) Dumbed-down skill tree. Why?
 

janior

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lol hating on oblivion is like making a serious critique of "the room" or "samurai cop" shit's so bad it's good. Yes, everyone knows it's bad, yes you're wasting energy making serious posts about this game and you look like a moron.
 

Decado

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If you're not on the Codex to nitpick RPGs -- an endeavor which every person on here agrees is a terrific waste of time -- then why bother crop dusting your smugfarts across the thread in such a sneering manner? I'm sure you're interested in all manner of things that Codex posters would find both "lame" and, I daresay, "gay." Should we swing by your local LARP session and tell you that your furry wizard costume looks like total shit? Or would you rather we left you alone in the church basement, to enjoy your diversions with the rest of your fellow losers?
 

TheHeroOfTime

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I do talk about Bethesda games because I actually like them, like no joke. I enjoy playing that shit, especially with mods. Thing is, these games are flawed as fuck. They deserve to be criticised. So one day Bethesda will stop making the same mistakes (Very unlikely, although there now under Microsoft so who knows) and maybe to help some other devs to not fail in the same places.
 

Funposter

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lol hating on oblivion is like making a serious critique of "the room" or "samurai cop" shit's so bad it's good. Yes, everyone knows it's bad, yes you're wasting energy making serious posts about this game and you look like a moron.
"Everyone knows it's bad" isn't really correct though. It's most well-known in the public consciousness now as "the funny radiant AI game", and as a hallmark of late millennial nostalgia, but at the time of release it was incredibly well-received and hailed by mainstream outlets as one of the greatest RPGs of all time. It's one of the games which is directly responsible for the direction that the genre took for nearly a decade before the rise of Kickstarter allowed for the release of more traditional CRPGs again. That people still discuss it to death and with such venom on this forum is proof of how disastrous it was for fans of genuine CRPGs.
 

JamesDixon

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lol hating on oblivion is like making a serious critique of "the room" or "samurai cop" shit's so bad it's good. Yes, everyone knows it's bad, yes you're wasting energy making serious posts about this game and you look like a moron.
"Everyone knows it's bad" isn't really correct though. It's most well-known in the public consciousness now as "the funny radiant AI game", and as a hallmark of late millennial nostalgia, but at the time of release it was incredibly well-received and hailed by mainstream outlets as one of the greatest RPGs of all time. It's one of the games which is directly responsible for the direction that the genre took for nearly a decade before the rise of Kickstarter allowed for the release of more traditional CRPGs again. That people still discuss it to death and with such venom on this forum is proof of how disastrous it was for fans of genuine CRPGs.

Oh it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews.

People discuss Oblivion like they do McDonalds. Neither are quality and yet they were the most consumed products on earth. Quantity is not quality and never has been.
 

Funposter

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Oh it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews.

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wSkWRmF.png


Step outside of your bubble. It was an enormous commercial and critical success that put Bethesda on the map with console gamers. Microsoft pushed the game very heavily because they needed something to sell the Xbox 360 for the two years in between the Nov 2005 launch and the release of Halo 3 in Sep 2007. What the hell sort of revisionist history is this, where we pretend that Oblivion wasn't well-received by mainstream gaming outlets in March of 2006?
 

Poseidon00

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I remember Oblivion being talked about as the Greatest Thing Ever by players and the gaming press alike, yeah.
 

JamesDixon

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Oh it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews.

qUVdI38.png

wSkWRmF.png


Step outside of your bubble. It was an enormous commercial and critical success that put Bethesda on the map with console gamers. Microsoft pushed the game very heavily because they needed something to sell the Xbox 360 for the two years in between the Nov 2005 launch and the release of Halo 3 in Sep 2007. What the hell sort of revisionist history is this, where we pretend that Oblivion wasn't well-received by mainstream gaming outlets in March of 2006?

Yes, I'm so wrong about it that you cited paid journalist shills and a review conglomeration that is paid to suppress bad reviews.

Here's an actual review.

https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion

Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.

This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.

With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.

I was there dude and saw it first hand.
 

Funposter

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Yes, I'm so wrong about it that you cited paid journalist shills and a review conglomeration that is paid to suppress bad reviews.

Here's an actual review.

https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion

Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.

This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.

With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.

I was there dude and saw it first hand.

"I've done enough blabbering and hairsplitting. Is the Elder Scrolls IV worth a purchase? Definitely. If you checked the Xbox 360 page, you'll notice it got the same score as this version. If you're an RPG fan, it's an incredible experience."

"Despite any criticisms, Oblivion remains a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again."

What a scathing indictment of Bethesda and their product! You fucking retard.
 

JamesDixon

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Yes, I'm so wrong about it that you cited paid journalist shills and a review conglomeration that is paid to suppress bad reviews.

Here's an actual review.

https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion

Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.

This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.

With a game this gigantic, you're going to have to expect some bugs. Morrowind had quite a few, some relatively serious, specifically with the Xbox version's "fall through the world" bug. Thankfully, Oblivion has so far proven to be a more stable product. That being said, if you play this game, you'll likely encounter crashes. Bugs include the PC version crashing to desktop and freezes during loading screens on the Xbox 360. When we first popped in our Oblivion disc it has absolutely painful loading times, but they went away the second time we fired the game up and haven't returned since. Other bugs include monsters and NPCs disappearing, clipping through walls, and strange sound glitches. Do the bugs make the game unplayable? Absolutely not. Sure, they're annoying, but they don't break the game. The sheer amount of content and breadth of gameplay options that went into this title outweighs any minor gripes that can be made about errors that crop up here and there.

