Barely.It just works.So basically the Codex existing is Todd's fault.
Just like a Bethesda game.
Indeed, Codex is as buggy as AAA releases, for example I never received achievements for 250 and 500 brofists.
Barely.It just works.So basically the Codex existing is Todd's fault.
Just like a Bethesda game.
I've said this kind of thing before in these threads but Morrowind was already a huge step down from Daggerfall, and the differences between Morrowind and Oblivion are nowhere near as vast as people tend to make out. They're both games where nothing you do matters, with half-baked poorly-balanced systems, where most of the game consists of engaging in crap combat in copy/pasted dungeons and talking to NPCs who have one unique line of dialogue, they both have level scaling (Oblivion's being far, far worse of course), they both offer no challenge after about level 10, they both typically have ultra-linear quests that are mechanically boring and have to be solved through combat, etc.I believe that expectations of RPG players after Morrowing were huge. Bethesda instead decided to design Oblivion for 12 year old console players - hence streamlining and horrible UI utilizing huge fonts. In addition to that, Oblivion was marketed as "an RPG for gamers that do not like RPGs". All of this created outrage among hardcore RPG players.
I've said this kind of thing before in these threads but Morrowind was already a huge step down from Daggerfall, and the differences between Morrowind and Oblivion are nowhere near as vast as people tend to make out.
hence why it had a console port that allowed Bethesda to break through into the console market
This is a beautiful way to describe how the setting really is, an expression I knew I needed, but have looked for in vain.But Oblivion's HDR-soaked Middle Earth blows absolute dick.
60 retarded ratings, is there an award for this sort of thing? And if the OP makes it to 100, what does that unlock?It seems like part of the Codex culture to hate on Oblivion. I dont get it, why are people bashing this game so hard?
Main arguments I keep seeing are about the 'generic fantasy setting'. So what? Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too? As far as Im concerned the majority of old school cRPGs that stood out were generic fantasy. Arena and Daggerfall were 'generic fantasy'. Morrowind took a different twist and somehow everyone feels like the series was meant to be that way...
There is the complain about quest markers apparently ruining the game too. As far as Im concerned the absence of markers didnt add any value to Morrowind, navigating to your destination was just busywork. The game featured plenty of quests that didnt rely on those markers.
People complain about the bad level scaling and leveling mechanics because at level 20+ game balance goes downhill. To me it sounds like those negative Steam reviews saying ''Gaem is gud for teh first 60 hours and then it sux, dont recommend''. By the time you reach level 20 you should have seen A LOT of the game to the point where you should be ready for a re-roll.
Theres also the potato face/potato voice 'argument'. Considering that older cRPGs feel way clunkier on different aspects I dont know why people even bring that up.
In the end Oblivion is one of the better crafted TES games to me, since it features the best side quests of the series, and arguably the whole (A)RPG genre.
Honestly which other RPG delivered side quests with a design on par with Oblivion? What are the competitors?
For some reason I feel like people who hate it the most are the Morrowind fans. Those who grew up on Morrowind and were impressed by its novelty. By the time Oblivion got released they grew up too old to enjoy the type of game that it is (FPS-open world - interactive walking simulator) and are blaming it on the devs. I have never seen Arena/DF fans hate on Oblivion, for some reason...
Click to attack vs swing to attack. It's not Ultima Underworld anymore.You'll have to explain how Morrowind's shitty combat is an appeal to action game players while Daggerfall's isn't. It's literally the same system.
Well, 37% of his posts reside in the retardo land, that's another rare achievement.60 retarded ratings, is there an award for this sort of thing? And if the OP makes it to 100, what does that unlock?It seems like part of the Codex culture to hate on Oblivion. I dont get it, why are people bashing this game so hard?
Main arguments I keep seeing are about the 'generic fantasy setting'. So what? Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too? As far as Im concerned the majority of old school cRPGs that stood out were generic fantasy. Arena and Daggerfall were 'generic fantasy'. Morrowind took a different twist and somehow everyone feels like the series was meant to be that way...
