PorkBarrellGuy
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Makabb's a paid professional though so I'm willing to forgive mfkndggrfll's inept flailing and straw-graspingDamn, mfkndggrlll you could at least try to be as entertaining as Makabb.
Makabb's a paid professional though so I'm willing to forgive mfkndggrfll's inept flailing and straw-graspingDamn, mfkndggrlll you could at least try to be as entertaining as Makabb.
From your narrow-minded perspectives maybe. As a matter of fact Morrowind is the mark of decline in the series, you just arent a fan of the ES games.
Right. If that had been all you posted in this thread, I actually know some people around here that would have given this to you.
How can Morrowind be the most declined entry, when as you say, it is the beginning of the series decline if, just follow me here ok, if Oblivion comes after Morrowind. Oblivion would be more declined, using that logic, right? That's how chronological progression works. Surely you know this. Right?
This game also brought the cancer in gaming known as essential npcs. This is a thing that needs to burn in the deepest pits of hell.
You call me ignorant but then you don't realize that essential npcs are not the same as unkillable npcs, you retarded dipshit. Morrowind had essential npcs and guess what? You can kill them. You can't kill a single essential npc in Oblivion and most of them are not even tied to the main story.This guy doesnt get bored of showing how ignorant he is rofl... Unkillable NPCs existed before Oblivion.
Morrowind isnt the most 'declined', it simply is the worst game. Worst =/= most declined. Morrowind simply aged like milk.
Morrowind isnt the most 'declined', it simply is the worst game. Worst =/= most declined. Morrowind simply aged like milk.
Morrowind isnt the most 'declined', it simply is the worst game. Worst =/= most declined. Morrowind simply aged like milk.
Ok, let me phrase this a different way: If Morrowind is the start of the series decline as you say, would this not make Oblivion more declined? Because logic.
with Oblivion you can hit them and knock them down. It is a sign of incline.
My main point thought was to try and explain to you that Oblivion was objectively a more mainstream, console-focused game that mostly got praise and attention for succeeding in those areas.
When someone asks me if they should buy Morrowind for PC or Xbox, I tell them to get the Xbox game--I know it'll work perfectly.
Morrowind isnt the most 'declined', it simply is the worst game. Worst =/= most declined. Morrowind simply aged like milk.
Ok, let me phrase this a different way: If Morrowind is the start of the series decline as you say, would this not make Oblivion more declined? Because logic.
I guess its all this codex bullshit about incline/decline getting in my head. Morrowind marks the death of the series to me. Oblivion is an attempt at reviving it.
...The thief guild's questline alone is worthy of a Thief game...
"When someone asks me if they should buy Morrowind for PC or Xbox, I tell them to get the Xbox game--I know it'll work perfectly."
I don't know what he thought was going to happen.I love that the OP gets the answer to the question he asks in the title of the thread but then gets triggered when people give their answer.
I don't know what he thought was going to happen.I love that the OP gets the answer to the question he asks in the title of the thread but then gets triggered when people give their answer.
...The thief guild's questline alone is worthy of a Thief game...
You can't be serious about this!! The Thief (1,2,3) games are the pinnacle of stealth games. Even most other stealth games look like shit compared to them. This is just wrong!!!
Ahahahahahaha. The traps in the dungeons barely do any damage and the dungeons all look the same. The cave dungeons all look the same and the ayleid ruins all look the same. Plus most of them have this convenient switch at the end of the dungeon to open a path to the beginning of it.Oblivion made dungeons dangerous once again by adding physics based traps and stuff, they were also larger than Morrowind's.
But you are a special snoflake. The Emperor had a dream specifically about you and how you would save the world.Oblivion managed to deliver a classic ES intro and involve the player in the MQ without making him feel like a special snowflake.
Most of the quests in Oblivion are simple fetch quest as in, kill this or bring this. I can probably count with my two hands how many quests that don't involve these.Oblivion brought back complex sidequests with evolving objectives.
As opposed to the games that got them to near bankruptcy since they wren't well recieved?Morrowind isnt the most 'declined', it simply is the worst game. Worst =/= most declined. Morrowind simply aged like milk.
Ok, let me phrase this a different way: If Morrowind is the start of the series decline as you say, would this not make Oblivion more declined? Because logic.
I guess its all this codex bullshit about incline/decline getting in my head. Morrowind marks the death of the series to me. Oblivion is an attempt at reviving it.
Ahahahahahaha. The traps in the dungeons barely do any damage and the dungeons all look the same. The cave dungeons all look the same and the ayleid ruins all look the same. Plus most of them have this convenient switch at the end of the dungeon to open a path to the beginning of it.Oblivion made dungeons dangerous once again by adding physics based traps and stuff, they were also larger than Morrowind's.
But you are a special snoflake. The Emperor had a dream specifically about you and how you would save the world.Oblivion managed to deliver a classic ES intro and involve the player in the MQ without making him feel like a special snowflake.
Most of the quests in Oblivion are simple fetch quest as in, kill this or bring this. I can probably count with my two hands how many quests that don't involve these.Oblivion brought back complex sidequests with evolving objectives.
More than just the death, its also where the series lost its soul. Morrowind drastically changed genre of game TES were. It was due to technical limitations, but it still happened. Its where the series started caring about the looks and other gimmicks rather than relevant stuff. Its also where the series started being more Teen and less Mature.
My main point thought was to try and explain to you that Oblivion was objectively a more mainstream, console-focused game that mostly got praise and attention for succeeding in those areas.
When someone asks me if they should buy Morrowind for PC or Xbox, I tell them to get the Xbox game--I know it'll work perfectly.
Yeah, all these elves, magicians, orcs are just uninventive derivative of AD&D novels and campaign settings. Never understood all the buzz about Tolkien.Wasnt Lord of the Rings generic fantasy as well? Wasnt Baldur's gate generic fantasy too?
More than just the death, its also where the series lost its soul. Morrowind drastically changed genre of game TES were. It was due to technical limitations, but it still happened. Its where the series started caring about the looks and other gimmicks rather than relevant stuff. Its also where the series started being more Teen and less Mature.
I'm not sure I follow. Give me some examples for how:
Morrowind was more about looks
Morrowind was gimmicky
Morrowind was less mature
What are some of the relevant things you mention that are in Daggerfall and Oblivion, but not Morrowind.
More than just the death, its also where the series lost its soul. Morrowind drastically changed genre of game TES were. It was due to technical limitations, but it still happened. Its where the series started caring about the looks and other gimmicks rather than relevant stuff. Its also where the series started being more Teen and less Mature.
I'm not sure I follow. Give me some examples for how:
Morrowind was more about looks
Morrowind was gimmicky
Morrowind was less mature
What are some of the relevant things you mention that are in Daggerfall and Oblivion, but not Morrowind.
Morrowind traded the larger scale for a smaller world with better graphics.
Level of maturity took a hit with the writing and quest design.
Quality of the MQ is in DF and Oblivion. Dangerous dungeons. Larger scale. More engaging combat. Side quests with evolving objectives (havent seen any in Morrowind).
Yep, sounds like a typical exchange of "arguments" with mfkndggrfll - by repetition of unfounded opinions over and over again without backing it with any actual arguments even when asked directly to do so. The only reaction is a change of wording of the opinion in question.- Game X was less mature than game Y and more gimmicky
- How so ?
- It's level of maturity "took a hit"