I was there dude and saw it first hand.

"I've done enough blabbering and hairsplitting. Is the Elder Scrolls IV worth a purchase? Definitely. If you checked the Xbox 360 page, you'll notice it got the same score as this version. If you're an RPG fan, it's an incredible experience."

"Despite any criticisms, Oblivion remains a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again."

What a scathing indictment of Bethesda and their product! You fucking retard.

Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.
 

Poseidon00

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Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.

Games journalism was always marketing but I do miss the times when you would actually see games get scores of 1 or 2 and become memes for awhile.
 

JamesDixon

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Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.

Games journalism was always marketing but I do miss the times when you would actually see games get scores of 1 or 2 and become memes for awhile.

I remember the early magazines of the 1980s and you got legit scores. It wasn't until the 1990s that access urinalism took off. That's why you never really saw terrible scores for obviously terrible games. Compare the IGN Oblivion review to Gamespot's Daggerfall.

Although Daggerfall does sport an absorbing storyline (several, in fact), it's the potential for adventure outside of the standard plot that is so exciting. No longer forced to play the way The Man wants, we are now free to ignore the pleadings of the princess, wander off, and get involved in other complex tales that change and evolve in response to our actions! Here lies the greatest strength and weakness of Daggerfall. Those who are looking for an adventure that follows a straight path, that they can sit down and solve, are bound to be terrified (and annoyed) by the entropic nature of this game. Since, as in the real world, events take place at certain times and in certain places, it's also very easy for players to stray accidentally from the beaten path, just because they decided to stop for a bite to eat. It's also easy to get wrapped up in struggles between the game's various guilds without even meaning to. If you join a guild, you instantly make several new friends and even more enemies, and open up new adventure opportunities. The sheer size of this product is staggering, and even the most open-minded player is certain to be overwhelmed at times by the thousands of people to talk to, the scores of weapons and spells to keep up with, the hundreds of books to read, and the vast amount of landscape to cover in the game. To play Daggerfall successfully requires one of two mind-sets: to remain ever-vigilant, taking notes and going exactly when and where you're told; or to relax and let life take you where it will.

Daggerfall is not without its problems. By creating such a large world, Bethesda must have made it impossible for play testers to even scratch the surface of the play possibilities. Players who are determined to push the envelope - crawling, jumping, and swimming into every crevice of the landscape - are sure to find themselves stuck between two polygons with no way to continue except for suicide. Along these same lines is the game's tendency to crash occasionally for what seems to be no reason at all. Patches are bound to be forthcoming, but for now my recommendation is to save early and save often.

For those willing to exercise a little patience with its quirks, Daggerfall will deliver some of the most entertaining and absorbing adventures available. Those who are even the slightest bit put off by subtle storylines or RPG statistics, however, will probably find the game totally unbearable. The bottom line is this: RPGs have always attracted a fanatical core group, and this title was designed with those hard-core gamers in mind. For the rest of you, play another round of Quake and leave the adventuring to the pros.

https://www.gamespot.com/reviews/daggerfall-review/1900-2538495/

That's honesty right there. Daggerfall got bad reviews as well due to some bugs that could make the game unplayable or just kill your progression through the game.
 

Funposter

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Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.

When did I say that I liked the game? I said that mainstream journalists and consumers liked it. It's called reading comprehension, you spastic. A review mentioning bugs does not take away from the final verdict being "go buy this game!", nor does it support your initial assertion that "it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews." You haven't provided an example of a "bad review score", or an example of "the game [starting to get] positive reviews" after "modders came in and fixed it."

Face the facts: it was immensely popular at release. It was all anybody was talking about on gaming forums for months after launch. It put Bethesda on the map with console gamers and was so successful that they have never needed another company to publish one of their games again. There's a reason you don't see the 2K logo when you boot up Fallout 3 or Skyrim. This is not an endorsement of Oblivion or me saying that I like the game. It's simply the reality of the situation. People liked it. You're either willfully ignorant or stupid if you can't recognise that. People like lots of shitty things, that's the way the world works.
 

JamesDixon

GM Extraordinaire
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Dumbfuck
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Strap Yourselves In Codex Year of the Donut
Paid journalism and it's been a problem from the beginning. I noticed you ignored the bugs that were mentioned etc. Hey you like shit and more power to ya.

When did I say that I liked the game? I said that mainstream journalists and consumers liked it. It's called reading comprehension, you spastic. A review mentioning bugs does not take away from the final verdict being "go buy this game!", nor does it support your initial assertion that "it wasn't well received when it first launched. I remember that it got really bad review scores due to the sheer amount of bugs and broken things. Only after Bugthesda modders came in and fixed it did the game start getting positive reviews." You haven't provided an example of a "bad review score", or an example of "the game [starting to get] positive reviews" after "modders came in and fixed it."

Face the facts: it was immensely popular at release. It was all anybody was talking about on gaming forums for months after launch. It put Bethesda on the map with console gamers and was so successful that they have never needed another company to publish one of their games again. There's a reason you don't see the 2K logo when you boot up Fallout 3 or Skyrim. This is not an endorsement of Oblivion or me saying that I like the game. It's simply the reality of the situation. People liked it. You're either willfully ignorant or stupid if you can't recognise that. People like lots of shitty things, that's the way the world works.

Face the facts that it wasn't. Were you alive at the time Zoomer? But hey I can quote shit sources, but I refuse to do so. Again you are citing the quantity is quality argument.
 

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