There is the complain about quest markers apparently ruining the game too. As far as Im concerned the absence of markers didnt add any value to Morrowind, navigating to your destination was just busywork. The game featured plenty of quests that didnt rely on those markers.
People complain about the bad level scaling and leveling mechanics because at level 20+ game balance goes downhill. To me it sounds like those negative Steam reviews saying ''Gaem is gud for teh first 60 hours and then it sux, dont recommend''. By the time you reach level 20 you should have seen A LOT of the game to the point where you should be ready for a re-roll.
Theres also the potato face/potato voice 'argument'. Considering that older cRPGs feel way clunkier on different aspects I dont know why people even bring that up.
In the end Oblivion is one of the better crafted TES games to me, since it features the best side quests of the series, and arguably the whole (A)RPG genre.
Honestly which other RPG delivered side quests with a design on par with Oblivion? What are the competitors?
For some reason I feel like people who hate it the most are the Morrowind fans. Those who grew up on Morrowind and were impressed by its novelty. By the time Oblivion got released they grew up too old to enjoy the type of game that it is (FPS-open world - interactive walking simulator) and are blaming it on the devs. I have never seen Arena/DF fans hate on Oblivion, for some reason...
That's a matter of the controls, not the underlying mechanics. Both games feature directional attacks, dice roll accuracy, a lack of good feedback, a variety of weapon types, a variety of offensive and defensive spells. Daggerfall has more mechanical depth than Morrowind overall, but as Lemming42 highlighted it's related to things that aren't combat, like playing as a thief.Click to attack vs swing to attack. It's not Ultima Underworld anymore.You'll have to explain how Morrowind's shitty combat is an appeal to action game players while Daggerfall's isn't. It's literally the same system.
I understand that, but you'd be surprised as to how a single change in paradigm can also represent that you get access to a whole new universe of potential customers. It's also the reason why Daggerfall Unity has a component that allows for click to attack as well.That's a matter of the controls, not the underlying mechanics. Both games feature directional attacks, dice roll accuracy, a lack of good feedback, a variety of weapon types, a variety of offensive and defensive spells. Daggerfall has more mechanical depth than Morrowind overall, but as Lemming42 highlighted it's related to things that aren't combat, like playing as a thief.Click to attack vs swing to attack. It's not Ultima Underworld anymore.You'll have to explain how Morrowind's shitty combat is an appeal to action game players while Daggerfall's isn't. It's literally the same system.
Fucking apply yourself, nigger.Wasnt Lord of the Rings generic fantasy as well?
Wasnt Lord of the Rings generic fantasy as well?
It didn't.Lord of the Rings is the mother of all fantasy, it became generic fantasy
I agree on a lot of this, in particular the praise section. One thing that has made Oblivion a lot more fun has been installing a de-leveling mod (optional) and restricting fast travel (or just not using it at all)
Occasionally looks nice at least.
I think my playthrough is nearing its natural conclusion. It's not been all bad, some of it's been fun, but the game is mostly just irritating in how it simultaneously boasts great ambitions and constantly settles for less. I'm glad I've finally managed to see it through to a near-100% completion playthrough though after many years of trying and giving up after a couple of hours.
To say some nice things about it:
The game had a pleasing sense of character progression (despite the level scaling doing everything it could to undermine that), and I enjoyed exploring some parts of the world. I think the game does a handful of things better than both Morrowind and Skyrim. Despite the infamous AI, Oblivion NPCs actually have far more reactivity than Morrowind's pathetic unmoving dummies or Skyrim's dimwits. Yes, it goes wrong basically every time and people end up acting like schizo fuckheads, but it's still ambitious and impressive. Stalking people to learn their routines was a lot of fun, and something you can't do in Morrowind (where stores are open 24/7 and nobody enters or exits cells, lmao) or Skyrim (where everyone follows the same dumb simple routine every day).
I think the combat, while shit, is less unacceptably dogshit than Morrowind's and more satisfyingly stats-based than Skyrim's, though it's still ultimately crap and the game makes you do it every five seconds.
Ideas for quests are almost universally better than MW or Skyrim too, even if they often ended up linear and disappointing. Some quests were actually good; the Mage's Guild recommendation questline was great, though sadly the actual guild quests after that point were bad. I didn't like the Dark Brotherhood questline as much as everyone else seems to but I did appreciate that the devs actually trusted the game's systems for once; putting the objective as "this NPC must die" and then letting you do it any way you desire was a refreshing change from the usual ultra-railroaded shit.
The game also deserves praise for starting the stealth archery playstyle - yes it's completely broken and is basically godmode but at least it's fun, which is more than you can say for every single other possible playstyle except magic. There's a reason you end up as a stealth archer in this and Skyrim every time you play it.
It also looks beautiful at times (with my very minimal modlist), despite the setting itself being very generic.
Overall though it's all undermined by recurring lazy design, unrealised potential, and the extremely dull intepretation of the TES setting. That last point is the real killer - if Cyrodiil had been portrayed as it had appeared in Pocket Guide to the Empire, I would have forgiven everything else. I would have probably loved the game and I bet a lot of other people here would too. I can forgive the fact that absolutely everything in Morrowind completely fucking sucks - godawful combat, nonexistent AI, no reactivity, virtually no C&C, terrible quest design, boring wiki dialogue, useless stealth, cramped and boring copy/pasted dungeons - because the setting is so much fun to explore. I would have easily been able to similarly overlook all Oblivion's annoyances and shortcomings (many of which are the same as MW's) if it had taken place in a detailed and unique world. But it doesn't, it takes place in Middle Earth For Wankers, and so the disappointments pile up until you don't want to play it anymore.
By the way, Knights of the Nine was the worst thing ever. I think the Horse Armour DLC is less of a ripoff than KotN. I'll play Shivering Isles to finish the playthrough I guess.
I would also praise the soundtrack personally.
Occasionally looks nice at least.
I think my playthrough is nearing its natural conclusion. It's not been all bad, some of it's been fun, but the game is mostly just irritating in how it simultaneously boasts great ambitions and constantly settles for less. I'm glad I've finally managed to see it through to a near-100% completion playthrough though after many years of trying and giving up after a couple of hours.
To say some nice things about it:
The game had a pleasing sense of character progression (despite the level scaling doing everything it could to undermine that), and I enjoyed exploring some parts of the world. I think the game does a handful of things better than both Morrowind and Skyrim. Despite the infamous AI, Oblivion NPCs actually have far more reactivity than Morrowind's pathetic unmoving dummies or Skyrim's dimwits. Yes, it goes wrong basically every time and people end up acting like schizo fuckheads, but it's still ambitious and impressive. Stalking people to learn their routines was a lot of fun, and something you can't do in Morrowind (where stores are open 24/7 and nobody enters or exits cells, lmao) or Skyrim (where everyone follows the same dumb simple routine every day).
I think the combat, while shit, is less unacceptably dogshit than Morrowind's and more satisfyingly stats-based than Skyrim's, though it's still ultimately crap and the game makes you do it every five seconds.
Ideas for quests are almost universally better than MW or Skyrim too, even if they often ended up linear and disappointing. Some quests were actually good; the Mage's Guild recommendation questline was great, though sadly the actual guild quests after that point were bad. I didn't like the Dark Brotherhood questline as much as everyone else seems to but I did appreciate that the devs actually trusted the game's systems for once; putting the objective as "this NPC must die" and then letting you do it any way you desire was a refreshing change from the usual ultra-railroaded shit.
The game also deserves praise for starting the stealth archery playstyle - yes it's completely broken and is basically godmode but at least it's fun, which is more than you can say for every single other possible playstyle except magic. There's a reason you end up as a stealth archer in this and Skyrim every time you play it.
It also looks beautiful at times (with my very minimal modlist), despite the setting itself being very generic.
Overall though it's all undermined by recurring lazy design, unrealised potential, and the extremely dull intepretation of the TES setting. That last point is the real killer - if Cyrodiil had been portrayed as it had appeared in Pocket Guide to the Empire, I would have forgiven everything else. I would have probably loved the game and I bet a lot of other people here would too. I can forgive the fact that absolutely everything in Morrowind completely fucking sucks - godawful combat, nonexistent AI, no reactivity, virtually no C&C, terrible quest design, boring wiki dialogue, useless stealth, cramped and boring copy/pasted dungeons - because the setting is so much fun to explore. I would have easily been able to similarly overlook all Oblivion's annoyances and shortcomings (many of which are the same as MW's) if it had taken place in a detailed and unique world. But it doesn't, it takes place in Middle Earth For Wankers, and so the disappointments pile up until you don't want to play it anymore.
By the way, Knights of the Nine was the worst thing ever. I think the Horse Armour DLC is less of a ripoff than KotN. I'll play Shivering Isles to finish the playthrough I guess.
Yep. This was my first western RPG back in 08 and the feeling of the open world music fresh out of the sewer is something I’ll probably remember even when I’m dementia riddenI would also praise the soundtrack personally.
Occasionally looks nice at least.
I think my playthrough is nearing its natural conclusion. It's not been all bad, some of it's been fun, but the game is mostly just irritating in how it simultaneously boasts great ambitions and constantly settles for less. I'm glad I've finally managed to see it through to a near-100% completion playthrough though after many years of trying and giving up after a couple of hours.
To say some nice things about it:
The game had a pleasing sense of character progression (despite the level scaling doing everything it could to undermine that), and I enjoyed exploring some parts of the world. I think the game does a handful of things better than both Morrowind and Skyrim. Despite the infamous AI, Oblivion NPCs actually have far more reactivity than Morrowind's pathetic unmoving dummies or Skyrim's dimwits. Yes, it goes wrong basically every time and people end up acting like schizo fuckheads, but it's still ambitious and impressive. Stalking people to learn their routines was a lot of fun, and something you can't do in Morrowind (where stores are open 24/7 and nobody enters or exits cells, lmao) or Skyrim (where everyone follows the same dumb simple routine every day).
I think the combat, while shit, is less unacceptably dogshit than Morrowind's and more satisfyingly stats-based than Skyrim's, though it's still ultimately crap and the game makes you do it every five seconds.
Ideas for quests are almost universally better than MW or Skyrim too, even if they often ended up linear and disappointing. Some quests were actually good; the Mage's Guild recommendation questline was great, though sadly the actual guild quests after that point were bad. I didn't like the Dark Brotherhood questline as much as everyone else seems to but I did appreciate that the devs actually trusted the game's systems for once; putting the objective as "this NPC must die" and then letting you do it any way you desire was a refreshing change from the usual ultra-railroaded shit.
The game also deserves praise for starting the stealth archery playstyle - yes it's completely broken and is basically godmode but at least it's fun, which is more than you can say for every single other possible playstyle except magic. There's a reason you end up as a stealth archer in this and Skyrim every time you play it.
It also looks beautiful at times (with my very minimal modlist), despite the setting itself being very generic.
Overall though it's all undermined by recurring lazy design, unrealised potential, and the extremely dull intepretation of the TES setting. That last point is the real killer - if Cyrodiil had been portrayed as it had appeared in Pocket Guide to the Empire, I would have forgiven everything else. I would have probably loved the game and I bet a lot of other people here would too. I can forgive the fact that absolutely everything in Morrowind completely fucking sucks - godawful combat, nonexistent AI, no reactivity, virtually no C&C, terrible quest design, boring wiki dialogue, useless stealth, cramped and boring copy/pasted dungeons - because the setting is so much fun to explore. I would have easily been able to similarly overlook all Oblivion's annoyances and shortcomings (many of which are the same as MW's) if it had taken place in a detailed and unique world. But it doesn't, it takes place in Middle Earth For Wankers, and so the disappointments pile up until you don't want to play it anymore.
By the way, Knights of the Nine was the worst thing ever. I think the Horse Armour DLC is less of a ripoff than KotN. I'll play Shivering Isles to finish the playthrough I guess.